Files
2006Scape/2006Scape Client/src/main/java/RSApplet.java
T
Danial 8589277ece Implement Party Room, A bunch of client side changes, Other stuff (#503)
* Fixup Discord links

* Fix required level to chop Dramen tree

* More Discord link fixes

* Show bots as (store)

* Fixup port

move to port 8080 as used by file server

* Fixup report handler

* Some client changes

* minor changes

Show mod status

* Show item value on ground

* Mark stores and players differently on mini map

* Some tidy up

* default to world 1

* Update trade with text

* revert nodeID changes

* Update RS Guide name

* Remove some command aliases

* Log bots and players differently

* Fixup

* minor changes

* Fixup colors

* Update RSInterface.java

* Settings for controlling options

* Add memory command

* Update server skill magic numbers

* Update server skill magic numbers

* Update colors for ground item text

* Update .gitignore

* Update player health value more often

* Add in game item/NPC/object search

* Item amounts and value displayed

* Update examine text

* Start with volume off

* Fixup tab 7 still showing with other interfaces

* Fixup search

* Fixup entering numbers after letter in amounts

* minor fixup

* fix indentation

* change type of value

* Fixup values shown

* Fix when clicking while tab 7 open

* Fixup negative amounts

* Update some method names

* Fixup method name

* tidy up method values

* Initial move for overlays

* Update more method names, variables

* Update debug menu

* Update experience info area

* Update Signlink.java

* more refactoring/deob

* Tidy up

* refresh skills

* Update method name, debug display

* fixup

* Show wrench icon on custom settings tab

* alignment

* Modify zoom

* Use smaller numbers for exp/h

* Update interface command

* tidy up

* Fixup tele location

* Fixup if interface doesn't exist

* Add some interface options

* Update checks

* Open bank interface for item search

TODO:
change title
maybe not display in chat
change options for items?
change command to searchitem - open the bank interface, open a text input interface

