Files
2006Scape/2006Redone Server/src/redone/game/players/Player.java
T
2019-11-23 14:32:16 +13:00

2048 lines
59 KiB
Java

package redone.game.players;
import java.util.ArrayList;
import redone.Constants;
import redone.Server;
import redone.game.content.combat.prayer.PrayerDrain;
import redone.game.content.minigames.castlewars.CastleWars;
import redone.game.items.Item;
import redone.game.items.ItemAssistant;
import redone.game.npcs.Npc;
import redone.game.npcs.NpcHandler;
import redone.game.npcs.impl.Pets;
import redone.util.ISAACRandomGen;
import redone.util.Misc;
import redone.util.Stream;
public abstract class Player {
public String currentTime, date, creationAddress = "", slayerMaster;
public boolean lostCannon = false, refresh = false, isBot = false;
public ArrayList<String> killedPlayers = new ArrayList<String>();
public ArrayList<Integer> attackedPlayers = new ArrayList<Integer>();
public ArrayList<String> lastKilledPlayers = new ArrayList<String>();
public int CraftInt, Dcolor, FletchInt, clanId = -1;
public int[][] barrowCrypt = {
{4921, 0},
{2035, 0}
};
public long homeTele, lastDesert, eventTimer, lastRunRecovery,
lastButton, lastFire, lastLight, muteTime, waitTime, miscTimer,
ladderTimer, webSlashDelay, climbDelay, lastReport = 0,
lastPlayerMove, lastPoison, lastPoisonSip, poisonImmune, lastSpear,
lastProtItem, dfsDelay, lastVeng, lastYell, teleGrabDelay,
protMageDelay, protMeleeDelay, protRangeDelay, lastAction,
lastThieve, lastLockPick, alchDelay, specDelay = System.currentTimeMillis(), duelDelay, teleBlockDelay,
godSpellDelay, singleCombatDelay, singleCombatDelay2, reduceStat,
restoreStatsDelay, logoutDelay, buryDelay, foodDelay, potDelay,
doorDelay, doubleDoorDelay, buySlayerTimer, lastIncrease,
boneDelay, botAttempts, leverDelay = 0, farmTime, searchObjectDelay = 0;
private Npc specialTarget = null;
public void setSpecialTarget(Npc target) {
this.specialTarget = target;
}
public Npc getSpecialTarget() {
return specialTarget;
}
public boolean initialized = false, musicOn = true, luthas,
playerIsCooking, disconnected = false, ruleAgreeButton = false,
RebuildNPCList = false, isActive = false, isKicked = false,
isSkulled = false, friendUpdate = false, newPlayer = false,
hasMultiSign = false, saveCharacter = false, mouseButton = false,
chatEffects = true, acceptAid = false, recievedMask,
nextDialogue = false, autocasting = false, usedSpecial = false,
mageFollow = false, dbowSpec = false, craftingLeather = false,
properLogout = false, secDbow = false, maxNextHit = false,
ssSpec = false, vengOn = false, addStarter = false,
accountFlagged = false, inPartyRoom = false, msbSpec = false,
hasBankPin, enterdBankpin, firstPinEnter, requestPinDelete,
secondPinEnter, thirdPinEnter, fourthPinEnter, hasBankpin,
isBanking, isTeleporting = false, desertWarning,
isPotionMaking = false, isGrinding = false, hasStarter, isSpinning,
clickedSpinning, hasPaidBrim, isHerblore, herbloreI, secondHerb,
playerStun, playerFletch, isWoodcutting, playerIsFiremaking,
hasNpc = false, playerIsFishing = false, isOperate, below459 = true,
splitChat, strongHold, village, needsNewTask = false,
canSpeak = true, ignoreFrog, ratdied2 = false,
fishingWhirlPool, lostDuel, diedOnTut = false, storing = false, rope, rope2,
canWalkTutorial, closeTutorialInterface, isCrafting, showedUnfire,
showedFire, isPotCrafting, isFiremaking, playerIsFletching, milking,
stopPlayerPacket, spiritTree = false, isSmelting,
hasPaifAnTeleport = false, isSmithing, doingAgility = false,
hasPaid, canTeleport, magicCharge, isBanned = false, fletchNerfed,
clickedVamp = false, allowFading, isBotting = false, otherBank = false,
recievedReward = false, poison, golemSpawned = false, zombieSpawned = false, shadeSpawned = false,
treeSpiritSpawned = false, chickenSpawned = false, clickedTree = false, filter = true,
stopPlayer = false, npcCanAttack = true, gliderOpen = false, hasSandwhichLady = false,
isHarvesting, openDuel = false, killedJad = false, canHealersRespawn = true, playerIsBusy = false, miningRock,
randomEventsEnabled = false, debugMode = false, clickToTele = false;
public int votePoints, thankedForDonation, saveDelay, playerKilled, gertCat, restGhost,
romeojuliet, runeMist, vampSlayer, cookAss, doricQuest, blackKnight, shieldArrav,
dragonSlayerQuestStage, sheepShear, impsC, randomActions, pkPoints,
totalPlayerDamageDealt, killedBy, lastChatId = 1, privateChat,
friendSlot = 0, dialogueId, randomCoffin, newLocation, specEffect,
specBarId, attackLevelReq, defenceLevelReq, strengthLevelReq,
rangeLevelReq, magicLevelReq, slayerLevelReq, agilityLevelReq,
followId, skullTimer, nextChat = 0, talkingNpc = -1,
dialogueAction = 0, autocastId, followDistance, followId2,
barrageCount = 0, delayedDamage = 0, delayedDamage2 = 0,
pcPoints = 0, magePoints = 0, desertTreasure = 0,
lastArrowUsed = -1, autoRet = 1, pcDamage = 0, xInterfaceId = 0,
xRemoveId = 0, xRemoveSlot = 0, tzhaarToKill = 0, tzhaarKilled = 0,
waveId, frozenBy = 0, poisonDamage = 0, teleAction = 0,
bonusAttack = 0, lastNpcAttacked = 0, killCount = 0, witchspot,
pirateTreasure, ptjob, cwKills, cwDeaths, cwGames, tzKekSpawn = 0,
playerBankPin, recoveryDelay = 3, attemptsRemaining = 3,
lastPinSettings = -1, setPinDate = -1, changePinDate = -1,
deletePinDate = -1, firstPin, secondPin, thirdPin, fourthPin,
bankPin1, bankPin2, bankPin3, bankPin4, pinDeleteDateRequested,
rememberNpcIndex, lastLoginDate, selectedSkill, log = -1, newHerb,
newItem, newXp, doingHerb, herbAmount, treeX, treeY, lastH,
cookingItem, cookingObject, summonId, npcId2 = 0, leatherType = -1,
weightCarried, teleotherType, rockX, rockY, itemUsing, tzKekTimer,
bananas, flourAmount, grain, questPoints, questStages,
teleGrabItem, teleGrabX, teleGrabY, duelCount, underAttackBy,
underAttackBy2, wildLevel, teleTimer, respawnTimer, saveTimer = 0,
teleBlockLength, poisonDelay, slayerPoints, blackMarks,
SlayerMaster, teleOtherTimer = 0,
teleOtherSlot = -1, tutorialProgress, Cookstage1 = 1,
woodcuttingTree, smeltAmount, knightS, otherDirection,
brightness = 3, recoilHits, droppedItem = -1,
spawnedHealers, cannonX = 0, cannonY = 0,
playerShopId;
public double playerEnergy = 100;
public Pets getSummon() {
return pets;
}
private final Pets pets = new Pets();
public int removedTasks[] = { -1, -1, -1, -1 };
public boolean isRunning() {
return isNewWalkCmdIsRunning() || isRunning2 && isMoving;
}
public void faceNpc(int npc) {
face = npc;
faceUpdateRequired = true;
updateRequired = true;
}
public void faceNPC(int index) {
faceNPC = index;
faceNPCupdate = true;
updateRequired = true;
}
protected boolean faceNPCupdate = false;
public int faceNPC = -1;
public void appendFaceNPCUpdate(Stream str) {
str.writeWordBigEndian(faceNPC);
}
public int getLocalX() {
