Files
2006Scape/2006Redone Server/src/com/rebotted/game/content/randomevents/RandomEventHandler.java
T
Mr Extremez d876a923b9 Cleanup part 1 (#213)
* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
2019-11-25 12:08:56 -05:00

81 lines
2.0 KiB
Java

package com.rebotted.game.content.randomevents;
import com.rebotted.game.players.Client;
import com.rebotted.game.players.Player;
import com.rebotted.util.Misc;
/**
* Eventhandler class
* @author Andrew (Mr Extremez)
*/
public class RandomEventHandler {
public static int CALL_RANDOM = 350 + Misc.random(100);
public static void resetEvent(Player c) {
c.randomActions = 0;
}
private static int[][] FAIL_COORDS = { { 3333, 3333 }, { 3196, 3193 },
{ 3084, 3549 }, { 2974, 3346 }, { 2781, 3506 }, { 2810, 3508 }, };
public static void failEvent(Player client) {
int loc = Misc.random(FAIL_COORDS.length - 1);
client.teleportToX = FAIL_COORDS[loc][0];
client.teleportToY = FAIL_COORDS[loc][1];
client.heightLevel = 0;
client.getPacketSender().sendMessage("You wake up in a strange location...");
resetEvent(client);
client.getPacketSender().closeAllWindows();
}
public static void callRandom(Player c) { // add all random events here
if (c.inFightCaves() || c.playerEquipment[c.playerWeapon] == 4024 || c.tutorialProgress < 36) {
return;
}
int randomEvent = Misc.random(3);
switch (randomEvent) {
case 0:
SandwhichLady.openSandwhichLady(c);
resetEvent(c);
break;
case 1:
if (c.chickenSpawned == false) {
EvilChicken.spawnChicken(c);
resetEvent(c);
}
break;
case 2:
FreakyForester.teleportToLocation(c);
resetEvent(c);
break;
case 3:
Swarm.spawnSwarm(c);
resetEvent(c);
break;
default:
System.out.println("Error no random event called for " + c.playerName + ".");
break;
}
}
public static void addRandom(Player c) {
if (c.randomEventsEnabled)
{
if (c.randomActions >= CALL_RANDOM) {
callRandom(c);
if (c.playerIsBusy() && !c.hasSandwhichLady) {
c.getPacketSender().closeAllWindows();
}
} else {
int nextRandom = CALL_RANDOM - c.randomActions;
if (c.playerRights == 3) {
c.getPacketSender().sendMessage("Next random will be in " + nextRandom + " more random actions.");
}
c.randomActions += 1;
}
}
}
}