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02b4df2666
* Cleanup * Add build file * The great migration * Restore MINA to 1.1.7 * Removed .gradle * Added flatdir for libs with no artifact repository * Add README.md, rename Implementation-Title
71 lines
2.1 KiB
Java
71 lines
2.1 KiB
Java
package com.rebotted.game.content;
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import java.util.HashMap;
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import com.rebotted.game.players.Player;
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public class EmoteHandler {
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private final Player player;
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public EmoteHandler(Player player2) {
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this.player = player2;
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}
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public Emotes EMOTES = null;
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public enum Emotes {
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Yes(168, 855, -1), No(169, 856, -1), Bow(164, 858, -1), Angry(167, 864,
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-1), Think(162, 857, -1), Wave(163, 863, -1), Shrug(52058,
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2113, -1), Cheer(171, 862, -1), Beckon(165, 859, -1), Laugh(
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170, 861, -1), Jump_For_Joy(52054, 2109, -1), Yawn(52056, 2111,
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-1), Dance(166, 866, -1), Jig(52051, 2106, -1), Twirl(52052,
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2107, -1), Headbang(52053, 2108, -1), Cry(161, 860, -1), Blow_Kiss(
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43092, 0x558, 574), Panic(52050, 2105, -1), Rasberry(52055,
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2110, -1), Clap(172, 865, -1), Salute(52057, 2112, -1), Goblin_Bow(
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52071, 0x84F, -1), Goblin_Salute(52072, 0x850, -1), Glass_Box(
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2155, 0x46B, -1), Climb_Rope(25103, 0x46A, -1), Lean(25106,
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0x469, -1), Glass_Wall(2154, 0x468, -1), Idea(88060, 4276, 712), Stomp(
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88061, 4278, -1), Flap(88062, 4280, -1), Slap_Head(88063, 4275,
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-1), Zombie_Walk(72032, 3544, -1), Zombie_Dance(72033, 3543, -1), Zombie_Hand(
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88065, 7272, 1244), Scared(59062, 2836, -1), Bunny_Hop(72254,
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3866, -1);
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private Emotes(int buttonId, int animId, int gfxId) {
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buttonID = buttonId;
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animID = animId;
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gfxID = gfxId;
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}
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public static HashMap<Integer, Emotes> emotes = new HashMap<Integer, Emotes>();
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public static Emotes loadEmote(int buttonId) {
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return emotes.get(buttonId);
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}
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static {
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for (Emotes e : Emotes.values()) {
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emotes.put(e.buttonID, e);
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}
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}
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public int gfxID;
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public int animID;
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public int buttonID;
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}
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public void startEmote(int buttonId) {
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Emotes EMOTES = Emotes.loadEmote(buttonId);
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if (EMOTES != null && this.EMOTES == null) {
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this.EMOTES = EMOTES;
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if (EMOTES.animID != 1) {
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if (player.tutorialProgress == 10) {
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player.getDialogueHandler().sendDialogues(3039, 0);
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}
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player.startAnimation(EMOTES.animID);
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EMOTES = null;
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this.EMOTES = null;
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}
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}
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}
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}
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