return getX() - 8 * getMapRegionX();
}
public int getLocalY() {
return getY() - 8 * getMapRegionY();
}
public int getKillCount() {
return barrowsKillCount;
}
/**
* @param randomGrave
* the randomGrave to set
*/
public void setRandomGrave(int randomGrave) {
this.randomGrave = randomGrave;
}
/**
* @return the randomGrave
*/
public int getRandomGrave() {
return randomGrave;
}
private int randomGrave;
public void setBarrowsNpcDead(int index, boolean dead) {
barrowsNpcDead[index] = dead;
}
/**
* @return the barrowsNpcDead
*/
public boolean[] getBarrowsNpcDead() {
return barrowsNpcDead;
}
/**
* @return the barrowsNpcDead
*/
public boolean getBarrowsNpcDead(int id) {
return barrowsNpcDead[id];
}
private final boolean barrowsNpcDead[] = new boolean[6];
public abstract void updateWalkEntities();
public boolean membership = false, awardedmembership = false;
public Client teleporter = null;
public int[] miningSettings = new int[10];
public int[] fishingProp = new int[13];
public int[] party = new int[8];
public int[] partyN = new int[8];
public int[] cookingProp = new int[7];
public int[] cookingCoords = new int[2];
public String lastReported = "";
public String bankPin = "";
public int attempts = 3;
public boolean setPin = false;
public int[][] playerSkillProp = new int[20][15];
public boolean[] playerSkilling = new boolean[20];
public boolean stopPlayerSkill;
public int doAmount, addAmount;
public int lastNpcClickIndex;
public boolean[] killedPheasant = new boolean[5];
public boolean playerHasRandomEvent;
public boolean canLeaveArea;
public int pieSelect = 0, getPheasent, kebabSelect = 0, breadID,
chocSelect = 0, bagelSelect = 0, triangleSandwich = 0,
squareSandwich = 0, breadSelect = 0;
public String clanName, properName;
public int lastX, lastY;
public int[] voidStatus = new int[5];
public int[] itemKeptId = new int[4];
public int[] pouches = new int[4];
public final int[] POUCH_SIZE = { 3, 6, 9, 12 };
public boolean[] invSlot = new boolean[28], equipSlot = new boolean[14];
public long friends[] = new long[200], ignores[] = new long[200];
public double specAmount = 0;
public double specAccuracy = 1;
public double specDamage = 1;
public boolean isFletching;
public double weight = 0.0;
public boolean canChangeAppearance = false;
public boolean mageAllowed;
public int poisonMask;
public Npc getCloseRandomNpc(int distance) {
ArrayList<Npc> npcs = new ArrayList<Npc>();
for (Npc npc : NpcHandler.npcs) {
if (npc != null) {
Npc n = npc;
if (distanceToPoint(n.getX(), n.getY()) <= distance) {
if (!n.underAttack) {
if (n.heightLevel == heightLevel) {
npcs.add(n);
}
}
}
}
}
if (npcs.size() > 0) {
return npcs.get(Misc.random(npcs.size() - 1));
} else {
return null; // No near npcs :C
}
}
public boolean isAutoButton(int button) {
for (int j = 0; j < autocastIds.length; j += 2) {
if (autocastIds[j] == button) {
return true;
}
}
return false;
}
public int[] autocastIds = { 51133, 32, 51185, 33, 51091, 34, 24018, 35,
51159, 36, 51211, 37, 51111, 38, 51069, 39, 51146, 40, 51198, 41,
51102, 42, 51058, 43, 51172, 44, 51224, 45, 51122, 46, 51080, 47,
7038, 0, 7039, 1, 7040, 2, 7041, 3, 7042, 4, 7043, 5, 7044, 6,
7045, 7, 7046, 8, 7047, 9, 7048, 10, 7049, 11, 7050, 12, 7051, 13,
7052, 14, 7053, 15, 47019, 27, 47020, 25, 47021, 12, 47022, 13,
47023, 14, 47024, 15 };
// public String spellName = "Select Spell";
public void assignAutocast(int button) {
for (int j = 0; j < autocastIds.length; j++) {
if (autocastIds[j] == button) {
Client c = (Client) PlayerHandler.players[playerId];
autocasting = true;
autocastId = autocastIds[j + 1];
c.getPlayerAssistant().sendConfig(108, 1);
c.getActionSender().setSidebarInterface(0, 328);
// spellName = getSpellName(autocastId);
// spellName = spellName;
// c.getPA().sendString(spellName, 354);
c = null;
break;
}
}
}
public boolean inCWsaraBase() {
if (absX > 2422 && absX < 2432 && absY > 3071 && absY < 3081
&& heightLevel == 1) {
return true;
}
return false;
}
public boolean inCWzammyBase() {
if (absX > 2367 && absX < 2377 && absY > 3126 && absY < 3136
&& heightLevel == 1) {
return true;
}
return false;
}
public boolean saraTeam() {
return playerEquipment[Constants.CAPE] == 4041;
}
public boolean zammyTeam() {
return playerEquipment[Constants.CAPE] == 4042;
}
public boolean inCwSafe() {
return (isInAreaxxyy(2423, 2431, 3072, 3080) || isInAreaxxyy(2368, 2376, 3127, 3135))
&& heightLevel == 1;
}
public boolean inZammyWait() {
return isInAreaxxyy(2409, 2431, 9511, 9535);
}
public boolean inSaraWait() {
return isInAreaxxyy(2368, 2392, 9479, 9498);
}
public boolean inCwGame() {
return isInAreaxxyy(2368, 2431, 9479, 9535) || isInAreaxxyy(2368, 2431, 3072, 3135)
&& !inSaraWait() && !inZammyWait();
}
public boolean inCwUnderground() {
return isInAreaxxyy(2368, 2431, 9479, 9535) && !inSaraWait() && !inZammyWait();
}
public boolean inZammyBase() {
return isInAreaxxyy(2368, 2384, 3118, 3135);
}
public boolean inSaraBase() {
return isInAreaxxyy(2414, 2431, 3072, 3088);
}
public void gameInterface(int id) {
if (gameInterface != id) {
gameInterface = id;
}
}
public int gameInterface;
public int lastGame;
public int[][] barrowsNpcs = { { 2030, 0 }, // verac
{ 2029, 0 }, // toarg
{ 2028, 0 }, // karil
{ 2027, 0 }, // guthan
{ 2026, 0 }, // dharok
{ 2025, 0 } // ahrim
};
public int barrowsKillCount;
public int reduceSpellId;
public final int[] REDUCE_SPELL_TIME = { 250000, 250000, 250000, 500000,
500000, 500000 }; // how long does the other player stay immune to
// the spell
public long[] reduceSpellDelay = new long[6];
public final int[] REDUCE_SPELLS = { 1153, 1157, 1161, 1542, 1543, 1562 };
public boolean[] canUseReducingSpell = { true, true, true, true, true, true };
public int slayerTask, taskAmount;
public int duelTimer, duelTeleX, duelTeleY, duelSlot, duelSpaceReq,
duelOption, duelingWith, duelStatus;
public int headIconPk = -1, headIconHints;
public boolean duelRequested;
public boolean[] duelRule = new boolean[22];
public final int[] DUEL_RULE_ID = { 1, 2, 16, 32, 64, 128, 256, 512, 1024,
4096, 8192, 16384, 32768, 65536, 131072, 262144, 524288, 2097152,
8388608, 16777216, 67108864, 134217728 };
public boolean doubleHit, usingSpecial, npcDroppingItems, usingRangeWeapon,
usingBow, usingMagic, castingMagic;
public int npcIndex, npcClickIndex, npcType, castingSpellId, oldSpellId,
spellId, hitDelay;
public int specMaxHitIncrease, freezeDelay, freezeTimer = -6, killerId,
playerIndex, oldPlayerIndex, lastWeaponUsed, projectileStage,
crystalBowArrowCount, playerMagicBook, teleGfx, teleEndAnimation,
teleHeight, teleX, teleY, rangeItemUsed, killingNpcIndex,
totalDamageDealt, globalDamageDealt, oldNpcIndex, fightMode, attackTimer;
public boolean magicFailed, oldMagicFailed;
