mirror of
https://github.com/2006-Scape/2006Scape.git
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c5c1c2fc35
- Did some work with the kalphite queen
275 lines
7.8 KiB
Java
275 lines
7.8 KiB
Java
package com.rebotted.world;
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import java.util.ArrayList;
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import java.util.List;
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import com.rebotted.GameEngine;
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import com.rebotted.game.content.skills.core.Mining;
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import com.rebotted.game.content.skills.core.Woodcutting;
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import com.rebotted.game.objects.Objects;
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import com.rebotted.game.players.Client;
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import com.rebotted.game.players.Player;
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import com.rebotted.game.players.PlayerHandler;
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import com.rebotted.util.Misc;
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import com.rebotted.world.clip.Region;
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/**
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* @author Sanity
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*/
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public class ObjectHandler {
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public List<Objects> globalObjects = new ArrayList<Objects>();
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public static List<Objects> mapObjects = new ArrayList<Objects>();
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public static List<Objects> removedObjects = new ArrayList<Objects>();
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public ObjectHandler() {
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}
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public Objects getObjectByPosition(int x, int y) {
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for (Objects o : globalObjects) {
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for(int j = 0; j < globalObjects.size(); j++) {
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globalObjects.get(j);
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globalObjects.get(j);
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if(o.objectX == x && o.objectY == y) {
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return globalObjects.get(j);
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}
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}
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}
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return null;
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}
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public void createAnObject(int id, int x, int y, int face) {
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Objects OBJECT = new Objects(id, x, y, 0, face, 10, 0);
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if (id == -1) {
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removeObject(OBJECT);
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} else {
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addObject(OBJECT);
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}
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//Server.canLoadObjects = true;
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GameEngine.objectHandler.placeObject(OBJECT);
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}
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public void createAnObject(Player c, int id, int x, int y) {
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Objects OBJECT = new Objects(id, x, y, c.heightLevel, 0, 10, 0);
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if (id == -1) {
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removeObject(OBJECT);
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} else {
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addObject(OBJECT);
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}
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GameEngine.objectHandler.placeObject(OBJECT);
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}
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public void createAnObject(Player player, int id, int x, int y, int face) {
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Objects OBJECT = new Objects(id, x, y, 0, face, 10, 0);
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if (id == -1) {
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removeObject(OBJECT);
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} else {
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addObject(OBJECT);
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}
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GameEngine.objectHandler.placeObject(OBJECT);
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}
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public void createAnObject(int id, int x, int y) {
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Objects OBJECT = new Objects(id, x, y, 0, 0, 10, 0);
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if (id == -1) {
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removeObject(OBJECT);
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} else {
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addObject(OBJECT);
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}
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GameEngine.objectHandler.placeObject(OBJECT);
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}
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/**
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* Adds object to list
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**/
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public void addObject(Objects object) {
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globalObjects.add(object);
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}
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/**
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* Removes object from list
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**/
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public void removeObject(Objects object) {
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globalObjects.remove(object);
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}
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/**
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* Does object exist
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**/
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public Objects objectExists(int objectX, int objectY, int objectHeight) {
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for (Objects o : globalObjects) {
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if (o.getObjectX() == objectX && o.getObjectY() == objectY
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&& o.getObjectHeight() == objectHeight) {
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return o;
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}
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}
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return null;
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}
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/**
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* Update objects when entering a new region or logging in
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**/
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public void updateObjects(Player c) {
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for (Objects o : globalObjects) {
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if (c != null) {
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if (c.heightLevel == 0 && o.objectTicks == 0 && c.distanceToPoint(o.getObjectX(), o.getObjectY()) <= 60) {
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if (Woodcutting.playerTrees(c, o.getObjectId()) || Mining.rockExists(o.getObjectId())) {
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c.getPacketSender().object(o.getObjectId(), o.getObjectX(), o.getObjectY(), 0, o.getObjectFace(), o.getObjectType());
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}
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}
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if (c.heightLevel == o.getObjectHeight() && !Woodcutting.playerTrees(c, o.getObjectId()) && !Mining.rockExists(o.getObjectId()) && o.objectTicks == 0 && c.distanceToPoint(o.getObjectX(), o.getObjectY()) <= 60) {
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c.getPacketSender().object(o.getObjectId(), o.getObjectX(), o.getObjectY(), c.heightLevel, o.getObjectFace(), o.getObjectType());
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}
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}
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}
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}
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/**
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* Creates the object for anyone who is within 60 squares of the object
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**/
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public void placeObject(Objects o) {
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Region.addClipping(o.getObjectX(), o.getObjectY(), o.getObjectHeight(), 0);
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for (Player p : PlayerHandler.players) {
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if (p != null) {
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Client person = (Client) p;
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if (person.heightLevel == o.getObjectHeight()
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&& o.objectTicks == 0) {
