Files
2006Scape/2006Redone Server/src/com/rebotted/game/content/combat/magic/MagicData.java
T
Mr Extremez d876a923b9 Cleanup part 1 (#213)
* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
2019-11-25 12:08:56 -05:00

389 lines
9.4 KiB
Java

package com.rebotted.game.content.combat.magic;
import com.rebotted.game.players.Player;
public class MagicData {
public static final int[][] MAGIC_SPELLS = {
// example {magicId, level req, animation, startGFX, projectile Id,
// endGFX, maxhit, exp gained, rune 1, rune 1 amount, rune 2, rune 2
// amount, rune 3, rune 3 amount, rune 4, rune 4 amount}
// Modern Spells
{ 1152, 1, 711, 90, 91, 92, 2, 5, 556, 1, 558, 1, 0, 0, 0, 0, 993 }, // wind
// strike
{ 1154, 5, 711, 93, 94, 95, 4, 7, 555, 1, 556, 1, 558, 1, 0, 0, 211 }, // water
// strike
{ 1156, 9, 711, 96, 97, 98, 6, 9, 557, 2, 556, 1, 558, 1, 0, 0, 0 },// earth
// strike
{ 1158, 13, 711, 99, 100, 101, 8, 11, 554, 3, 556, 2, 558, 1, 0, 0,
0 }, // fire
// strike
{ 1160, 17, 711, 117, 118, 119, 9, 13, 556, 2, 562, 1, 0, 0, 0, 0,
0 }, // wind
// bolt
{ 1163, 23, 711, 120, 121, 122, 10, 16, 556, 2, 555, 2, 562, 1, 0,
0, 0 }, // water
// bolt
{ 1166, 29, 711, 123, 124, 125, 11, 20, 556, 2, 557, 3, 562, 1, 0,
0, 0 }, // earth
// bolt
{ 1169, 35, 711, 126, 127, 128, 12, 22, 556, 3, 554, 4, 562, 1, 0,
0, 0 }, // fire
// bolt
{ 1172, 41, 711, 132, 133, 134, 13, 25, 556, 3, 560, 1, 0, 0, 0, 0,
0 }, // wind
// blast
{ 1175, 47, 711, 135, 136, 137, 14, 28, 556, 3, 555, 3, 560, 1, 0,
0, 0 }, // water
// blast
{ 1177, 53, 711, 138, 139, 140, 15, 31, 556, 3, 557, 4, 560, 1, 0,
0, 0 }, // earth
// blast
{ 1181, 59, 711, 129, 130, 131, 16, 35, 556, 4, 554, 5, 560, 1, 0,
0, 0 }, // fire
// blast
{ 1183, 62, 727, 158, 159, 160, 17, 36, 556, 5, 565, 1, 0, 0, 0, 0,
0 }, // wind
// wave
{ 1185, 65, 727, 161, 162, 163, 18, 37, 556, 5, 555, 7, 565, 1, 0,
0, 0 }, // water
// wave
{ 1188, 70, 727, 164, 165, 166, 19, 40, 556, 5, 557, 7, 565, 1, 0,
0, 0 }, // earth
// wave
{ 1189, 75, 727, 155, 156, 157, 20, 42, 556, 5, 554, 7, 565, 1, 0,
0, 0 }, // fire
// wave
{ 1153, 3, 716, 102, 103, 104, 0, 13, 555, 3, 557, 2, 559, 1, 0, 0,
0 }, // confuse
{ 1157, 11, 716, 105, 106, 107, 0, 20, 555, 3, 557, 2, 559, 1, 0,
0, 0 }, // weaken
{ 1161, 19, 716, 108, 109, 110, 0, 29, 555, 2, 557, 3, 559, 1, 0,
0, 0 }, // curse
{ 1542, 66, 729, 167, 168, 169, 0, 76, 557, 5, 555, 5, 566, 1, 0,
0, 0 }, // vulnerability
{ 1543, 73, 729, 170, 171, 172, 0, 83, 557, 8, 555, 8, 566, 1, 0,
0, 0 }, // enfeeble
{ 1562, 80, 729, 173, 174, 107, 0, 90, 557, 12, 555, 12, 556, 1, 0,
0, 0 }, // stun
{ 1572, 20, 710, 177, 178, 181, 0, 30, 557, 3, 555, 3, 561, 2, 0,
0, 0 }, // bind
{ 1582, 50, 710, 177, 178, 180, 2, 60, 557, 4, 555, 4, 561, 3, 0,
0, 0 }, // snare
{ 1592, 79, 710, 177, 178, 179, 4, 90, 557, 5, 555, 5, 561, 4, 0,
0, 0 }, // entangle