public int bowSpecShot, clickNpcType, clickObjectType, objectId, objectX,
objectY;
public int pItemX, pItemY, pItemId;
public boolean isMoving, walkingToItem;
public boolean isShopping, updateShop;
public int myShopId;
public int tradeStatus, tradeWith;
public boolean forcedChatUpdateRequired, inDuel, tradeAccepted, goodTrade,
inTrade, tradeRequested, tradeResetNeeded, tradeConfirmed,
tradeConfirmed2, acceptTrade, acceptedTrade;
public int attackAnim, animationRequest = -1, animationWaitCycles;
public int[] playerBonus = new int[12];
public boolean isRunning2 = true;
public boolean takeAsNote;
public int combatLevel;
public boolean saveFile = false;
public int playerAppearance[] = new int[13];
public int apset;
public int actionID;
public int wearItemTimer, wearId, wearSlot, interfaceId;
public int XremoveSlot, XinterfaceID, XremoveID, Xamount;
// public int tutorial;
public boolean usingGlory = false;
public int[] woodcut = new int[7];
public int wcTimer = 0;
public int miningTick = 0;
public int miningAnimTick = 0;
public int miningRockId = -1;
public int miningX = -1;
public int miningY = -1;
public boolean fishing = false;
public int fishTimer = 0;
public boolean isMining;
public int smeltType; // 1 = bronze, 2 = iron, 3 = steel, 4 = gold, 5 =
// mith, 6 = addy, 7 = rune
public int smeltTimer = 0;
public boolean smeltInterface;
public boolean patchCleared;
public int[] farmData = new int[2];
public boolean antiFirePot = false;
public boolean underWater = false;
public boolean prevRunning2;
public int prevPrevPlayerRunIndex;
public int prevPlayerStandIndex;
public int prevplayerWalkIndex;
public int prevPlayerTurnIndex;
public int prevPlayerTurn90CWIndex;
public int prevPlayerTurn90CCWIndex;
public int prevPlayerTurn180Index;
public Client asClient() {
return (Client) this;
}
private Player player;
public Player asPlayer() {
return (Player) player;
}
public boolean inTrawlerBoat() {
if(inArea(2808, 2811,3415,3425)) {
return true;
}
return false;
}
public boolean inTrawlerGame() {
if(inArea(2808, 2811,3415,3425)) {
return true;
}
return false;
}
public long lastFishingTrawlerInteraction;
public boolean inFishingTrawlerRewardsInterface;
/**
* Castle Wars
*/
public int castleWarsTeam;
public boolean inCwGame;
public boolean inCwWait;
/**
* Fight Pits
*/
public boolean inPits = false;
public int pitsStatus = 0;
/**
* SouthWest, NorthEast, SouthWest, NorthEast
*/
public boolean inCw() {
Client c = (Client) this;
if (CastleWars.isInCwWait(c)) {
return true;
}
if (CastleWars.isInCw(c)) {
return true;
}
return false;
}
public boolean isInTut() {
if (absX >= 2625 && absX <= 2687 && absY >= 4670 && absY <= 4735) {
return true;
}
return false;
}
public boolean FightPitsArea() {
return absX >= 2378 && absX <= 2415 && absY >= 5133 && absY <= 5167
|| absX >= 2394 && absX <= 2404 && absY >= 5169 && absY <= 5174;
}
public boolean fightPitsArea() {
return absX >= 2378 && absX <= 2415 && absY >= 5133 && absY <= 5167;
}
public boolean inBarrows() {
if (absX > 3520 && absX < 3598 && absY > 9653 && absY < 9750) {
return true;
}
return false;
}
public boolean inArea(int x, int y, int x1, int y1) {
if (absX > x && absX < x1 && absY < y && absY > y1) {
return true;
}
return false;
}
public boolean inMulti() {
if (absX >= 3136
&& absX <= 3327
&& absY >= 3519
&& absY <= 3607// duel?
|| absX >= 2360
&& absX <= 2445
&& absY >= 5045
&& absY <= 5125
|| absX >= 3190
&& absX <= 3327
&& absY >= 3648
&& absY <= 3839// duel?
|| absX >= 3200 && absX <= 3390 && absY >= 3840 && absY <= 3967
|| absX >= 2992 && absX <= 3007 && absY >= 3912 && absY <= 3967
|| absX >= 2946 && absX <= 2959 && absY >= 3816 && absY <= 3831
|| absX >= 3008 && absX <= 3199 && absY >= 3856 && absY <= 3903
|| absX >= 3008 && absX <= 3071 && absY >= 3600 && absY <= 3711
|| absX >= 3072 && absX <= 3327 && absY >= 3608 && absY <= 3647
|| absX >= 2624
&& absX <= 2690
&& absY >= 2550
&& absY <= 2619
|| absX >= 2667
&& absX <= 2685
&& absY >= 3712
&& absY <= 3730 // rock
// crabs
|| absX >= 2371 && absX <= 2422 && absY >= 5062 && absY <= 5117
|| absX >= 2896 && absX <= 2927 && absY >= 3595 && absY <= 3630
|| absX >= 2892 && absX <= 2932 && absY >= 4435 && absY <= 4464
|| absX >= 2256 && absX <= 2287 && absY >= 4680 && absY <= 4711) {
return true;
}
return false;
}
public boolean inWild() {
if (inCw()) {
return true;
}
if (absX > 2941 && absX < 3392 && absY > 3518 && absY < 3966
|| absX > 2941 && absX < 3392 && absY > 9918 && absY < 10366) {
return true;
}
return false;
}
public boolean inBankArea() {
return isInArea(3205,3226,3214,3211) && heightLevel == 2|| //Lumbridge Bank
isInArea(3266,3171,3272,3162) || //Al Kharid Bank
isInArea(2436,5186,2453,5174) || //Tzhaar area
isInArea(2842,2957,2860,2950) || //Shilo Bank
isInArea(3492,3215,3456,3200) || //Burgh d rott
isInArea(3377,3275,3386,3266) || //Clan Wars
isInArea(3087,3248,3098,3239) || //Draynor
isInArea(3248,3423,3260,3414) || //Varrock East
isInArea(3183,3446,3193,3432) || //Varrock West
isInArea(3088,3501,3100,3486) || //Edgeville
isInArea(3009,3358,3020,3352) || //Falador East
isInArea(2942,3374,2950,3365) || //Falador West
isInArea(2839,3547,2844,3540) || //Warriors guild
isInArea(2804,3447,2815,3438) || //Catherby
isInArea(2718,3500,2733,3485) || //Seer's village
isInArea(2610,3338,2622,3326) || //North ardy
isInArea(2645,3288,2660,3281) || //South ardy
isInArea(2658,3165,2670,3158) || //Khazard
isInArea(2607,3098,2618,3087) || //Yanille
isInArea(2442,3084,2444,3081) || //Castle Wars
isInArea(2348,3168,2358,3159) || //Lleyta
isInArea(2324,3694,2334,3685) || //Piscatoris
isInArea(2527,3581,2539,3563) || //Barbarian Assault
isInArea(2448,3420,2442,3430) || //Tree Gnome Stronghold
isInArea(2453,3491,2440,3478) && heightLevel == 1 || //Grand Tree Area
isInArea(2843,2958,2816,2944) || //Shilo Village
isInArea(3113,3131,3131,3118) || //Tutorial Island
isInArea(3422,2895,3433,2885) || //Nardah
isInArea(3685,3473,3694,3461) || //Phasmatys
isInArea(2530,4725,2550,4705) || //Phasmatys
isInArea(2834, 10215, 2841, 10204) || // Keldagrim
isInArea(2379, 4453, 2386, 4462) || // Zanaris
false;
}
public boolean inPlayerShopArea() {
return isInArea(2938, 3389, 3059, 3329) || // Falador
isInArea(3172, 3449, 3270, 3384) || // Varrock
isInArea(3200, 3256, 3237, 3201) || // Lumbridge
isInArea(2716, 3498, 2735, 3480) ||
isInArea(3075, 3513, 3106, 3466) ||
isInArea(3074, 3262, 3102, 3239) ||
isInArea(2435, 3101, 2459, 3080) ||
isInArea(2618, 3075, 2598, 3108) ||
isInArea(2678, 3267, 2601, 3341) ||
isInArea(3265, 3157, 3324, 3215) ||
isInArea(3386, 3264, 3348, 3286) ||
isInArea(2797, 3454, 2838, 3430) ||
isInArea(2546, 3157, 2512, 3176) ||
isInArea(2451, 3408, 2425, 3437) ||
false;
}
public boolean inDesert() {
return absX >= 3137 && absX <= 3321 && absY >= 2880 && absY <= 3115;
