Files
2006Scape/2006Redone Server/src/redone/game/bots/BotHandler.java
T
2019-11-23 13:48:46 +13:00

177 lines
5.7 KiB
Java

package redone.game.bots;
import redone.Constants;
import redone.game.players.Client;
import redone.game.players.PlayerHandler;
import redone.game.shops.ShopHandler;
import java.security.SecureRandom;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class BotHandler
{
static final List<Bot> botList = new ArrayList<>(BotConstants.MAX_BOTS);
static final Random random = new SecureRandom();
static final int currency = 995;
public static Bot connectBot(String username, int x, int y, int z) {
Bot bot;
if (PlayerHandler.playerCount >= Constants.MAX_PLAYERS) {
System.out.println("Bot could not be connected, server is full.");
return null;
}
bot = new Bot(username, x, y, z);
botList.add(bot);
return bot;
}
public static void playerShop(Client player){
Client playerShop = getPlayerShop(player);
if (playerShop == null) {
String shopName = getShopName(player);
Bot bot = connectBot(shopName, player.getX(), player.getY(), player.getH());
playerShop = bot.getBotClient();
ShopHandler.createPlayerShop(playerShop);
}
Client client = playerShop;
client.getPlayerAssistant().movePlayer(player.getX(), player.getY(), player.getH());
int i = 0;
// Remove all items except money
for (int item_id : client.playerItems) {
if (item_id > 0 && item_id != currency + 1){
client.playerItems[i] = 0;
client.playerItemsN[i] = 0;
}
i++;
}
// Set bot to same level as player
i = 0;
for (int level : player.playerLevel) {
client.playerLevel[i] = level;
client.getPlayerAssistant().refreshSkill(i);
i++;
}
// Take the appearance of the player
i = 0;
for (int id : player.playerAppearance) {
client.playerAppearance[i] = id;
i++;
}
// Dress the bot the same as the player
i = 0;
for (int item_id : player.playerEquipment) {
client.playerEquipment[i] = item_id;
client.playerEquipmentN[i] = 1;
i++;
}
}
private static String getShopName(Client player){
return "" + player.playerName;
}
private static Client getPlayerShop(Client player){
String shopName = getShopName(player);
for(Bot bot : botList) {
if(bot != null && bot.getBotClient() != null) {
Client botClient = bot.getBotClient();
if(botClient.playerName.equalsIgnoreCase(shopName)) {
return botClient;
}
}
}
return null;
}
private static Client getPlayerShop(int shop_id){
for(Bot bot : botList) {
if(bot != null && bot.getBotClient() != null) {
Client botClient = bot.getBotClient();
if(botClient.myShopId == shop_id) {
return botClient;
}
}
}
return null;
}
public static void closeShop(Client player) {
Client shop = getPlayerShop(player);
if (shop == null) return;
shop.disconnected = true;
shop.logout(true);
for (int index = 0; index < botList.size(); index++){
if (botList.get(index).getBotClient().properName.equalsIgnoreCase(player.properName)) {
botList.remove(index);
return;
}
index++;
}
}
public static void addCoins(int shop_id, int amount){
Client shop = getPlayerShop(shop_id);
if (shop == null) return;
shop.getItemAssistant().addItem(currency, amount);
}
public static void takeCoins(Client player){
if (!player.getItemAssistant().playerHasItem(currency) || player.getItemAssistant().freeSlots() <= 0) {
player.getActionSender().sendMessage("You don't have enough space in your inventory.");
return;
}
Client shop = getPlayerShop(player);
if (shop == null) return;
if (!shop.getItemAssistant().playerHasItem(currency)) {
player.getActionSender().sendMessage("There are no coins to collect.");
return;
}
int totalCoins = shop.getItemAssistant().getItemAmount(currency);
player.getItemAssistant().addItem(currency, totalCoins);
shop.getItemAssistant().deleteItem(currency, totalCoins);
}
public static void addTobank(int shop_id, int item_id, int amount){
Client shop = getPlayerShop(shop_id);
if (shop == null) return;
shop.getItemAssistant().addItemToBank(item_id, amount);
}
public static void removeFrombank(int shop_id, int item_id, int amount){
Client shop = getPlayerShop(shop_id);
if (shop == null) return;
shop.getItemAssistant().removeitemFromBank(item_id, amount);
}
public static int getItemPrice(int shop_id, int item_id){
item_id++;
Client shop = getPlayerShop(shop_id);
if (shop == null) return 0;
for (int slot = 0; slot < ShopHandler.MaxShopItems; slot++) {
if (shop.bankItems[slot] == item_id) {
return Math.max(1, shop.bankItemsV[slot]);
}
}
return 0;
}
public static void setPrice(int shop_id, int item_id, int amount){
item_id++;
Client shop = getPlayerShop(shop_id);
if (shop == null) return;
for (int slot = 0; slot < ShopHandler.MaxShopItems; slot++) {
if (shop.bankItems[slot] == item_id) {
shop.bankItemsV[slot] = amount;
}
}
}
}