package com.rebotted.game.objects; import com.rebotted.game.players.Player; import com.rebotted.world.clip.ObjectDef; /** * ObjectDefaults * @author Andrew (Mr Extremez) */ public class ObjectDefaults { private static int SOUTH = 0, NORTH = 1, EAST = 2, WEST = 3; public static int getObjectType(Player player, int objectType) { String objectName = ObjectDef.getObjectDef(objectType).name; if (objectName.contains("Wardrobe") || objectName.contains("chest") || objectName.contains("Cupboard") || objectName.contains("Coffin")) { return 10; } return 0; } public static int getObjectFace(Player player, int objectType) { switch (objectType) { case 388: case 389: if (player.objectX == 3112 || player.objectX == 3104 || player.objectX == 3096) { return EAST; } else { return SOUTH; } case 1528: case 1529: return player.objectX == 3172 ? WEST : EAST; case 14879: return 1; case 1568: return player.objectX == 3405 ? EAST : SOUTH; case 375: case 376: case 377: return player.objectX == 3096 ? NORTH : SOUTH; case 399: return player.objectX == 3096 && player.objectY == 3469 ? WEST : player.objectX == 3096 ? SOUTH : EAST; case 398: return player.objectX == 3096 && player.objectY == 3469 ? WEST : player.objectX == 3096 ? SOUTH : EAST; case 3193: return player.objectX == 3381 ? EAST : NORTH; case 378: return player.objectX == 3096 ? NORTH : SOUTH; case 3194: return player.objectX == 3381 ? EAST : NORTH; } return SOUTH; } }