bilinear minimap filtering, smooths out jagged edges on the minimap and compass
transparency overflow fix, triangles could have lines drawn at their seams at most camera angles
full 512px viewport, the client has a "safe rendering size" that it used but resulted in 511px being drawn instead of 512, despite the area being 512. So you were left with a black border on the right side
Before vs After:
**Original Pull Request:** https://github.com/2006-Scape/2006Scape/pull/558
**State:** closed
**Merged:** Yes
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3 new options:
1) bilinear minimap filtering, smooths out jagged edges on the minimap and compass
2) transparency overflow fix, triangles could have lines drawn at their seams at most camera angles
3) full 512px viewport, the client has a "safe rendering size" that it used but resulted in 511px being drawn instead of 512, despite the area being 512. So you were left with a black border on the right side
Before vs After:


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Original Pull Request: https://github.com/2006-Scape/2006Scape/pull/558
State: closed
Merged: Yes
3 new options:
Before vs After:

