package com.rebotted.game.content.music; import com.rebotted.game.players.Player; import com.rebotted.util.Misc; /** * http://runescape.wikia.com/wiki/Music Good resource song id = 2 absx/64 = 1 * absy/64 = 0 */ public class Music { public static int[][] MUSIC_DATA = { // all the songs added { 50, 51, 2 }, { 49, 51, 2 }, // Flour mill place { 48, 50, 3 }, { 46, 56, 8 }, // {51, 60, 9}, { 46, 50, 12 }, { 31, 74, 16 },// mime event // {46, 50, 49}, { 52, 57, 14 }, { 47, 52, 15 }, { 45, 53, 18 }, { 45, 54, 18 }, { 47, 50, 35 }, { 50, 150, 139 },// harmony 2 { 46, 54, 23 },// goblin village // {47, 50, 36}, { 51, 50, 36 }, { 47, 51, 49 }, { 51, 49, 50 }, { 44, 75, 52 }, { 46, 53, 54 }, { 49, 54, 111 }, { 51, 60, 255 }, // scape sad { 45, 75, 57 }, { 47, 47, 62 },// Newbie Melody, Tutorial Island // corrupted { 47, 48, 62 },// Newbie Melody, Tutorial Island { 48, 47, 62 },// Newbie Melody, Tutorial Island { 48, 48, 62 },// Newbie Melody, Tutorial Island { 48, 148, 144 },// underground, underground { 49, 48, 62 },// Newbie Melody, Tutorial Island { 50, 49, 64 }, { 49, 49, 64 }, { 46, 57, 355 }, // troubled { 43, 75, 52 },// Miracle Dance, Mind Altar // {51, 48, 69}, // this song is currently corrupt! Do not play! // {46, 52, 107}, // falador different { 46, 52, 72 }, // falador { 50, 50, 76 }, { 48, 49, 358 }, // Vision - wizard's tower { 46, 49, 92 },// karamja { 45, 49, 92 },// karamja diff region { 51, 54, 93 }, // Edgeville { 46, 55, 96 }, // this song is currently corrupt! Do not play! // -seems // fine // {45, 49, 55}, { 46, 60, 52 }, { 48, 54, 98 }, { 47, 49, 105 }, // tommorrow { 50, 52, 106 }, { 51, 51, 123 }, { 50, 53, 125 }, // Varrock But // Laggyyyy // {50, 53, 157}, //Varrock { 46, 51, 127 }, { 48, 53, 141 }, { 41, 75, 52 },// Down to Earth, // Earth Altar { 42, 75, 52 },// Zealot, Water Altar { 48, 51, 151 }, { 51, 52, 157 }, { 51, 53, 157 }, { 52, 50, 47 },// duel // arena { 52, 51, 122 }, // Duel Arena Hospital - Shine { 41, 40, 588 }, // Pest Control - In-game { 41, 41, 587 }, // Pest Control - Lobby { 40, 75, 52 },// Quest, Fire Altar { 55, 51, 380 },// Barrows { 50, 55, 169 }, { 49, 154, 144 }, // varrock sewers repeated { 50, 154, 144 }, // Varrock Sewers { 48, 154, 144 }, // EdgeVille dungeon { 48, 153, 144 }, // EdgeVilledungeon { 48, 150, 144 },// draynor sewers { 48, 151, 144 },// draynor sewers { 43, 43, 206 }, // monkey madness { 48, 55, 169 }, // Wilderness North of Edge { 38, 80, 469 }, // Tzhaar cave { 49, 57, 43 }, // wilderness 3 carrallanger { 42, 53, 184 }, { 49, 53, 175 }, { 50, 54, 177 }, { 42, 43, 9 },// anywhere { 43, 44, 9 },// anywhere again { 45, 42, 190 },// marooneed - crash island { 43, 42, 160 },// island life - works { 44, 49, 172 },// jungle island { 43, 50, 6 },// jolly r { 43, 49, 174 },// landlubber { 43, 50, 327 },// trawler { 42, 50, 115 },// jungly2 // {46, 49, 180}, // {45, 52, 186}, ARRIVAL CORRUPTED { 42, 54, 7 },// overture { 54, 54, 357 }, // village canfis center 3496 3489 // {0, 0, 282}, //Stillness myreque hideout { 53, 54, 48 }, // morytania path to Paterdomus { 54, 53, 347 }, // waterlogged south of canfis 3506, 3435 { 45, 52, 72 }, { 40, 51, 191 },// knightly { 41, 51, 32 },// baroque { 40, 52, 152 }, // ballad of enchantment ardounge { 47, 54, 152 }, // ballad of enchantment edgeville prayer 3051 3490 { 39, 75, 52 },// Heart and Mind, Body