}
public boolean duelingArena() {
if (absX > 3331 && absX < 3391 && absY > 3242 && absY < 3260) {
return true;
}
return false;
}
public boolean playerIsBusy() {
if(isShopping || inTrade || openDuel || isBanking || duelStatus == 1) {
return true;
}
return false;
}
public boolean isInBarrows() {
if(absX > 3543 && absX < 3584 && absY > 3265 && absY < 3311) {
return true;
}
return false;
}
public boolean isInBarrows2() {
if(absX > 3529 && absX < 3581 && absY > 9673 && absY < 9722) {
return true;
}
return false;
}
public boolean inPcBoat() {
return absX >= 2660 && absX <= 2663 && absY >= 2638 && absY <= 2643;
}
public boolean inPcGame() {
return absX >= 2624 && absX <= 2690 && absY >= 2550 && absY <= 2619;
}
public boolean inDuelArena() {
if (absX > 3322 && absX < 3394 && absY > 3195 && absY < 3291 || absX > 3311 && absX < 3323 && absY > 3223 && absY < 3248) {
return true;
}
return false;
}
public boolean inBank() { // Area(top left X, bottom right X, bottom right Y, top left Y)
return isInAreaxxyy(3090, 3099, 3487, 3500) || isInAreaxxyy(3089, 3090, 3492, 3498) || isInAreaxxyy(3249, 3258, 3413, 3428) || isInAreaxxyy(3180, 3191, 3432, 3448) || isInAreaxxyy(2945, 2948, 3365, 3374) ||
isInAreaxxyy(2943, 2948, 3367, 3374) || isInAreaxxyy(2945, 2950, 3365, 3370) || isInAreaxxyy(3009, 3018, 3352, 3359) || isInAreaxxyy(3017, 3022, 3353, 3357);
}
public boolean inLumbBuilding() {
return isInAreaxxyy(3205, 3216, 3209, 3228) || isInAreaxxyy(3229, 3233, 3206, 3208) || isInAreaxxyy(3228, 3233, 3201, 3205) || isInAreaxxyy(3230, 3237, 3195, 3198) || isInAreaxxyy(3238, 3229, 3209, 3211) ||
isInAreaxxyy(3240, 3247, 3204, 3215) || isInAreaxxyy(3247, 3252, 3190, 3195) || isInAreaxxyy(3227, 3230, 3212, 3216) || isInAreaxxyy(3227, 3230, 3221, 3225) || isInAreaxxyy(3229, 3232, 3236, 3241) ||
isInAreaxxyy(3209, 3213, 3243, 3250) || isInAreaxxyy(3222, 3229, 3252, 3257) || isInAreaxxyy(3184, 3192, 3270, 3275) || isInAreaxxyy(3222, 3224, 3292, 3294) || isInAreaxxyy(3225, 3230, 3287, 3228) ||
isInAreaxxyy(3243, 3248, 3244, 3248) || isInAreaxxyy(3202, 3205, 3167, 3170) || isInAreaxxyy(3231, 3238, 3151, 3155) || isInAreaxxyy(3233, 3234, 3156, 3156) || isInAreaxxyy(3163, 3170, 3305, 3308) ||
isInAreaxxyy(3165, 3168, 3303, 3310);
}
public boolean inDraynorBuilding() {
return isInAreaxxyy(3097, 3102, 3277, 3281) || isInAreaxxyy(3088, 3092, 3273, 3276) || isInAreaxxyy(3096, 3102, 3266, 3270) || isInAreaxxyy(3089, 3095, 3265, 3268) || isInAreaxxyy(3083, 3088, 3256, 3261) ||
isInAreaxxyy(3087, 3094, 3251, 3255) || isInAreaxxyy(3121, 3130, 3240, 3246) || isInAreaxxyy(3102, 3112, 3162, 3165) || isInAreaxxyy(3107, 3111, 3166, 3166) || isInAreaxxyy(3103, 3115, 3157, 3161) ||
isInAreaxxyy(3105, 3114, 3156, 3156) || isInAreaxxyy(3105, 3113, 3155, 3155) || isInAreaxxyy(3106, 3112, 3154, 3154) || isInAreaxxyy(3092, 3097, 3240, 3246);
}
public boolean isInArea(final int x1, final int y1, final int x2, final int y2) {
return (absX >= x1 && absX <= x2 || absX <= x1 && absX >= x2) && (absY >= y1 && absY <= y2 || absY <= y1 && absY >= y2);
}
public boolean isInAreaxxyy(final int x1, final int x2, final int y1, final int y2) {
return absX >= x1 && absX <= x2 && absY >= y1 && absY <= y2;
}
public boolean altars() {
return safeAreas(3090, 3506, 3097, 3506);
}
public boolean safeAreas(int x, int y, int x1, int y1) {
return absX >= x && absX <= x1 && absY >= y && absY <= y1;
}
public boolean inFightCaves() {
return absX >= 2360 && absX <= 2445 && absY >= 5045 && absY <= 5125;
}
public boolean inPirateHouse() {
return absX >= 3038 && absX <= 3044 && absY >= 3949 && absY <= 3959;
}
public String connectedFrom = "";
public String globalMessage = "";
public abstract void initialize();
public abstract void update();
public int playerId = -1;
public String playerName = null;
public String playerName2 = null;
public String playerPass = null;
public int playerRights;
public PlayerHandler handler = null;
public int playerItems[] = new int[28];
public int playerItemsN[] = new int[28];
public int bankItems[] = new int[Constants.BANK_SIZE];
public int bankItemsN[] = new int[Constants.BANK_SIZE];
// used for player owned shops
public int bankItemsV[] = new int[Constants.BANK_SIZE];
public boolean bankNotes = false;
public boolean shouldSave = false;
public int playerStandIndex = 0x328;
public int playerTurnIndex = 0x337;
public int playerWalkIndex = 0x333;
public int playerTurn180Index = 0x334;
public int playerTurn90CWIndex = 0x335;
public int playerTurn90CCWIndex = 0x336;
public int playerRunIndex = 0x338;
public int playerHat = 0;
public int playerCape = 1;
public int playerAmulet = 2;
public int playerWeapon = 3;
public int playerChest = 4;
public int playerShield = 5;
public int playerLegs = 7;
public int playerHands = 9;
public int playerFeet = 10;
public int playerRing = 12;
public int playerArrows = 13;
public int playerAttack = 0;
public int playerDefence = 1;
public int playerStrength = 2;
public int playerHitpoints = 3;
public int playerRanged = 4;
public int playerPrayer = 5;
public int playerMagic = 6;
public int playerCooking = 7;
public int playerWoodcutting = 8;
public int playerFletching = 9;
public int playerFishing = 10;
public int playerFiremaking = 11;
public int playerCrafting = 12;
public int playerSmithing = 13;
public int playerMining = 14;
public int playerHerblore = 15;
public int playerAgility = 16;
public int playerThieving = 17;
public int playerSlayer = 18;
public int playerFarming = 19;
public int playerRunecrafting = 20;
public int[] playerEquipment = new int[14];
public int[] playerEquipmentN = new int[14];
public int[] playerLevel = new int[25];
public int[] playerXP = new int[25];
public void updateshop(int i) {
Client p = (Client) PlayerHandler.players[playerId];
p.getShopAssistant().resetShop(i);
}
public void println_debug(String str) {
System.out.println("[player-" + playerId + "]: " + str);
}
public void println(String str) {
System.out.println("[player-" + playerId + "]: " + str);
}
public Player(int _playerId) {
playerId = _playerId;
playerRights = 0;
for (int i = 0; i < playerItems.length; i++) {
playerItems[i] = 0;
}
for (int i = 0; i < playerItemsN.length; i++) {
playerItemsN[i] = 0;
}
for (int i = 0; i < playerLevel.length; i++) {
if (i == 3) {
playerLevel[i] = 10;
} else {
playerLevel[i] = 1;
}
}
for (int i = 0; i < playerXP.length; i++) {
if (i == 3) {
playerXP[i] = 1300;
} else {
playerXP[i] = 0;
}
}
for (int i = 0; i < Constants.BANK_SIZE; i++) {
bankItems[i] = 0;
}
for (int i = 0; i < Constants.BANK_SIZE; i++) {
bankItemsN[i] = 0;
}
playerAppearance[0] = 0; // gender
playerAppearance[1] = 7; // head
playerAppearance[2] = 25;// Torso
playerAppearance[3] = 29; // arms
playerAppearance[4] = 35; // hands
playerAppearance[5] = 39; // legs
playerAppearance[6] = 44; // feet
playerAppearance[7] = 14; // beard
playerAppearance[8] = 7; // hair colour
playerAppearance[9] = 8; // torso colour
playerAppearance[10] = 9; // legs colour
playerAppearance[11] = 5; // feet colour
playerAppearance[12] = 0; // skin colour
apset = 0;
actionID = 0;
playerEquipment[playerHat] = -1;
playerEquipment[playerCape] = -1;
playerEquipment[playerAmulet] = -1;
playerEquipment[playerChest] = -1;
playerEquipment[playerShield] = -1;
playerEquipment[playerLegs] = -1;
playerEquipment[playerHands] = -1;
playerEquipment[playerFeet] = -1;
playerEquipment[playerRing] = -1;
playerEquipment[playerArrows] = -1;
playerEquipment[playerWeapon] = -1;
heightLevel = 0;
if (Constants.TUTORIAL_ISLAND) {
teleportToX = 3094;
teleportToY = 3107;
} else {
teleportToX = 3233;
teleportToY = 3229;
}
absX = absY = -1;
mapRegionX = mapRegionY = -1;
currentX = currentY = 0;
resetWalkingQueue();
}
void destruct() {
playerListSize = 0;
for (int i = 0; i < maxPlayerListSize; i++) {
playerList[i] = null;
}
absX = absY = -1;
mapRegionX = mapRegionY = -1;
currentX = currentY = 0;
resetWalkingQueue();
}
public static final int maxPlayerListSize = Constants.MAX_PLAYERS;
public Player playerList[] = new Player[maxPlayerListSize];
public int playerListSize = 0;
public byte playerInListBitmap[] = new byte[Constants.MAX_PLAYERS + 7 >> 3];
public static final int maxNPCListSize = NpcHandler.MAX_NPCS;
public Npc npcList[] = new Npc[maxNPCListSize];
public int npcListSize = 0;
public byte npcInListBitmap[] = new byte[NpcHandler.MAX_NPCS + 7 >> 3];
public boolean withinDistance(Player otherPlr) {
if (heightLevel != otherPlr.heightLevel) {
return false;
}
int deltaX = otherPlr.absX - absX, deltaY = otherPlr.absY - absY;
return deltaX <= 15 && deltaX >= -16 && deltaY <= 15 && deltaY >= -16;
}
public boolean withinDistance(Npc npc) {
if (heightLevel != npc.heightLevel) {
return false;
}
if (npc.needRespawn == true) {
return false;
}
int deltaX = npc.absX - absX, deltaY = npc.absY - absY;
return deltaX <= 15 && deltaX >= -16 && deltaY <= 15 && deltaY >= -16;
}
public boolean withinDistance(int absX, int getY, int getHeightLevel) {
if (heightLevel != getHeightLevel) {
return false;
}
if (objectId == 2242) {
System.out.println("not within distance");
return false;
}
int deltaX = getX() - absX, deltaY = getY() - getY;
return deltaX <= 15 && deltaX >= -16 && deltaY <= 15 && deltaY >= -16;
}
public int distanceToPoint(int pointX, int pointY) {
return (int) Math.sqrt(Math.pow(absX - pointX, 2)
+ Math.pow(absY - pointY, 2));
}
public int mapRegionX, mapRegionY;
public int absX;
public int absY;
public int currentX, currentY;
public int heightLevel;
public int playerSE = 0x328;
public int playerSEW = 0x333;
public int playerSER = 0x334;
public boolean updateRequired = true;
public final int walkingQueueSize = 50;
public int walkingQueueX[] = new int[walkingQueueSize],
walkingQueueY[] = new int[walkingQueueSize];
public int wQueueReadPtr = 0;
public int wQueueWritePtr = 0;
public boolean isRunning = true;
public int teleportToX = -1, teleportToY = -1;
public void resetWalkingQueue() {
wQueueReadPtr = wQueueWritePtr = 0;
for (int i = 0; i < walkingQueueSize; i++) {
walkingQueueX[i] = currentX;
walkingQueueY[i] = currentY;
}
}
public void addToWalkingQueue(int x, int y) {
// if (VirtualWorld.I(heightLevel, absX, absY, x, y, 0)) {
int next = (wQueueWritePtr + 1) % walkingQueueSize;
if (next == wQueueWritePtr) {
return;
}
walkingQueueX[wQueueWritePtr] = x;
walkingQueueY[wQueueWritePtr] = y;
wQueueWritePtr = next;
// }
}
public boolean goodDistance(int objectX, int objectY, int playerX, int playerY, int distance) {
return ((objectX-playerX <= distance && objectX-playerX >= -distance) && (objectY-playerY <= distance && objectY-playerY >= -distance));
}
public int getNextWalkingDirection() {
if (wQueueReadPtr == wQueueWritePtr) {
return -1;
}
int dir;
do {
dir = Misc.direction(currentX, currentY,
walkingQueueX[wQueueReadPtr], walkingQueueY[wQueueReadPtr]);
if (dir == -1) {
wQueueReadPtr = (wQueueReadPtr + 1) % walkingQueueSize;
} else if ((dir & 1) != 0) {
println_debug("Invalid waypoint in walking queue!");
resetWalkingQueue();
return -1;
}
} while (dir == -1 && wQueueReadPtr != wQueueWritePtr);
if (dir == -1) {
return -1;
}
dir >>= 1;
currentX += Misc.directionDeltaX[dir];
currentY += Misc.directionDeltaY[dir];
/*if (!Region.canMove(absX, absY, (absX + Misc.directionDeltaX[dir]), (absY + Misc.directionDeltaY[dir]), heightLevel, 1, 1))
return -1;*/
absX += Misc.directionDeltaX[dir];
absY += Misc.directionDeltaY[dir];
updateWalkEntities();
return dir;
}
public boolean didTeleport = false;
public boolean mapRegionDidChange = false;
public int dir1 = -1, dir2 = -1;
public boolean createItems = false;
public int poimiX = 0, poimiY = 0;
public synchronized void getNextPlayerMovement() {
mapRegionDidChange = false;
didTeleport = false;
dir1 = dir2 = -1;
if (teleportToX != -1 && teleportToY != -1) {
mapRegionDidChange = true;
if (mapRegionX != -1 && mapRegionY != -1) {
int relX = teleportToX - mapRegionX * 8, relY = teleportToY
- mapRegionY * 8;
if (relX >= 2 * 8 && relX < 11 * 8 && relY >= 2 * 8
&& relY < 11 * 8) {
mapRegionDidChange = false;
}
}
if (mapRegionDidChange) {
mapRegionX = (teleportToX >> 3) - 6;
mapRegionY = (teleportToY >> 3) - 6;
}
currentX = teleportToX - 8 * mapRegionX;
currentY = teleportToY - 8 * mapRegionY;
absX = teleportToX;
absY = teleportToY;
resetWalkingQueue();
teleportToX = teleportToY = -1;
didTeleport = true;
updateWalkEntities();
} else {
dir1 = getNextWalkingDirection();
if (dir1 == -1) {
return;
}
if (isRunning) {
dir2 = getNextWalkingDirection();
}
// c.sendMessage("Cycle Ended");
int deltaX = 0, deltaY = 0;
if (currentX < 2 * 8) {
deltaX = 4 * 8;
mapRegionX -= 4;
mapRegionDidChange = true;
} else if (currentX >= 11 * 8) {
deltaX = -4 * 8;
mapRegionX += 4;
mapRegionDidChange = true;
}
if (currentY < 2 * 8) {
deltaY = 4 * 8;
mapRegionY -= 4;
mapRegionDidChange = true;
} else if (currentY >= 11 * 8) {
deltaY = -4 * 8;
mapRegionY += 4;
mapRegionDidChange = true;
}
if (mapRegionDidChange) {
currentX += deltaX;
currentY += deltaY;
for (int i = 0; i < walkingQueueSize; i++) {
walkingQueueX[i] += deltaX;
walkingQueueY[i] += deltaY;
}
}
}
}
public void updateThisPlayerMovement(Stream str) {
if (str != null) {
if (mapRegionDidChange) {
str.createFrame(73);
str.writeWordA(mapRegionX + 6);
str.writeWord(mapRegionY + 6);
}
if (didTeleport) {
str.createFrameVarSizeWord(81);
str.initBitAccess();
str.writeBits(1, 1);
str.writeBits(2, 3);
str.writeBits(2, heightLevel);
str.writeBits(1, 1);
str.writeBits(1, updateRequired ? 1 : 0);
str.writeBits(7, currentY);
str.writeBits(7, currentX);
return;
}
}
if (dir1 == -1) {
// don't have to update the character position, because we're
// just standing
if (str != null){
str.createFrameVarSizeWord(81);
str.initBitAccess();
isMoving = false;
if (updateRequired) {
// tell client there's an update block appended at the end
str.writeBits(1, 1);
str.writeBits(2, 0);
} else {
str.writeBits(1, 0);
}
}
if (DirectionCount < 50) {
DirectionCount++;
}
} else {
DirectionCount = 0;
if (str != null) {
str.createFrameVarSizeWord(81);
str.initBitAccess();
str.writeBits(1, 1);
}
if (dir2 == -1) {
isMoving = true;
if (str != null) {
str.writeBits(2, 1);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
if (updateRequired) {
str.writeBits(1, 1);
} else {
str.writeBits(1, 0);
}
}
} else {
isMoving = true;
if (str != null) {
str.writeBits(2, 2);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
str.writeBits(3, Misc.xlateDirectionToClient[dir2]);
if (updateRequired) {
str.writeBits(1, 1);
} else {
str.writeBits(1, 0);
}
}
if (playerEnergy > 0 && playerRights < 2) {
// calculations from https://oldschool.runescape.wiki/w/Energy
playerEnergy -= 0.64;
if (weight > 0.0)
playerEnergy -= Math.min(weight, 64) / 100;
} else if (playerRights >= 2) {
playerEnergy = 100;
isRunning2 = true;
} else if (playerEnergy <= 0) {
playerEnergy = 0;
isRunning2 = false;
}
}
}
}
public void updatePlayerMovement(Stream str) {
if (str == null)
return;
if (dir1 == -1) {
if (updateRequired || isChatTextUpdateRequired()) {
str.writeBits(1, 1);
str.writeBits(2, 0);
} else {
str.writeBits(1, 0);
}
} else if (dir2 == -1) {
str.writeBits(1, 1);
str.writeBits(2, 1);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
str.writeBits(1, updateRequired || isChatTextUpdateRequired() ? 1 : 0);
} else {
str.writeBits(1, 1);
str.writeBits(2, 2);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
str.writeBits(3, Misc.xlateDirectionToClient[dir2]);
str.writeBits(1, updateRequired || isChatTextUpdateRequired() ? 1 : 0);
}
}
public byte cachedPropertiesBitmap[] = new byte[Constants.MAX_PLAYERS + 7 >> 3];
public void addNewNPC(Npc npc, Stream str, Stream updateBlock) {
int id = npc.npcId;
npcInListBitmap[id >> 3] |= 1 << (id & 7);
npcList[npcListSize++] = npc;
if (str != null) {
str.writeBits(14, id);
}
int z = npc.absY - absY;
if (z < 0) {
z += 32;
}
if (str != null) {
str.writeBits(5, z);
}
z = npc.absX - absX;
if (z < 0) {
z += 32;
}
if (str != null) {
str.writeBits(5, z);
str.writeBits(1, 0);
str.writeBits(12, npc.npcType);
}
boolean savedUpdateRequired = npc.updateRequired;
npc.updateRequired = true;
npc.appendNPCUpdateBlock(updateBlock);
npc.updateRequired = savedUpdateRequired;
if (str != null) {
str.writeBits(1, 1);
}
}
public void addNewPlayer(Player plr, Stream str, Stream updateBlock) {
int id = plr.playerId;
playerInListBitmap[id >> 3] |= 1 << (id & 7);
playerList[playerListSize++] = plr;
if (str != null) {
str.writeBits(11, id);
str.writeBits(1, 1);
}
boolean savedFlag = plr.isAppearanceUpdateRequired();
boolean savedUpdateRequired = plr.updateRequired;
plr.setAppearanceUpdateRequired(true);
plr.updateRequired = true;
plr.appendPlayerUpdateBlock(updateBlock);
plr.setAppearanceUpdateRequired(savedFlag);
plr.updateRequired = savedUpdateRequired;
if (str != null) {
str.writeBits(1, 1);
}
int z = plr.absY - absY;
if (z < 0) {
z += 32;
}
if (str != null) {
str.writeBits(5, z);
}
z = plr.absX - absX;
if (z < 0) {
z += 32;
}
if (str != null) {
str.writeBits(5, z);
}
}
public int headIcon = -1, bountyIcon = 0;
public int DirectionCount = 0;
public boolean appearanceUpdateRequired = true;
public int hitDiff2;
public int hitDiff = 0;
public boolean hitUpdateRequired2;
public boolean hitUpdateRequired = false;
public boolean isDead = false;
protected static Stream playerProps;
static {
playerProps = new Stream(new byte[100]);
}
protected void appendPlayerAppearance(Stream str) {
playerProps.currentOffset = 0;
playerProps.writeByte(playerAppearance[0]);
playerProps.writeByte(headIcon);
playerProps.writeByte(headIconPk);
// playerProps.writeByte(headIconHints);
// playerProps.writeByte(bountyIcon);
if (playerEquipment[playerHat] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerHat]);
} else {
playerProps.writeByte(0);
}
if (playerEquipment[playerCape] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerCape]);
} else {
playerProps.writeByte(0);
}
if (playerEquipment[playerAmulet] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerAmulet]);
} else {
playerProps.writeByte(0);
}
if (playerEquipment[playerWeapon] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerWeapon]);
} else {
playerProps.writeByte(0);
}
if (playerEquipment[playerChest] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerChest]);
} else {
playerProps.writeWord(0x100 + playerAppearance[2]);
}
if (playerEquipment[playerShield] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerShield]);
} else {
playerProps.writeByte(0);
}
if (!Item.isFullBody(playerEquipment[playerChest])) {
playerProps.writeWord(0x100 + playerAppearance[3]);
} else {
playerProps.writeByte(0);
}
if (playerEquipment[playerLegs] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerLegs]);
} else {
playerProps.writeWord(0x100 + playerAppearance[5]);
}
if (!Item.isFullHelm(playerEquipment[playerHat])
&& !Item.isFullMask(playerEquipment[playerHat])) {
playerProps.writeWord(0x100 + playerAppearance[1]);
} else {
playerProps.writeByte(0);
}
if (playerEquipment[playerHands] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerHands]);
} else {
playerProps.writeWord(0x100 + playerAppearance[4]);
}
if (playerEquipment[playerFeet] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerFeet]);
} else {
playerProps.writeWord(0x100 + playerAppearance[6]);
}
if (playerAppearance[0] != 1
&& !Item.isFullMask(playerEquipment[playerHat])) {
playerProps.writeWord(0x100 + playerAppearance[7]);
} else {
playerProps.writeByte(0);
}
playerProps.writeByte(playerAppearance[8]);
playerProps.writeByte(playerAppearance[9]);
playerProps.writeByte(playerAppearance[10]);
playerProps.writeByte(playerAppearance[11]);
playerProps.writeByte(playerAppearance[12]);
playerProps.writeWord(playerStandIndex); // standAnimIndex
playerProps.writeWord(playerTurnIndex); // standTurnAnimIndex
playerProps.writeWord(playerWalkIndex); // walkAnimIndex
playerProps.writeWord(playerTurn180Index); // turn180AnimIndex
playerProps.writeWord(playerTurn90CWIndex); // turn90CWAnimIndex
playerProps.writeWord(playerTurn90CCWIndex); // turn90CCWAnimIndex
playerProps.writeWord(playerRunIndex); // runAnimIndex
playerProps.writeQWord(Misc.playerNameToInt64(playerName));
combatLevel = calculateCombatLevel();
playerProps.writeByte(combatLevel); // combat level
playerProps.writeWord(0);
