Files
2006Scape/.idea/checkstyle-idea.xml
T
mikeysasse c827d46ca0 Projectile clipping, PassDoor fix (#176)
* Numbered packet sizes.
Corrected sound packet length to 6 from 5.
Corrected sound packet in server.
Teleport sound now plays correctly.
Corrected modern teleport animation playthrough.
Removed redundant teleport delay.

* Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot.

* After running around an object to attack the player will no longer wait a number of ticks to start attacking again.
Fixed an issue where walkTo being called from CycleEvents would not execute correctly.
Player will no longer face a killed npc after it respawns.
Added projectile clipping.
Added a new algorithm for player->player/npc following that accounts for projectile clipping.
2019-11-11 15:20:02 -05:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CheckStyle-IDEA">
<option name="configuration">
<map>
<entry key="checkstyle-version" value="8.25" />
<entry key="copy-libs" value="true" />
<entry key="location-0" value="BUNDLED:(bundled):Sun Checks" />
<entry key="location-1" value="BUNDLED:(bundled):Google Checks" />
<entry key="scan-before-checkin" value="false" />
<entry key="scanscope" value="JavaOnly" />
<entry key="suppress-errors" value="false" />
</map>
</option>
</component>
</project>