Altar { 47, 153, 325 },// Cave Background, Dwarven Mines { 46, 153, 325 },// Cave Background, Dwarven Mines { 47, 152, 325 },// Cave Background, Dwarven Mines { 49, 50, 327 }, { 39, 47, 83 },// big chords { 40, 48, 187 },// magic dance { 39, 48, 187 },// magic dance watchtower not sure if correct song { 45, 57, 185 }, // mad eadgar - doesn't play // {40, 48, 153},//in the manor { 47, 53, 49 }, // Wander { 48, 52, 333 }, { 50, 56, 337 }, // {40, 74, 419}, { 47, 56, 121 }, { 39, 49, 148 }, // emotion 2524, 3168 { 39, 50, 17 }, // attack1 2515, 3230 { 39, 54, 32 }, // voyage 2528, 3497 { 39, 54, 82 }, // waterfall 2511, 3463 { 40, 54, 319 }, // theme coal trucks { 38, 48, 80 }, // Soundscape, Castle Wars { 37, 148, 28 }, // Attack 5 - Castle Wars, Sara Portal { 43, 54, 60 }, // Lightwalk - Camelot { 44, 53, 119 }, // fishing catherby { 39, 54, 33 }, // gnome village coords = 2478, 3437 { 38, 53, 329 }, // tree spirits { 38, 54, 126 }, // Gnome King { 37, 54, 130 }, // Gnome Ball plays a little bit out of region // 2402, // 3488 { 40, 53, 328 }, // March // {29, 81, 537},//Dogs of War - Stronghold of Security - Vault of // War // {31, 81, 558},//Food for Thought - Stronghold of Security - // Catacomb // of Famine // {33, 82, 559},//Malady - Stronghold of Security - Pit of // Pestilence // {36, 81, 560},//Dance of Death - Stronghold of Security - // Sepulchre // of Death { 41, 58, 141 }, // Relleka Rock Crabs { 41, 53, 60 }, // Lasting - Range guild { 41, 54, 140 } // Talking forest }; /** * Checks how many areas we have loaded. * * @param c * Client. */ public static void checkMusic(Player c) { for (int[] aMUSIC_DATA : MUSIC_DATA) { if (c.getX() / 64 == aMUSIC_DATA[0] && c.getY() / 64 == aMUSIC_DATA[1]/* * && player . getPlayList ( * ) . auto */) { if (c.getTemporary("CURRENT_SONG") == null || (Integer) c.getTemporary("CURRENT_SONG") != aMUSIC_DATA[2]) { c.getPacketSender().sendMessage( "@gre@Play Music Has Music:@bla@ " + aMUSIC_DATA[0] + " : " + aMUSIC_DATA[1]); } } } c.getPacketSender().sendMessage( "@red@Play Music No Music:@bla@ " + c.getX() / 64 + " : " + c.getY() / 64); } /** * Checks which song is played in which region. * * @param c * the player. */ public static void playMusic(Player c) { for (int[] aMUSIC_DATA : MUSIC_DATA) { if (c.getX() / 64 == aMUSIC_DATA[0] && c.getY() / 64 == aMUSIC_DATA[1]/* * && player . * getPlayList ( ) . * auto */) { if (c.getTemporary("CURRENT_SONG") == null || (Integer) c.getTemporary("CURRENT_SONG") != aMUSIC_DATA[2]) { c.getPlayList(); if (c.getPlayList().auto) { c.addTemporary("CURRENT_SONG", aMUSIC_DATA[2]); c.getPacketSender().sendSong(aMUSIC_DATA[2]); } int[] edgeVilleSongs = { 98, 111, 127, 157, 106 }; int toPlay = Misc.random(4); if (aMUSIC_DATA[0] == 48 && aMUSIC_DATA[1] == 54) { aMUSIC_DATA[2] = edgeVilleSongs[toPlay]; } int[] karamjaSongs = { 327, 6 }; int songPlaying = Misc.random(1); if (aMUSIC_DATA[0] == 43 && aMUSIC_DATA[1] == 50) { aMUSIC_DATA[2] = karamjaSongs[songPlaying]; } int[] waterfall = { 82, 32 }; int songToPlay = Misc.random(1); if (aMUSIC_DATA[0] == 39 && aMUSIC_DATA[1] == 54) { aMUSIC_DATA[2] = waterfall[songToPlay]; } /* * int[] battlefield = {148, 17}; int randomSong = * Misc.random(1); if (aMUSIC_DATA[0] == 39 && * aMUSIC_DATA[1] == 50) { aMUSIC_DATA[2] = * battlefield[randomSong]; } */ c.getPlayList().playSong(aMUSIC_DATA[2]); } } } } }