str.writeByteC(playerProps.currentOffset);
str.writeBytes(playerProps.buffer, playerProps.currentOffset, 0);
}
public int calculateCombatLevel() {
int j = getLevelForXP(playerXP[playerAttack]);
int k = getLevelForXP(playerXP[playerDefence]);
int l = getLevelForXP(playerXP[playerStrength]);
int i1 = getLevelForXP(playerXP[playerHitpoints]);
int j1 = getLevelForXP(playerXP[playerPrayer]);
int k1 = getLevelForXP(playerXP[playerRanged]);
int l1 = getLevelForXP(playerXP[playerMagic]);
int combatLevel = (int) ((k + i1 + Math.floor(j1 / 2)) * 0.25D) + 1;
double d = (j + l) * 0.32500000000000001D;
double d1 = Math.floor(k1 * 1.5D) * 0.32500000000000001D;
double d2 = Math.floor(l1 * 1.5D) * 0.32500000000000001D;
if (d >= d1 && d >= d2) {
combatLevel += d;
} else if (d1 >= d && d1 >= d2) {
combatLevel += d1;
} else if (d2 >= d && d2 >= d1) {
combatLevel += d2;
}
return combatLevel;
}
public int getLevelForXP(int exp) {
if (exp > 13034430) {
return 99;
} else {
int points = 0;
for (int lvl = 1; lvl <= 99; ++lvl) {
points = (int) (points + Math.floor(lvl + 300.0D
* Math.pow(2.0D, lvl / 7.0D)));
int var5 = (int) Math.floor(points / 4);
if (var5 >= exp) {
return lvl;
}
}
return 99;
}
}
private boolean chatTextUpdateRequired = false;
private byte chatText[] = new byte[4096];
private byte chatTextSize = 0;
private int chatTextColor = 0;
private int chatTextEffects = 0;
protected void appendPlayerChatText(Stream str) {
if (str == null) return;
str.writeWordBigEndian(((getChatTextColor() & 0xFF) << 8) + (getChatTextEffects() & 0xFF));
str.writeByte(playerRights);
str.writeByteC(getChatTextSize());
str.writeBytes_reverse(getChatText(), getChatTextSize(), 0);
}
public void forcedChat(String text) {
forcedText = text;
forcedChatUpdateRequired = true;
updateRequired = true;
setAppearanceUpdateRequired(true);
}
public String forcedText = "null";
public void appendForcedChat(Stream str) {
if (str != null)
str.writeString(forcedText);
}
/**
* Graphics
**/
public int mask100var1 = 0;
public int mask100var2 = 0;
protected boolean mask100update = false;
public void appendMask100Update(Stream str) {
str.writeWordBigEndian(mask100var1);
str.writeDWord(mask100var2);
}
public void gfx100(int gfx) {
mask100var1 = gfx;
mask100var2 = 6553600;
mask100update = true;
updateRequired = true;
}
public void gfx0(int gfx) {
mask100var1 = gfx;
mask100var2 = 65536;
mask100update = true;
updateRequired = true;
}
public boolean wearing2h() {
Client c = (Client) this;
String s = ItemAssistant.getItemName(c.playerEquipment[c.playerWeapon]);
if (s.contains("2h")) {
return true;
} else if (s.contains("godsword")) {
return true;
}
return false;
}
/**
* Animations
**/
public void startAnimation(int animId) {
if (wearing2h() && animId == 829) {
return;
}
if (animId == -1) {
animId = 65535;
}
if (isBotting == true) {
animId = 65535;
}
animationRequest = animId;
animationWaitCycles = 0;
updateRequired = true;
}
public void startAnimation(int animId, int time) {
animationRequest = animId;
animationWaitCycles = time;
updateRequired = true;
}
public void appendAnimationRequest(Stream str) {
str.writeWordBigEndian(animationRequest == -1 ? 65535
: animationRequest);
str.writeByteC(animationWaitCycles);
}
/**
* Face Update
**/
protected boolean faceUpdateRequired = false;
public int face = -1;
public int FocusPointX = -1, FocusPointY = -1;
public void faceUpdate(int index) {
face = index;
faceUpdateRequired = true;
updateRequired = true;
}
public void appendFaceUpdate(Stream str) {
str.writeWordBigEndian(face);
}
public void turnPlayerTo(int pointX, int pointY) {
FocusPointX = 2 * pointX + 1;
FocusPointY = 2 * pointY + 1;
updateRequired = true;
}
private void appendSetFocusDestination(Stream str) {
str.writeWordBigEndianA(FocusPointX);
str.writeWordBigEndian(FocusPointY);
}
/**
* Hit Update
**/
protected void appendHitUpdate(Stream str) {
str.writeByte(getHitDiff()); // What the person got 'hit' for
if (poisonMask == 1) {
str.writeByteA(2);
} else if (getHitDiff() > 0) {
str.writeByteA(1); // 0: red hitting - 1: blue hitting
} else {
str.writeByteA(0); // 0: red hitting - 1: blue hitting
}
if (playerLevel[3] <= 0) {
playerLevel[3] = 0;
isDead = true;
}
str.writeByteC(playerLevel[3]); // Their current hp, for HP bar
str.writeByte(getLevelForXP(playerXP[3]));
}
protected void appendHitUpdate2(Stream str) {
str.writeByte(hitDiff2); // What the perseon got 'hit' for
if (poisonMask == 2) {
str.writeByteS(2);
poisonMask = -1;
} else if (hitDiff2 > 0) {
str.writeByteS(1); // 0: red hitting - 1: blue hitting
} else {
str.writeByteS(0); // 0: red hitting - 1: blue hitting
}
if (playerLevel[3] <= 0) {
playerLevel[3] = 0;
isDead = true;
}
str.writeByte(playerLevel[3]); // Their current hp, for HP bar
str.writeByteC(getLevelForXP(playerXP[3])); // Their max hp, for HP
}
public void appendPlayerUpdateBlock(Stream str) {
if (!updateRequired && !isChatTextUpdateRequired()) {
return; // nothing required
}
int updateMask = 0;
if (mask100update) {
updateMask |= 0x100;
}
if (animationRequest != -1) {
updateMask |= 8;
}
if (forcedChatUpdateRequired) {
updateMask |= 4;
}
if (isChatTextUpdateRequired()) {
updateMask |= 0x80;
}
if (isAppearanceUpdateRequired()) {
updateMask |= 0x10;
}
if (faceUpdateRequired) {
updateMask |= 1;
}
if (FocusPointX != -1) {
updateMask |= 2;
}
if (isHitUpdateRequired()) {
updateMask |= 0x20;
}
if (hitUpdateRequired2) {
updateMask |= 0x200;
}
if (updateMask >= 0x100) {
updateMask |= 0x40;
str.writeByte(updateMask & 0xFF);
str.writeByte(updateMask >> 8);
} else {
str.writeByte(updateMask);
}
// now writing the various update blocks itself - note that their
// order crucial
if (mask100update) {
appendMask100Update(str);
}
if (animationRequest != -1) {
appendAnimationRequest(str);
}
if (forcedChatUpdateRequired) {
appendForcedChat(str);
}
if (isChatTextUpdateRequired()) {
appendPlayerChatText(str);
}
if (faceUpdateRequired) {
appendFaceUpdate(str);
}
if (isAppearanceUpdateRequired()) {
appendPlayerAppearance(str);
}
if (FocusPointX != -1) {
appendSetFocusDestination(str);
}
if (isHitUpdateRequired()) {
appendHitUpdate(str);
}
if (hitUpdateRequired2) {
appendHitUpdate2(str);
}
}
public void clearUpdateFlags() {
updateRequired = false;
setChatTextUpdateRequired(false);
setAppearanceUpdateRequired(false);
setHitUpdateRequired(false);
hitUpdateRequired2 = false;
forcedChatUpdateRequired = false;
mask100update = false;
animationRequest = -1;
FocusPointX = -1;
FocusPointY = -1;
poisonMask = -1;
faceUpdateRequired = false;
face = 65535;
}
public void stopMovement() {
if (teleportToX <= 0 && teleportToY <= 0) {
teleportToX = absX;
teleportToY = absY;
}
newWalkCmdSteps = 0;
getNewWalkCmdX()[0] = getNewWalkCmdY()[0] = travelBackX[0] = travelBackY[0] = 0;
getNextPlayerMovement();