{ 1171, 39, 724, 145, 146, 147, 15, 25, 556, 2, 557, 2, 562, 1, 0, 0, 0 }, // crumble
{ 1539, 50, 708, 87, 88, 89, 25, 42, 554, 5, 560, 1, 0, 0, 0, 0, 0 }, // iban
// blast
{ 12037, 50, 1576, 327, 328, 329, 19, 30, 560, 1, 558, 4, 0, 0, 0,
0, 0 }, // magic
// dart
{ 1190, 60, 811, 0, 0, 76, 20, 60, 554, 2, 565, 2, 556, 4, 0, 0, 0 }, // sara
// strike
{ 1191, 60, 811, 0, 0, 77, 20, 60, 554, 1, 565, 2, 556, 4, 0, 0, 0 }, // cause
// of
// guthix
{ 1192, 60, 811, 0, 0, 78, 20, 60, 554, 4, 565, 2, 556, 1, 0, 0, 0 }, // flames
// of
// zammy
{ 12445, 85, 1819, 0, 344, 345, 0, 65, 563, 1, 562, 1, 560, 1, 0,
0, 0 }, // teleblock
// Ancient Spells
{ 12939, 50, 1978, 0, 384, 385, 13, 30, 560, 2, 562, 2, 554, 1,
556, 1, 0 }, // smoke
// rush
{ 12987, 52, 1978, 0, 378, 379, 14, 31, 560, 2, 562, 2, 566, 1,
556, 1, 0 }, // shadow
// rush
{ 12901, 56, 1978, 0, 0, 373, 15, 33, 560, 2, 562, 2, 565, 1, 0, 0,
0 }, // blood
// rush
{ 12861, 58, 1978, 0, 360, 361, 16, 34, 560, 2, 562, 2, 555, 2, 0,
0, 0 }, // ice
// rush
{ 12963, 62, 1979, 0, 0, 389, 19, 36, 560, 2, 562, 4, 556, 2, 554,
2, 0 }, // smoke
// burst
{ 13011, 64, 1979, 0, 0, 382, 20, 37, 560, 2, 562, 4, 556, 2, 566,
2, 0 }, // shadow
// burst
{ 12919, 68, 1979, 0, 0, 376, 21, 39, 560, 2, 562, 4, 565, 2, 0, 0,
0 }, // blood
// burst
{ 12881, 70, 1979, 0, 0, 363, 22, 40, 560, 2, 562, 4, 555, 4, 0, 0,
0 }, // ice
// burst
{ 12951, 74, 1978, 0, 386, 387, 23, 42, 560, 2, 554, 2, 565, 2,
556, 2, 0 }, // smoke
// blitz
{ 12999, 76, 1978, 0, 380, 381, 24, 43, 560, 2, 565, 2, 556, 2,
566, 2, 0 }, // shadow
// blitz
{ 12911, 80, 1978, 0, 374, 375, 25, 45, 560, 2, 565, 4, 0, 0, 0, 0,
0 }, // blood
// blitz
{ 12871, 82, 1978, 366, 0, 367, 26, 46, 560, 2, 565, 2, 555, 3, 0,
0, 0 }, // ice
// blitz
{ 12975, 86, 1979, 0, 0, 391, 27, 48, 560, 4, 565, 2, 556, 4, 554,
4, 0 }, // smoke
// barrage
{ 13023, 88, 1979, 0, 0, 383, 28, 49, 560, 4, 565, 2, 556, 4, 566,
3, 0 }, // shadow
// barrage
{ 12929, 92, 1979, 0, 0, 377, 29, 51, 560, 4, 565, 4, 566, 1, 0, 0,
0 }, // blood
// barrage
{ 12891, 94, 1979, 0, 0, 369, 30, 52, 560, 4, 565, 2, 555, 6, 0, 0,
0 }, // ice
// barrage
{ -1, 80, 811, 301, 0, 0, 0, 0, 554, 3, 565, 3, 556, 3, 0, 0, 0 }, // charge
{ -1, 21, 712, 112, 0, 0, 0, 10, 554, 3, 561, 1, 0, 0, 0, 0, 0 }, // low
// alch
{ -1, 55, 713, 113, 0, 0, 0, 20, 554, 5, 561, 1, 0, 0, 0, 0, 0 }, // high
// alch
{ -1, 33, 728, 142, 143, 144, 0, 35, 556, 1, 563, 1, 0, 0, 0, 0, 0 } // telegrab
};
public static String getSpellName(int id) {
switch (id) {
case 0:
return "Air Strike";
case 1:
return "Water Strike";
case 2:
return "Earth Strike";
case 3:
return "Fire Strike";
case 4:
return "Air Bolt";
case 5:
return "Water Bolt";
case 6:
return "Earth Bolt";
case 7:
return "Fire Bolt";
case 8:
return "Air Blast";
case 9:
return "Water Blast";
case 10:
return "Earth Blast";
case 11:
return "Fire Blast";
