package com.rebotted.game.content.randomevents; import com.rebotted.game.npcs.NpcHandler; import com.rebotted.game.players.Player; import com.rebotted.util.Misc; public class EvilChicken { // min cmb, maxcmb, npcid, maxhit, attack, defence private static int[][] chicken = { { 3, 10, 2463, 19, 1, 10, 10 }, { 11, 20, 2464, 40, 1, 30, 30 }, { 21, 40, 2465, 60, 2, 60, 60 }, { 41, 60, 2466, 80, 3, 80, 80 }, { 61, 90, 2467, 105, 4, 100, 100 }, { 91, 138, 2468, 120, 5, 120, 120 }, }; public static void spawnChicken(Player c) { for (int[] aChicken : chicken) { if (c.chickenSpawned == false) { if (c.combatLevel >= aChicken[0] && c.combatLevel <= aChicken[1]) { NpcHandler.spawnNpc(c, aChicken[2], c.absX + Misc.random(1), c.absY + Misc.random(1), c.heightLevel, 0, aChicken[3], aChicken[4], aChicken[5], aChicken[6], true, false); c.chickenSpawned = true; c.randomActions = 0; } } } } }