package com.rebotted.game.content.consumables; import com.rebotted.game.players.Player; import com.rebotted.util.Misc; /** * @author darkside1222 */ public class Kebabs { public static int Kebab = 1971; float chances = 0.0f; /** * Chances(Percents) */ public static float chances(String effect) { float chances = 0.0f;// PERCENT if (effect.equalsIgnoreCase("Effect1")) {// Nothing chances = 8.7f; } else if (effect.equalsIgnoreCase("Effect2")) {// normal heal chances = 61.2f; } else if (effect.equalsIgnoreCase("Effect3")) {// better heal chances = 21.1f; } else if (effect.equalsIgnoreCase("Effect4")) {// SUPER heal chances = 3.6f; } else if (effect.equalsIgnoreCase("Effect5")) {// Damages you. chances = 6.3f - 0.9f; ; } else { chances = Float.parseFloat(effect); } return chances; // Equals 100% } /** * Different effects(Healing,lowering,damaging) */ public static void effects(Player c) { float eff1 = chances("effect1"); float eff2 = chances("effect2"); float eff3 = chances("effect3"); float eff4 = chances("effect4"); float eff5 = chances("effect5"); if (Misc.random(100.0f) <= eff1) { // 8.71% c.getPacketSender().sendMessage( "That kebab didn't seem to do a lot."); } else if (Misc.random(100.0f) <= eff2) { // 61.24% heals 10% of HP c.getPacketSender() .sendMessage("It restores some life points."); if (c.playerLevel[3] < c.getLevelForXP(c.playerXP[3])) { c.playerLevel[3] += c.getLevelForXP(c.playerXP[3]) * 0.10; if (c.playerLevel[3] > c.getLevelForXP(c.playerXP[3])) { c.playerLevel[3] = c.getLevelForXP(c.playerXP[3]); } } } else if (Misc.random(100.0f) <= eff3) { // 21.12% + 10-20 HP c.getPacketSender().sendMessage( "That was a good kebab. You feel a lot better. "); if (c.playerLevel[3] < c.getLevelForXP(c.playerXP[3])) { c.playerLevel[3] += Misc.random(20); if (c.playerLevel[3] > c.getLevelForXP(c.playerXP[3])) { c.playerLevel[3] = c.getLevelForXP(c.playerXP[3]); } } } else if (Misc.random(100.0f) <= eff4) {// 3.65% + attk,str,def + // 2-3 + heal 0-300 c.getPacketSender() .sendMessage( "Wow, that was an amazing kebab! You feel really invigorated."); c.playerLevel[1] += 2 + Misc.random(1); // def c.playerLevel[2] += 2 + Misc.random(1); // str c.playerLevel[0] += 2 + Misc.random(1); // atk c.getPlayerAssistant().refreshSkill(1); c.getPlayerAssistant().refreshSkill(2); c.getPlayerAssistant().refreshSkill(3); if (c.playerLevel[3] < c.getLevelForXP(c.playerXP[3])) { c.playerLevel[3] += Misc.random(30); if (c.playerLevel[3] > c.getLevelForXP(c.playerXP[3])) { c.playerLevel[3] = c.getLevelForXP(c.playerXP[3]); } } } else if (Misc.random(100.0f) <= eff5) {// 6.3%. lower STAT c.getPacketSender().sendMessage( "That tasted very dodgy. You feel very ill."); c.getPacketSender().sendMessage( "Eating the kebab has done damage to some of your stats."); for (int j = 0; j < 2; j++) { c.playerLevel[j] -= 2; // Fix this l0l c.getPlayerAssistant().refreshSkill(j); } } } /** * Eatting the kebab */ public static void eat(Player player, int slot) { if (System.currentTimeMillis() - player.foodDelay >= 1500 && player.playerLevel[3] > 0) { if (player.playerLevel[3] == player.getLevelForXP(player.playerXP[3])) { // If // full // health, // does // nothing // but // eat. player.getCombatAssistant().resetPlayerAttack(); player.getPacketSender().sendMessage("You eat the kebab."); player.attackTimer += 2; player.startAnimation(829); player.getItemAssistant().deleteItem(Kebab, slot, 1); player.getPacketSender().sendSound(317, 100, 0); player.foodDelay = System.currentTimeMillis(); player.getPlayerAssistant().refreshSkill(3); return; } player.getCombatAssistant().resetPlayerAttack(); player.getPacketSender().sendMessage("You eat the kebab."); effects(player); player.attackTimer += 2; player.startAnimation(829); player.getItemAssistant().deleteItem(Kebab, slot, 1); player.getPacketSender().sendSound(317, 100, 0); player.foodDelay = System.currentTimeMillis(); player.getPlayerAssistant().refreshSkill(3); } } }