case 12:
return "Air Wave";
case 13:
return "Water Wave";
case 14:
return "Earth Wave";
case 15:
return "Fire Wave";
case 32:
return "Shadow Rush";
case 33:
return "Smoke Rush";
case 34:
return "Blood Rush";
case 35:
return "Ice Rush";
case 36:
return "Shadow Burst";
case 37:
return "Smoke Burst";
case 38:
return "Blood Burst";
case 39:
return "Ice Burst";
case 40:
return "Shadow Blitz";
case 41:
return "Smoke Blitz";
case 42:
return "Blood Blitz";
case 43:
return "Ice Blitz";
case 44:
return "Shadow Barrage";
case 45:
return "Smoke Barrage";
case 46:
return "Blood Barrage";
case 47:
return "Ice Barrage";
default:
return "Select Spell";
}
}
public static boolean multis(Player c) {
switch (MAGIC_SPELLS[c.oldSpellId][0]) {
case 12891:
case 12881:
case 13011:
case 13023:
case 12919: // blood spells
case 12929:
case 12963:
case 12975:
return true;
}
return false;
}
public static int getFreezeTime(Player c) {
switch (MAGIC_SPELLS[c.oldSpellId][0]) {
case 1572:
case 12861: // ice rush
return 10;
case 1582:
case 12881: // ice burst
return 17;
case 1592:
case 12871: // ice blitz
return 25;
case 12891: // ice barrage
return 33;
default:
return 0;
}
}
public static int getStartHeight(Player c) {
switch (MAGIC_SPELLS[c.spellId][0]) {
case 1562: // stun
return 25;
case 12939:// smoke rush
return 35;
case 12987: // shadow rush
return 38;
case 12861: // ice rush
return 15;
case 12951: // smoke blitz
return 38;
case 12999: // shadow blitz
return 25;
case 12911: // blood blitz
return 25;
default:
return 43;
}
}
public static int getEndHeight(Player c) {
switch (MAGIC_SPELLS[c.spellId][0]) {
case 1562: // stun
return 10;
case 12939: // smoke rush
return 20;
case 12987: // shadow rush
return 28;
case 12861: // ice rush
return 10;
case 12951: // smoke blitz
return 28;
case 12999: // shadow blitz
return 15;
case 12911: // blood blitz
return 10;
default:
return 31;
}
}
public static int getStartDelay(Player c) {
switch (MAGIC_SPELLS[c.spellId][0]) {
case 1539:
return 60;
default:
return 53;
}
}
public static boolean godSpells(Player c) {
switch (MAGIC_SPELLS[c.spellId][0]) {
case 1190:
return true;
case 1191:
return true;
case 1192:
return true;
default:
return false;
}
}
public static int getEndGfxHeight(Player c) {
switch (MAGIC_SPELLS[c.oldSpellId][0]) {
case 12987:
case 12901:
case 12861:
case 12445:
case 1192:
case 13011:
case 12919:
case 12881:
case 12999:
case 12911:
case 12871:
case 13023:
case 12929:
case 12891:
return 0;
default:
return 100;
}
}
public static int getStartGfxHeight(Player c) {
switch (MAGIC_SPELLS[c.spellId][0]) {
case 12871:
case 12891:
return 0;
default:
return 100;
}
}
public static boolean fullVoidMage(Player c) {
return c.playerEquipment[c.playerHat] == 11663
&& c.playerEquipment[c.playerLegs] == 8840
&& c.playerEquipment[c.playerChest] == 8839
&& c.playerEquipment[c.playerHands] == 8842;
}
}