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if (person.distanceToPoint(o.getObjectX(),
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o.getObjectY()) <= 60) {
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removeAllObjects(o);
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globalObjects.add(o);
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person.getPacketSender().object(
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o.getObjectId(), o.getObjectX(),
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o.getObjectY(), o.getObjectFace(),
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o.getObjectType());
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//Region.addObject(o.getObjectId(), o.getObjectX(), o.getObjectY(), o.getObjectHeight(), o.getObjectType(), o.getObjectFace(), true);
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}
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}
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}
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}
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}
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public void removeAllObjects(Objects o) {
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//Using Iterator for concurrency
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globalObjects.removeIf(s -> s.getObjectX() == o.getObjectX() &&
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s.getObjectY() == o.getObjectY() &&
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s.getObjectHeight() == o.getObjectHeight());
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}
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public void process() {
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for (int j = 0; j < globalObjects.size(); j++) {
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if (globalObjects.get(j) != null) {
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Objects o = globalObjects.get(j);
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if (o.objectTicks > 0) {
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o.objectTicks--;
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}
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if (o.objectTicks == 1) {
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Objects deleteObject = objectExists(o.getObjectX(),
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o.getObjectY(), o.getObjectHeight());
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removeObject(deleteObject);
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o.objectTicks = 0;
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placeObject(o);
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removeObject(o);
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if (isObelisk(o.objectId)) {
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int index = getObeliskIndex(o.objectId);
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if (activated[index]) {
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activated[index] = false;
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teleportObelisk(index);
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}
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}
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}
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}
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}
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}
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public final int IN_USE_ID = 14825;
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public boolean isObelisk(int id) {
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for (int obeliskId : obeliskIds) {
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if (obeliskId == id) {
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return true;
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}
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}
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return false;
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}
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public int[] obeliskIds = { 14829, 14830, 111235, 14828, 14826, 14831 };
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public int[][] obeliskCoords = { { 3154, 3618 }, { 3225, 3665 },
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{ 3033, 3730 }, { 3104, 3792 }, { 2978, 3864 }, { 3305, 3914 } };
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public boolean[] activated = { false, false, false, false, false, false };
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public void startObelisk(int obeliskId) {
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int index = getObeliskIndex(obeliskId);
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if (index >= 0) {
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if (!activated[index]) {
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activated[index] = true;
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Objects obby1 = new Objects(14825, obeliskCoords[index][0],
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obeliskCoords[index][1], 0, -1, 10, 0);
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Objects obby2 = new Objects(14825, obeliskCoords[index][0] + 4,
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obeliskCoords[index][1], 0, -1, 10, 0);
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Objects obby3 = new Objects(14825, obeliskCoords[index][0],
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obeliskCoords[index][1] + 4, 0, -1, 10, 0);
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Objects obby4 = new Objects(14825, obeliskCoords[index][0] + 4,
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obeliskCoords[index][1] + 4, 0, -1, 10, 0);
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addObject(obby1);
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addObject(obby2);
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addObject(obby3);
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addObject(obby4);
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GameEngine.objectHandler.placeObject(obby1);
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GameEngine.objectHandler.placeObject(obby2);
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GameEngine.objectHandler.placeObject(obby3);
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GameEngine.objectHandler.placeObject(obby4);
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Objects obby5 = new Objects(obeliskIds[index],
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obeliskCoords[index][0], obeliskCoords[index][1], 0,
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-1, 10, 10);
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Objects obby6 = new Objects(obeliskIds[index],
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obeliskCoords[index][0] + 4, obeliskCoords[index][1],
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0, -1, 10, 10);
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Objects obby7 = new Objects(obeliskIds[index],
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obeliskCoords[index][0], obeliskCoords[index][1] + 4,
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0, -1, 10, 10);
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Objects obby8 = new Objects(obeliskIds[index],
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obeliskCoords[index][0] + 4,
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obeliskCoords[index][1] + 4, 0, -1, 10, 10);
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addObject(obby5);
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addObject(obby6);
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addObject(obby7);
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addObject(obby8);
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}
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}
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}
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public int getObeliskIndex(int id) {
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for (int j = 0; j < obeliskIds.length; j++) {
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if (obeliskIds[j] == id) {
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return j;
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}
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}
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return -1;
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}
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public void teleportObelisk(int port) {
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int random = Misc.random(5);
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while (random == port) {
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random = Misc.random(5);
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}
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for (Player player : PlayerHandler.players) {
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if (player != null) {
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Client c = (Client) player;
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if (Misc.goodDistance(c.getX(), c.getY(),
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obeliskCoords[port][0] + 2, obeliskCoords[port][1] + 2,
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1)) {
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c.getPlayerAssistant().startTeleport(
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obeliskCoords[random][0] + 2,
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obeliskCoords[random][1] + 2, 0, "null");
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}
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}
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}
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}
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}
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