* re-fix

* Show open interface ID

* Update bank string shown

* Update search function

* Scroll zooming

* Only fill chat with search if not searching for an item

* add comments

* Change system update message

* Remove fps command

* Increase draw distance

* fixup

* Draw distance option

* [Party Room] Fix party room stairs

* Add new free slots method to check for stackable items counting as a free slot

* [Party Room] Deposit/Withdraw items all working

* [Party Room] Fully working

* [Party Room] Don't spawn balloons on the table

Players cannot pickup the items

* Fixup boundary

* Drop items in random amounts up to 4 stacks

* Update swampy boat to work

* Minor fixup

* Update Game.java

* Move player name up slightly

* Update some naming

* Tidy up

* Add ectoplasm agility shortcuts

* Update ObjectsActions.java

* Ectofuntus stuff

* fixup

* Ectofuntus bone grinder get status

* auto worship

* Allow claiming ecto-tokens

* change variable

* fixup

* Make use of GameConstants.WORLD

* Randomize bot passwords

* Don't show player shops as online

* Update opening oysters

* Update GemCutting.java

* Dragontooth island transport

* Ectofuntus stuff

* More constants

* Bill teach travel to Mos Le'Harmless and back

Also able to explore the whole ship

* Use better looking buttons

* Update .gitignore
2021-09-28 23:40:34 +01:00

589 lines
11 KiB
Java

// Decompiled by Jad v1.5.8f. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3)
import javax.swing.*;
import java.applet.Applet;
import java.awt.*;
import java.awt.event.FocusEvent;
import java.awt.event.FocusListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseWheelEvent;
import java.awt.event.MouseWheelListener;
import java.awt.event.MouseMotionListener;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
@SuppressWarnings("serial")
public class RSApplet extends Applet implements Runnable, MouseListener, MouseWheelListener, MouseMotionListener, KeyListener, FocusListener, WindowListener {
public static boolean ctrlDown = false;
public static boolean shiftDown = false;
private int mouseWheelX = 0;
private int mouseWheelY = 0;
public static boolean removeShiftDropOnMenuOpen;
final void createClientFrame(int i, int j) {
myWidth = j;
myHeight = i;
gameFrame = new RSFrame(this, myWidth, myHeight);
graphics = getGameComponent().getGraphics();
fullGameScreen = new RSImageProducer(myWidth, myHeight, getGameComponent());
startRunnable(this, 1);
}
final void initClientFrame(int i, int j) {
myWidth = j;
myHeight = i;
graphics = getGameComponent().getGraphics();
fullGameScreen = new RSImageProducer(myWidth, myHeight, getGameComponent());
startRunnable(this, 1);
}
@Override
public void run() {
getGameComponent().addMouseListener(this);
getGameComponent().addMouseMotionListener(this);
getGameComponent().addMouseWheelListener(this);
getGameComponent().addKeyListener(this);
getGameComponent().addFocusListener(this);
if (gameFrame != null) {
gameFrame.addWindowListener(this);
}
drawLoadingText(0, "Loading...");
startUp();
int i = 0;
int j = 256;
int k = 1;
int i1 = 0;
int j1 = 0;
for (int k1 = 0; k1 < 10; k1++) {
aLongArray7[k1] = System.currentTimeMillis();
}
System.currentTimeMillis();
while (anInt4 >= 0) {
if (anInt4 > 0) {
anInt4--;
if (anInt4 == 0) {
exit();
return;
}
}
int i2 = j;
int j2 = k;
j = 300;
k = 1;
long l1 = System.currentTimeMillis();
if (aLongArray7[i] == 0L) {
j = i2;
k = j2;
} else if (l1 > aLongArray7[i]) {
j = (int) (2560 * delayTime / (l1 - aLongArray7[i]));
}
if (j < 25) {
j = 25;
}
if (j > 256) {
j = 256;
k = (int) (delayTime - (l1 - aLongArray7[i]) / 10L);
}
if (k > delayTime) {
k = delayTime;
}
aLongArray7[i] = l1;
i = (i + 1) % 10;
if (k > 1) {
for (int k2 = 0; k2 < 10; k2++) {
if (aLongArray7[k2] != 0L) {
aLongArray7[k2] += k;
}
}
}
if (k < minDelay) {
k = minDelay;
}
try {
Thread.sleep(k);
} catch (InterruptedException _ex) {
