package com.rebotted.game.content.skills.agility; import com.rebotted.game.players.Player; public class GnomeAgility { private final Player c; public GnomeAgility(Player player) { this.c = player; } private static long clickTimer = 0; public static final int LOG_OBJECT = 2295, NET1_OBJECT = 2285, TREE_OBJECT = 2313, ROPE_OBJECT = 2312, TREE_BRANCH_OBJECT = 2314, NET2_OBJECT = 2286, PIPES1_OBJECT = 154, PIPES2_OBJECT = 4058;// gnome // course // objects public boolean gnomeCourse(int objectId) { switch (objectId) { case LOG_OBJECT: if (c.getAgility().hotSpot(2474, 3436)) { c.getAgility().walk(0, -7, c.getAgility().getAnimation(objectId), -1); } else if (c.absX == 2474 && c.absY > 3429 && c.absY < 3436) { c.getPlayerAssistant().movePlayer(2474, 3429, 0); } c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility); c.getAgility().resetAgilityProgress(); c.getAgility().agilityProgress[0] = true; return true; case NET1_OBJECT: c.getAgility().climbUp(c.getX(), c.getY() - 2, 1); c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility); if (c.getAgility().agilityProgress[0]) { c.getAgility().agilityProgress[1] = true; } return true; case TREE_OBJECT: c.getAgility().climbUp(c.getX(), c.getY() - 3, 2); c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility); if (c.getAgility().agilityProgress[1]) { c.getAgility().agilityProgress[2] = true; } return true; case ROPE_OBJECT: if (c.getAgility().hotSpot(2477, 3420)) { c.getAgility().walk(6, 0, c.getAgility().getAnimation(objectId), -1); } else if (c.absY == 3420 && c.absX > 2477 && c.absX < 2483) {// makes // sure // they // don't // cheat c.getPlayerAssistant().movePlayer(2483, 3420, 2); } c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility); if (c.getAgility().agilityProgress[2]) { c.getAgility().agilityProgress[3] = true; } return true; case TREE_BRANCH_OBJECT: c.getAgility().climbDown(c.getX(), c.getY(), 0); c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility); if (c.getAgility().agilityProgress[3]) { c.getAgility().agilityProgress[4] = true; } return true; case NET2_OBJECT: if (System.currentTimeMillis() - clickTimer < 1800) { return false; } if (c.getY() == 3425 && System.currentTimeMillis() - clickTimer > 1800) { c.getAgility().climbUp(c.getX(), c.getY() + 2, 0); c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility); clickTimer = System.currentTimeMillis(); if (c.getAgility().agilityProgress[4]) { c.getAgility().agilityProgress[5] = true; } } return true; case PIPES1_OBJECT: if (c.getAgility().hotSpot(2484, 3430)) { c.getAgility().walk(0, 7, c.getAgility().getAnimation(objectId), 748); if (c.getAgility().agilityProgress[5]) { c.getPlayerAssistant().addSkillXP(c.getAgility().getXp(objectId), c.playerAgility); c.getAgility().lapBonus = 1400 / 30; c.getAgility().lapFinished(); } else { c.getPlayerAssistant().addSkillXP( c.getAgility().getXp(objectId), c.playerAgility); } c.getAgility().resetAgilityProgress(); } else if (c.absY > 3430 && c.absY < 3436 && System.currentTimeMillis() - clickTimer > 1800) { c.getPlayerAssistant().movePlayer(2484, 3437, 0); } return true; case PIPES2_OBJECT: if (c.getAgility().hotSpot(2487, 3430)) { c.getAgility().walk(0, 7, c.getAgility().getAnimation(objectId), 748); if (c.getAgility().agilityProgress[5]) { c.getPlayerAssistant().addSkillXP( c.getAgility().getXp(objectId), c.playerAgility); c.getAgility().lapBonus = 1400 / 30; c.getAgility().lapFinished(); } else { c.getPlayerAssistant().addSkillXP( c.getAgility().getXp(objectId), c.playerAgility); } c.getAgility().resetAgilityProgress(); } else if (c.absY > 3430 && c.absY < 3436) { c.getPlayerAssistant().movePlayer(2487, 3437, 0); } return true; } return false; } }