Files
2006Scape/2006Scape Server
Josh Shippam 1c5b400f00 Merge The File&Game Servers Into One Module (#519)
* Merge The File&Game Servers Into One Module

* Make SettingsLoader A GameConstants ConfigLoader
If A Config File Isn't Used, The Server Will Fall Back To The Defaults Set In GameConstants.java

Config Files Can Be Loaded With The "-c/-config configfilelocation.json"
Added A Default Prefilled ServerConfig.json

* Update ConfigLoader

* Bring Back Independant "Secrets" Loader For External Password Stuff
* Added A Bunch More Vars To The ConfigLoader
* Included A Sample "Server Config"
* Also Updated README.md As Parabot Is No Longer Maintained & We No Longer Have A FileServer Module

* Bundle FileServer with Server (docker)

* Remove /udp and http port

* Update .gitignore

* Move FileServer from `org.apollo.jagcached` → `org/apollo/jagcached`

* Tidy GameConstants & Add More Vars To ConfigLoader

* Organised Up GameConstants A Little To Separate ConfigLoader Vars From The Rest
* Added Some More Variables To Be Loaded Through The ConfigLoader

* Fix A Derp Caused By Laziness

* Add -c/-config arg to README.md

* Enable FileServer By Default

Co-authored-by: Danial <admin@redsparr0w.com>
2021-11-23 00:29:25 +00:00
..
2021-10-09 00:20:57 +01:00
2021-03-11 00:30:16 +00:00
2021-03-11 00:30:16 +00:00
2021-03-11 00:30:16 +00:00

2006Scape - Game Server

This is the Game Server component of our emulated Runescape environment. It's responsibility is to provide the instructions for the in-game world, its entities, and respond to player interactions. Contained within is an implementation of the Runescape network protocol roughly around version 508. When run, this java application will listen on TCP port 43594.

Building the project

  • git clone https://github.com/2006-Scape/2006Scape
  • cd 2006Scape/2006Scape\ Server/
  • mvn package
  • ./runServer.sh