j1++;
}
for (; i1 < 256; i1 += j) {
clickMode3 = clickMode1;
saveClickX = clickX;
saveClickY = clickY;
aLong29 = clickTime;
clickMode1 = 0;
processGameLoop();
readIndex = writeIndex;
}
i1 &= 0xff;
if (delayTime > 0) {
fps = 1000 * j / (delayTime * 256);
}
processDrawing();
if (shouldDebug) {
System.out.println("ntime:" + l1);
for (int l2 = 0; l2 < 10; l2++) {
int i3 = (i - l2 - 1 + 20) % 10;
System.out.println("otim" + i3 + ":" + aLongArray7[i3]);
}
System.out.println("fps:" + fps + " ratio:" + j + " count:" + i1);
System.out.println("del:" + k + " deltime:" + delayTime + " mindel:" + minDelay);
System.out.println("intex:" + j1 + " opos:" + i);
shouldDebug = false;
j1 = 0;
}
}
if (anInt4 == -1) {
exit();
}
}
private void exit() {
anInt4 = -2;
cleanUpForQuit();
if (gameFrame != null) {
try {
Thread.sleep(1000L);
} catch (Exception _ex) {
}
try {
System.exit(0);
} catch (Throwable _ex) {
}
}
}
final void method4(int i) {
delayTime = 1000 / i;
}
@Override
public final void start() {
if (anInt4 >= 0) {
anInt4 = 0;
}
}
@Override
public final void stop() {
if (anInt4 >= 0) {
anInt4 = 4000 / delayTime;
}
}
@Override
public final void destroy() {
anInt4 = -1;
try {
Thread.sleep(5000L);
} catch (Exception _ex) {
}
if (anInt4 == -1) {
exit();
}
}
@Override
public final void update(Graphics g) {
if (graphics == null) {
graphics = g;
}
shouldClearScreen = true;
raiseWelcomeScreen();
}
@Override
public final void paint(Graphics g) {
if (graphics == null) {
graphics = g;
}
shouldClearScreen = true;
raiseWelcomeScreen();
}
public boolean mouseWheelDown;
@Override
public final void mousePressed(MouseEvent mouseevent) {
int i = mouseevent.getX();
int j = mouseevent.getY();
if (gameFrame != null) {
i -= 4;
j -= 22;
}
idleTime = 0;
clickX = i;
clickY = j;
clickTime = System.currentTimeMillis();
if (mouseevent.getButton() == MouseEvent.BUTTON2) {
mouseWheelDown = true;
mouseWheelX = mouseevent.getX();
mouseWheelY = mouseevent.getY();
return;
}
if (mouseevent.getButton() == MouseEvent.BUTTON3) {
clickMode1 = 2;
clickMode2 = 2;
} else {
clickMode1 = 1;
clickMode2 = 1;
}
}
@Override
public final void mouseReleased(MouseEvent mouseevent) {
idleTime = 0;
clickMode2 = 0;
mouseWheelDown = false;
}
@Override
public final void mouseClicked(MouseEvent mouseevent) {
}
@Override
public final void mouseEntered(MouseEvent mouseevent) {
}
@Override
public final void mouseExited(MouseEvent mouseevent) {
idleTime = 0;
mouseX = -1;
mouseY = -1;
}
public final void mouseDragged(MouseEvent e) {
int x = e.getX();
int y = e.getY();
if(gameFrame != null) {
Insets insets = gameFrame.getInsets();
x -= insets.left;//4
y -= insets.top;//22
}
if (mouseWheelDown) {
y = mouseWheelX - e.getX();
int k = mouseWheelY - e.getY();
mouseWheelDragged(y, -k);
mouseWheelX = e.getX();
mouseWheelY = e.getY();
return;
}
idleTime = 0;
mouseX = x;
mouseY = y;
}
void mouseWheelDragged(int param1, int param2) {
}
@Override
public void mouseMoved(MouseEvent mouseevent) {
int i = mouseevent.getX();
int j = mouseevent.getY();
if (gameFrame != null) {
i -= 4;
j -= 22;
}
idleTime = 0;
mouseX = i;
mouseY = j;
}
@Override
public void mouseWheelMoved(MouseWheelEvent e) {}
@Override
public void keyPressed(KeyEvent keyevent) {
idleTime = 0;
int i = keyevent.getKeyCode();
int j = keyevent.getKeyChar();
switch (keyevent.getKeyCode())
{
case KeyEvent.VK_SHIFT:
shiftDown = true;
break;
case KeyEvent.VK_CONTROL:
ctrlDown = true;
break;
}
if (j < 30) {
j = 0;
}
if (i == 37) {
j = 1;
}
if (i == 39) {
j = 2;
}
if (i == 38) {
j = 3;
}
if (i == 40) {
j = 4;
}
if (i == 17) {
j = 5;
}
if (i == 8) {
j = 8;
}
if (i == 127) {
j = 8;
}
if (i == 9) {
j = 9;
}
if (i == 10) {
j = 10;
}
if (i >= 112 && i <= 123) {
j = 1008 + i - 112;
}
if (i == 36) {
j = 1000;
}
if (i == 35) {
j = 1001;
}
if (i == 33) {
j = 1002;
}
if (i == 34) {
j = 1003;
}
if (j > 0 && j < 128) {
keyArray[j] = 1;
}
if (j > 4) {
