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2006Scape/2006Redone Server/data/logs/pickupitem/michael6.txt
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mikeysasse c827d46ca0 Projectile clipping, PassDoor fix (#176)
* Numbered packet sizes.
Corrected sound packet length to 6 from 5.
Corrected sound packet in server.
Teleport sound now plays correctly.
Corrected modern teleport animation playthrough.
Removed redundant teleport delay.

* Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot.

* After running around an object to attack the player will no longer wait a number of ticks to start attacking again.
Fixed an issue where walkTo being called from CycleEvents would not execute correctly.
Player will no longer face a killed npc after it respawns.
Added projectile clipping.
Added a new algorithm for player->player/npc following that accounts for projectile clipping.
2019-11-11 15:20:02 -05:00

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[2019/10/28] 13:46 michael6 picked up bronze arrow itemX: 3224, itemY: 3223
[2019/10/28] 13:48 michael6 picked up bronze arrow itemX: 3220, itemY: 3223
[2019/10/28] 13:48 michael6 picked up bronze arrow itemX: 3222, itemY: 3222
[2019/10/28] 13:48 michael6 picked up bronze arrow itemX: 3220, itemY: 3225
[2019/10/28] 13:48 michael6 picked up bronze arrow itemX: 3220, itemY: 3226