package redone.net.packets.impl; import redone.Server; import redone.game.players.Client; import redone.net.packets.PacketType; import redone.util.Misc; /** * Chat **/ public class ClanChat implements PacketType { @Override public void processPacket(Client c, int packetType, int packetSize) { String textSent = Misc.longToPlayerName2(c.getInStream().readQWord()); textSent = textSent.replaceAll("_", " "); // c.sendMessage(textSent); Server.clanChat.handleClanChat(c, textSent); } }