charQueue[writeIndex] = j;
writeIndex = writeIndex + 1 & 0x7f;
}
}
@Override
public final void keyReleased(KeyEvent keyevent) {
idleTime = 0;
int i = keyevent.getKeyCode();
char c = keyevent.getKeyChar();
switch (keyevent.getKeyCode())
{
case KeyEvent.VK_SHIFT:
shiftDown = false;
break;
case KeyEvent.VK_CONTROL:
ctrlDown = false;
break;
}
if (c < '\036') {
c = '\0';
}
if (i == 37) {
c = '\001';
}
if (i == 39) {
c = '\002';
}
if (i == 38) {
c = '\003';
}
if (i == 40) {
c = '\004';
}
if (i == 17) {
c = '\005';
}
if (i == 8) {
c = '\b';
}
if (i == 127) {
c = '\b';
}
if (i == 9) {
c = '\t';
}
if (i == 10) {
c = '\n';
}
if (c > 0 && c < '\200') {
keyArray[c] = 0;
}
}
@Override
public final void keyTyped(KeyEvent keyevent) {
}
final int readChar(int dummy) {
while (dummy >= 0) {
for (int j = 1; j > 0; j++) {
;
}
}
int k = -1;
if (writeIndex != readIndex) {
k = charQueue[readIndex];
readIndex = readIndex + 1 & 0x7f;
}
return k;
}
@Override
public final void focusGained(FocusEvent focusevent) {
awtFocus = true;
shouldClearScreen = true;
raiseWelcomeScreen();
}
@Override
public final void focusLost(FocusEvent focusevent) {
awtFocus = false;
for (int i = 0; i < 128; i++) {
keyArray[i] = 0;
}
}
@Override
public final void windowActivated(WindowEvent windowevent) {
}
@Override
public final void windowClosed(WindowEvent windowevent) {
}
@Override
public final void windowClosing(WindowEvent windowevent) {
destroy();
}
@Override
public final void windowDeactivated(WindowEvent windowevent) {
}
@Override
public final void windowDeiconified(WindowEvent windowevent) {
}
@Override
public final void windowIconified(WindowEvent windowevent) {
}
@Override
public final void windowOpened(WindowEvent windowevent) {
}
void startUp() {
}
void processGameLoop() {
}
void cleanUpForQuit() {
}
void processDrawing() {
}
void raiseWelcomeScreen() {
}
Component getGameComponent() {
if (gameFrame != null) {
return gameFrame;
} else {
return this;
}
}
public void startRunnable(Runnable runnable, int priority) {
Thread thread = new Thread(runnable);
thread.start();
thread.setPriority(priority);
}
void drawLoadingText(int i, String s) {
while (graphics == null) {
graphics = getGameComponent().getGraphics();
try {
getGameComponent().repaint();
} catch (Exception _ex) {
}
try {
Thread.sleep(1000L);
} catch (Exception _ex) {
}
}
Font font = new Font("Helvetica", 1, 13);
FontMetrics fontmetrics = getGameComponent().getFontMetrics(font);
Font font1 = new Font("Helvetica", 0, 13);
getGameComponent().getFontMetrics(font1);
if (shouldClearScreen) {
graphics.setColor(Color.black);
graphics.fillRect(0, 0, myWidth, myHeight);
shouldClearScreen = false;
}
Color color = new Color(140, 17, 17);
int j = myHeight / 2 - 18;
graphics.setColor(color);
graphics.drawRect(myWidth / 2 - 152, j, 304, 34);
graphics.fillRect(myWidth / 2 - 150, j + 2, i * 3, 30);
graphics.setColor(Color.black);
graphics.fillRect(myWidth / 2 - 150 + i * 3, j + 2, 300 - i * 3, 30);
graphics.setFont(font);
graphics.setColor(Color.white);
graphics.drawString(s, (myWidth - fontmetrics.stringWidth(s)) / 2, j + 22);
}
RSApplet() {
delayTime = 20;
minDelay = 1;
aLongArray7 = new long[10];
shouldDebug = false;
shouldClearScreen = true;
awtFocus = true;
keyArray = new int[128];
charQueue = new int[128];
}
private int anInt4;
private int delayTime;
int minDelay;
private final long[] aLongArray7;
int fps;
boolean shouldDebug;
int myWidth;
int myHeight;
Graphics graphics;
RSImageProducer fullGameScreen;
RSFrame gameFrame;
private boolean shouldClearScreen;
boolean awtFocus;
int idleTime;
int clickMode2;
public int mouseX;
public int mouseY;
private int clickMode1;
private int clickX;
private int clickY;
private long clickTime;
int clickMode3;
int saveClickX;
int saveClickY;
long aLong29;
final int[] keyArray;
private final int[] charQueue;
private int readIndex;
private int writeIndex;
public static int anInt34;
}