package com.rebotted.game.content.randomevents; import com.rebotted.game.npcs.NpcHandler; import com.rebotted.game.players.Player; import com.rebotted.util.Misc; public class TreeSpirit { private static int[][] treeSpirit = { // combat, combat 2, npcid, hitpoints, levels { 3, 10, 438, 28, 1 }, { 11, 20, 439, 36, 1 }, { 21, 40, 440, 57, 3 }, { 61, 90, 441, 90, 4 }, { 91, 110, 442, 130, 5 }, { 111, 138, 443, 160, 7 }, }; private static int checkStats(Player p) { return p.getPlayerAssistant().getLevelForXP(p.playerXP[p.playerHitpoints]) * 2; } public static void spawnTreeSpirit(Player p) { for (int[] element : treeSpirit) { if (p.treeSpiritSpawned == false) { if (p.combatLevel >= element[0] && p.combatLevel <= element[1]) { NpcHandler.spawnNpc(p, element[2], p.absX + Misc.random(1), p.absY + Misc.random(1), p.heightLevel, 0, element[3], element[4], checkStats(p), p.playerLevel[p.playerDefence] * 2, true, false); NpcHandler.npcs[element[2]] .forceChat("Leave these woods and never return!"); p.treeSpiritSpawned = true; p.randomActions = 0; } } } } }