}
private int newWalkCmdX[] = new int[walkingQueueSize];
private int newWalkCmdY[] = new int[walkingQueueSize];
public int newWalkCmdSteps = 0;
private boolean newWalkCmdIsRunning = false;
protected int travelBackX[] = new int[walkingQueueSize];
protected int travelBackY[] = new int[walkingQueueSize];
protected int numTravelBackSteps = 0;
public void preProcessing() {
newWalkCmdSteps = 0;
}
public abstract void process();
public abstract boolean processQueuedPackets();
public void postProcessing() {
if (newWalkCmdSteps > 0) {
int firstX = getNewWalkCmdX()[0];
int firstY = getNewWalkCmdY()[0];
boolean found = false;
numTravelBackSteps = 0;
int ptr = wQueueReadPtr;
int dir = Misc.direction(currentX, currentY, firstX, firstY);
if (dir != -1 && (dir & 1) != 0) {
do {
int var13 = dir;
--ptr;
if (ptr < 0) {
ptr = 49;
}
travelBackX[numTravelBackSteps] = walkingQueueX[ptr];
travelBackY[numTravelBackSteps++] = walkingQueueY[ptr];
dir = Misc.direction(walkingQueueX[ptr],
walkingQueueY[ptr], firstX, firstY);
if (var13 != dir) {
found = true;
break;
}
} while (ptr != wQueueWritePtr);
} else {
found = true;
}
if (found) {
wQueueWritePtr = wQueueReadPtr;
addToWalkingQueue(currentX, currentY);
int i;
if (dir != -1 && (dir & 1) != 0) {
for (i = 0; i < numTravelBackSteps - 1; ++i) {
addToWalkingQueue(travelBackX[i], travelBackY[i]);
}
i = travelBackX[numTravelBackSteps - 1];
int wayPointY2 = travelBackY[numTravelBackSteps - 1];
int wayPointX1;
int wayPointY1;
if (numTravelBackSteps == 1) {
wayPointX1 = currentX;
wayPointY1 = currentY;
} else {
wayPointX1 = travelBackX[numTravelBackSteps - 2];
wayPointY1 = travelBackY[numTravelBackSteps - 2];
}
dir = Misc.direction(wayPointX1, wayPointY1, i, wayPointY2);
if (dir != -1 && (dir & 1) == 0) {
dir >>= 1;
found = false;
int x = wayPointX1;
int y = wayPointY1;
while (x != i || y != wayPointY2) {
x += Misc.directionDeltaX[dir];
y += Misc.directionDeltaY[dir];
if ((Misc.direction(x, y, firstX, firstY) & 1) == 0) {
found = true;
break;
}
}
if (!found) {
println_debug("Fatal: Internal error: unable to determine connection vertex! wp1=("
+ wayPointX1
+ ", "
+ wayPointY1
+ "), wp2=("
+ i
+ ", "
+ wayPointY2
+ "), "
+ "first=("
+ firstX
+ ", "
+ firstY + ")");
} else {
addToWalkingQueue(wayPointX1, wayPointY1);
}
} else {
println_debug("Fatal: The walking queue is corrupt! wp1=("
+ wayPointX1
+ ", "
+ wayPointY1
+ "), "
+ "wp2=(" + i + ", " + wayPointY2 + ")");
}
} else {
for (i = 0; i < numTravelBackSteps; ++i) {
addToWalkingQueue(travelBackX[i], travelBackY[i]);
}
}
for (i = 0; i < newWalkCmdSteps; ++i) {
addToWalkingQueue(getNewWalkCmdX()[i], getNewWalkCmdY()[i]);
}
}
isRunning = isNewWalkCmdIsRunning() || isRunning2;
}
}
public int getMapRegionX() {
return mapRegionX;
}
public int getMapRegionY() {
return mapRegionY;
}
public int getX() {
return absX;
}
public int getY() {
return absY;
}
public int getH() {
return heightLevel;
}
public int getId() {
return playerId;
}
public void setHitDiff(int hitDiff) {
this.hitDiff = hitDiff;
}
public void setHitDiff2(int hitDiff2) {
this.hitDiff2 = hitDiff2;
}
public int getHitDiff() {
return hitDiff;
}
public void setHitUpdateRequired(boolean hitUpdateRequired) {
this.hitUpdateRequired = hitUpdateRequired;
}
public void setHitUpdateRequired2(boolean hitUpdateRequired2) {
this.hitUpdateRequired2 = hitUpdateRequired2;
}
public boolean isHitUpdateRequired() {
return hitUpdateRequired;
}
public boolean getHitUpdateRequired() {
return hitUpdateRequired;
}
public boolean getHitUpdateRequired2() {
return hitUpdateRequired2;
}
public void setAppearanceUpdateRequired(boolean appearanceUpdateRequired) {
this.appearanceUpdateRequired = appearanceUpdateRequired;
}
public boolean isAppearanceUpdateRequired() {
return appearanceUpdateRequired;
}
public void setChatTextEffects(int chatTextEffects) {
this.chatTextEffects = chatTextEffects;
}
public int getChatTextEffects() {
return chatTextEffects;
}
public void setChatTextSize(byte chatTextSize) {
this.chatTextSize = chatTextSize;
}
public byte getChatTextSize() {
return chatTextSize;
}
public void setChatTextUpdateRequired(boolean chatTextUpdateRequired) {
this.chatTextUpdateRequired = chatTextUpdateRequired;
}
public boolean isChatTextUpdateRequired() {
return chatTextUpdateRequired;
}
public void setChatText(byte chatText[]) {
this.chatText = chatText;
}
public byte[] getChatText() {
return chatText;
}
public void setChatTextColor(int chatTextColor) {
this.chatTextColor = chatTextColor;
}
public int getChatTextColor() {
return chatTextColor;
}
public void setNewWalkCmdX(int newWalkCmdX[]) {
this.newWalkCmdX = newWalkCmdX;
}
public int[] getNewWalkCmdX() {
return newWalkCmdX;
}
public void setNewWalkCmdY(int newWalkCmdY[]) {
this.newWalkCmdY = newWalkCmdY;
}
public int[] getNewWalkCmdY() {
return newWalkCmdY;
}
public void setNewWalkCmdIsRunning(boolean newWalkCmdIsRunning) {
this.newWalkCmdIsRunning = newWalkCmdIsRunning;
}
public boolean isNewWalkCmdIsRunning() {
return newWalkCmdIsRunning;
}
public void setInStreamDecryption(ISAACRandomGen inStreamDecryption) {
}
public void setOutStreamDecryption(ISAACRandomGen outStreamDecryption) {
}
public boolean samePlayer() {
for (int j = 0; j < PlayerHandler.players.length; j++) {
if (j == playerId) {
continue;
}
if (PlayerHandler.players[j] != null) {
if (PlayerHandler.players[j].playerName.equalsIgnoreCase(playerName)) {
disconnected = true;
return true;
}
}
}
return false;
}
public void putInCombat(int attacker) {
underAttackBy = attacker;
logoutDelay = System.currentTimeMillis();
singleCombatDelay = System.currentTimeMillis();
}
public void dealDamage(int damage) {
if (teleTimer <= 0) {
playerLevel[3] -= damage;
int difference = playerLevel[3] - damage;
if (difference <= getLevelForXP(playerXP[3]) / 10 && difference > 0)
appendRedemption();
} else {
if (hitUpdateRequired) {
hitUpdateRequired = false;
}
if (hitUpdateRequired2) {
hitUpdateRequired2 = false;
}
}
}
public void appendRedemption() {
Client c = (Client) PlayerHandler.players[playerId];
if (c.getPrayer().prayerActive[22]) {
int added = c.playerLevel[3] += (int)(c.getLevelForXP(c.playerXP[5]) * .25);
if (added > c.getLevelForXP(c.playerXP[3])) {
c.playerLevel[3] = c.getLevelForXP(c.playerXP[3]);
} else {
c.playerLevel[3] += (int)(getLevelForXP(c.playerXP[5]) * .25);
}
c.playerLevel[5] = 0;
c.getPlayerAssistant().refreshSkill(3);
c.getPlayerAssistant().refreshSkill(5);
c.gfx0(436);
PrayerDrain.resetPrayers(c);
}
}
public int[] damageTaken = new int[PlayerHandler.players.length];
public void handleHitMask(int damage) {
if (!hitUpdateRequired) {
hitUpdateRequired = true;
hitDiff = damage;
} else if (!hitUpdateRequired2) {
hitUpdateRequired2 = true;
hitDiff2 = damage;
}
updateRequired = true;
}
}