package redone.game.dialogues; import redone.game.players.Client; import redone.net.packets.PacketType; /** * Dialogue **/ public class Dialogue implements PacketType { @Override public void processPacket(Client c, int packetType, int packetSize) { if (c.nextChat > 0) { c.getDialogueHandler().sendDialogues(c.nextChat, c.talkingNpc); } else { c.getDialogueHandler().sendDialogues(0, -1); } } }