package redone.game.content.skills.agility; import redone.game.players.Client; /** * Agility Shortcuts * @author Andrew (I'm A Boss on Rune-Server, Mr Extremez on Moparscape & Runelocus) */ public class AgilityShortcut { private static final int WALK = 1, MOVE = 2, AGILITY = 3; private static void handleAgility(Client client, int x, int y, int levelReq, int anim, int walk, String message) { if (client.playerLevel[client.playerAgility] < levelReq) { client.getActionSender().sendMessage("You need " + levelReq + " agility to use this shortcut."); return; } switch (walk) { case 1: client.getPlayerAssistant().walkTo(x, y); break; case 2: client.getPlayerAssistant().movePlayer(x, y, client.heightLevel); break; case 3: client.getAgility().walk(x, y, anim, -1); break; } if (anim != 0 && anim != -1) { client.startAnimation(anim); } client.getActionSender().sendMessage(message); } public static void processAgilityShortcut(Client client) { switch (client.objectId) { case 993: if (client.absY == 3435) { handleAgility(client, 2761, 3438, 1, 3067, MOVE, "You jump over the stile."); } else if (client.absY == 3438) { handleAgility(client, 2761, 3435, 1, 3067, MOVE, "You jump over the stile."); } break; case 9326: if (client.absX == 2773) { handleAgility(client, 2, 0, 81, 3067, WALK, "You jump over the strange floor."); } else if (client.absX == 2775) { handleAgility(client, -2, 0, 81, 3067, WALK, "You jump over the strange floor."); } break; case 9321: if (client.absX == 2735) { handleAgility(client, -5, 0, 62, 2240, WALK, "You squeeze through the crevice."); } else if (client.absX == 2730) { handleAgility(client, 5, 0, 62, 2240, WALK, "You squeeze through the crevice."); } break; case 12127: if (client.absY == 4403) { handleAgility(client, 0, -2, 66, 2240, WALK, "You squeeze past the jutted wall."); } else if (client.absY == 4401) { handleAgility(client, 0, 2, 66, 2240, WALK, "You squeeze past the jutted wall."); } else if (client.absY == 4404) { handleAgility(client, 0, -2, 46, 2240, WALK, "You squeeze past the jutted wall."); } else if (client.absY == 4402) { handleAgility(client, 0, 2, 46, 2240, WALK, "You squeeze past the jutted wall."); } break; case 3933: if (client.absY == 3232) { handleAgility(client, 0, 7, 85, 762, WALK, "You pass through the agility shortcut."); } else if (client.absY == 3239) { handleAgility(client, 0, -7, 85, 762, WALK, "You pass through the agility shortcut."); } break; case 4615: case 4616: if (client.absX == 2595) { handleAgility(client, 2599, client.absY, 1, 3067, MOVE, "You pass through the agility shortcut."); } else if (client.absX == 2599) { handleAgility(client, 2595, client.absY, 1, 3067, MOVE, "You pass through the agility shortcut."); } break; case 11844: if (client.absX == 2936) { handleAgility(client, -2, 0, 5, -1, WALK, "You pass through the agility shortcut."); } else if (client.absX == 2934) { handleAgility(client, 2, 0, 5, -1, WALK, "You pass through the agility shortcut."); } break; case 5090: if (client.absX == 2687) {// 2682, 9506 handleAgility(client, -5, 0, 5, 762, WALK, "You walk across the log balance."); } break; case 5088: if (client.absX == 2682) {// 2867, 9506 handleAgility(client, 5, 0, 5, 762, WALK, "You walk across the log balance."); } break; case 14922: if (client.objectX == 2344 && client.objectY == 3651) { handleAgility(client, 2344, 3655, 1, 762, MOVE, "You crawl through the hole."); } else if (client.objectX == 2344 && client.objectY == 3654) { handleAgility(client, 2344, 3650, 1, 762, MOVE, "You crawl through the hole."); } break; case 9330: if (client.objectX == 2601 && client.objectY == 3336) { handleAgility(client, -4, 0, 33, client.getAgility() .getAnimation(Agility.PIPES_EMOTE), AGILITY, "You pass through the agility shortcut."); } case 5100: if (client.absY == 9566) { handleAgility(client, 2655, 9573, 17, 762, MOVE, "You pass through the agility shortcut."); } else if (client.absY == 9573) { handleAgility(client, 2655, 9573, 17, 762, MOVE, "You pass through the agility shortcut."); } break; case 9328: if (client.objectX == 2599 && client.objectY == 3336) { handleAgility(client, 4, 0, 33, client.getAgility() .getAnimation(Agility.PIPES_EMOTE), AGILITY, "You pass through the agility shortcut."); } break; case 9293: if (client.absX < client.objectX) { handleAgility(client, 2892, 9799, 70, client.getAgility() .getAnimation(Agility.PIPES_EMOTE), MOVE, "You pass through the agility shortcut."); } else { handleAgility(client, 2886, 9799, 70, client.getAgility() .getAnimation(Agility.PIPES_EMOTE), MOVE, "You pass through the agility shortcut."); } break; case 9294: if (client.absX < client.objectX) { client.getPlayerAssistant().movePlayer(client.objectX + 1, client.absY, 0); handleAgility(client, 2880, 9713, 80, 3067, MOVE, "You jump over the strange wall."); } else if (client.absX > client.objectX) { handleAgility(client, 2878, 9713, 80, 3067, MOVE, "You jump over the strange wall."); } break; case 9302: if (client.absY == 3112) { handleAgility(client, 2575, 3107, 16, 844, MOVE, "You pass through the agility shortcut."); } break; case 9301: if (client.absY == 3107) { handleAgility(client, 2575, 3112, 16, 844, MOVE, "You pass through the agility shortcut."); } break; case 9309: if (client.absY == 3309) { handleAgility(client, 2948, 3313, 26, 844, MOVE, "You pass through the agility shortcut."); } break; case 9310: if (client.absY == 3313) { handleAgility(client, 2948, 3309, 26, 844, MOVE, "You pass through the agility shortcut."); } break; case 2322: if (client.absX == 2709) { handleAgility(client, 2704, 3209, 10, 3067, MOVE, "You pass through the agility shortcut."); } break; case 2323: if (client.absX == 2705) { handleAgility(client, 2709, 3205, 10, 3067, MOVE, "You pass through the agility shortcut."); } break; case 2332: if (client.absX == 2906) { handleAgility(client, 4, 0, 1, 762, WALK, "You pass through the agility shortcut."); } else if (client.absX == 2910) { handleAgility(client, -4, 0, 1, 762, WALK, "You pass through the agility shortcut."); } break; case 3067: if (client.absX == 2639) { handleAgility(client, -1, 0, 1, 3067, WALK, "You pass through the agility shortcut."); } else if (client.absX == 2638) { handleAgility(client, -1, 0, 1, 3067, WALK, "You pass through the agility shortcut."); } break; case 2618: if (client.absY == 3492) { handleAgility(client, 0, +2, 1, 3067, WALK, "You jump over the broken fence."); } else if (client.absY == 3494) { handleAgility(client, -0, -2, 1, 3067, WALK, "You jump over the broken fence."); } break; case 5110: Agility.brimhavenSkippingStone(client); break; case 5111: Agility.brimhavenSkippingStone(client); break; case 2296: if (client.absX == 2603) { handleAgility(client, -5, 0, 1, -1, WALK, "You pass through the agility shortcut."); } else if (client.absX == 2598) { handleAgility(client, 5, 0, 1, -1, WALK, "You pass through the agility shortcut."); } break; } } }