//the door starts as closed // South 0 face = doorX -1 face = -3 // East -1 face = doorY -1 face = 0 // North -2 face = doorX +1 face = -1 // West -3 face = doorY +1 face = -2 // doorX doorY Height Face State //0 closed, 1 open door = 2474 3233 9312 0 1 //Ancient temple portal door = 3312 3235 0 0 0 //duel arena gate door = 3312 3234 0 0 0 //duel arena gate door = 3253 3266 0 0 0 //cow gate door = 3268 3227 0 0 0 //al kharid gates door = 3268 3228 0 0 0 door = 3562 9694 0 -2 0 //barrows door door = 3563 9694 0 -1 1 //door = 2949 3379 0 0 0 //fally hair shop //door = 2948 3379 0 -3 1 door = 3234 3426 0 -2 0 door = 3235 3426 0 -1 1 door = 3238 3210 0 0 0 door = 3237 3210 0 -3 1 door = 3234 3207 0 0 0 door = 3233 3207 0 -3 1 door = 3079 3497 0 -2 0 door = 3079 3497 0 -1 1 //the door starts as opened // South 0 face = doorY +1 face = -1 // East -1 face = doorX -1 face = -2 // North -2 face = doorY -1 face = -3 // West -3 face = doorX +1 face = 0 // doorX doorY Height Face State //0 closed, 1 open door = 3231 3433 0 -2 1 door = 3231 3432 0 -3 0 door = 2950 3385 0 -2 1 door = 2950 3384 0 -3 0 door = 3249 3435 0 -1 1 door = 3248 3435 0 -2 0 door = 3253 3431 0 -2 1 door = 3253 3430 0 -3 0 door = 3233 3427 0 0 1 door = 3233 3428 0 -1 0 door = 3217 3219 0 0 0 door = 3216 3219 0 -3 1 door = 3101 3510 0 0 0 door = 3101 3509 0 0 0 door = 2816 3438 0 -3 0 //door = 3101 3509 0 1 0 //door = 3101 3510 0 -1 0 [ENDOFDOORLIST]