mirror of
https://github.com/2006-Scape/2006Scape.git
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d876a923b9
* Clean up part 1 - Removed lots of dead code - Removed unncessary files not in use - Cleaned up small bits of code - Removed a few warnings - Server.java ---> GameEngine.java - Constants.java ---> GameConstants.java * Cape Dye Rewrote cape dying * Packaging - redone ----> com.rebotted * PacketSender/clean up - ActionSender ---> PacketSender - Moved many more packets to packetsender - Cleaned up more dead code * Merge Client/Player - Merged Client.java with Player.java (both were doing same thing so redundant to have both) - Removed some more dead code - Tidy a few small things up * Quests/more clean up - Removed more dead code - Made quests static in order to clean them up a bit * More cleanup - Removed some more of the dead quest code - Correcting naming of some of the shop variables
189 lines
6.1 KiB
Java
189 lines
6.1 KiB
Java
package com.rebotted.game.content.skills.agility;
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import com.rebotted.event.CycleEvent;
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import com.rebotted.event.CycleEventContainer;
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import com.rebotted.event.CycleEventHandler;
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import com.rebotted.game.players.Player;
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public class WerewolfAgility {
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private final Player c;
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public WerewolfAgility(Player player) {
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this.c = player;
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}
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public static final int WEREWOLF_STEPPING_STONE_OBJECT = 5138,
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WEREWOLF_HURDLE_OBJECT1 = 5133, WEREWOLF_HURDLE_OBJECT2 = 5134,
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WEREWOLF_HURDLE_OBJECT3 = 5135, WEREWOLF_PIPES_OBJECT = 5152,
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WEREWOLF_SKULL_OBJECT = 5136, WEREWOLF_SLING_OBJECT = 5141; // werewolf
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// course
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// objects
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public boolean werewolfCourse(int objectId) {
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switch (objectId) {
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case WEREWOLF_STEPPING_STONE_OBJECT:
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if (c.getAgility().checkLevel(objectId)) {
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return false;
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}
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if (c.getAgility().hotSpot(3538, 9873)) {
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c.getAgility().walk(0, 2,
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c.getAgility().getAnimation(objectId), -1);
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c.getPlayerAssistant().addSkillXP(
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c.getAgility().getXp(objectId), c.playerAgility);
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c.getAgility().resetAgilityProgress();
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c.getAgility().agilityProgress[0] = true;
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} else if (c.getAgility().hotSpot(3538, 9875)) {
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c.getAgility().walk(0, 2,
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c.getAgility().getAnimation(objectId), -1);
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c.getPlayerAssistant().addSkillXP(
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c.getAgility().getXp(objectId), c.playerAgility);
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c.getAgility().resetAgilityProgress();
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c.getAgility().agilityProgress[0] = true;
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} else if (c.getAgility().hotSpot(3538, 9876)) {
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c.getAgility().walk(1, 2,
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c.getAgility().getAnimation(objectId), -1);
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c.getPlayerAssistant().addSkillXP(
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c.getAgility().getXp(objectId), c.playerAgility);
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c.getAgility().resetAgilityProgress();
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c.getAgility().agilityProgress[0] = true;
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} else if (c.getAgility().hotSpot(3538, 9877)) {
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c.getAgility().walk(2, 0,
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c.getAgility().getAnimation(objectId), -1);
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c.getPlayerAssistant().addSkillXP(
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c.getAgility().getXp(objectId), c.playerAgility);
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c.getAgility().resetAgilityProgress();
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c.getAgility().agilityProgress[0] = true;
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} else if (c.getAgility().hotSpot(3540, 9877)) {
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c.getAgility().walk(0, 2,
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c.getAgility().getAnimation(objectId), -1);
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c.getPlayerAssistant().addSkillXP(
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c.getAgility().getXp(objectId), c.playerAgility);
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c.getAgility().resetAgilityProgress();
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c.getAgility().agilityProgress[0] = true;
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} else if (c.getAgility().hotSpot(3540, 9879)) {
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c.getAgility().walk(0, 2,
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c.getAgility().getAnimation(objectId), -1);
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c.getPlayerAssistant().addSkillXP(
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c.getAgility().getXp(objectId), c.playerAgility);
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c.getAgility().resetAgilityProgress();
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c.getAgility().agilityProgress[0] = true;
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}
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return true;
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case WEREWOLF_HURDLE_OBJECT1:
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case WEREWOLF_HURDLE_OBJECT2:
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case WEREWOLF_HURDLE_OBJECT3:
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if (c.getAgility().checkLevel(objectId)) {
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return false;
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}
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if (c.getY() == 9892 || c.getY() == 9895 || c.getY() == 9898) {
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c.getAgility().walk(0, 2,
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c.getAgility().getAnimation(objectId), -1);
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c.getPlayerAssistant().addSkillXP(
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c.getAgility().getXp(objectId), c.playerAgility);
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if (c.getAgility().agilityProgress[0] == true) {
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c.getAgility().agilityProgress[1] = true;
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}
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CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
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@Override
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public void execute(CycleEventContainer container) {
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if (c.disconnected) {
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container.stop();
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return;
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}
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c.getPlayerAssistant().movePlayer(c.getX(), c.getY() + 1, 0);
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c.getPacketSender().sendMessage("You managed to jump over the hurdle.");
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container.stop();
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}
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@Override
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public void stop() {
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}
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}, 1);
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}
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return true;
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case WEREWOLF_PIPES_OBJECT:
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if (c.getAgility().checkLevel(objectId)) {
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return false;
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}
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if (c.getAgility().hotSpot(3538, 9904)) {
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c.getAgility().walk(0, 6,
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c.getAgility().getAnimation(objectId), 748);
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c.getPlayerAssistant().addSkillXP(
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c.getAgility().getXp(objectId), c.playerAgility);
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if (c.getAgility().agilityProgress[1] == true) {
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c.getAgility().agilityProgress[2] = true;
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}
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} else if (c.getAgility().hotSpot(3541, 9904)) {
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c.getAgility().walk(0, 6,
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c.getAgility().getAnimation(objectId), 748);
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c.getPlayerAssistant().addSkillXP(
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c.getAgility().getXp(objectId), c.playerAgility);
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if (c.getAgility().agilityProgress[1] == true) {
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c.getAgility().agilityProgress[2] = true;
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}
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} else if (c.getAgility().hotSpot(3544, 9904)) {
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c.getAgility().walk(0, 6,
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c.getAgility().getAnimation(objectId), 748);
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c.getPlayerAssistant().addSkillXP(
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c.getAgility().getXp(objectId), c.playerAgility);
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if (c.getAgility().agilityProgress[1] == true) {
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c.getAgility().agilityProgress[2] = true;
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}
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}
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return true;
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case WEREWOLF_SKULL_OBJECT:
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if (c.getAgility().checkLevel(objectId)) {
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return false;
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}
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if (c.getX() == 3533) {
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c.getAgility().walk(-3, 0,
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c.getAgility().getAnimation(objectId), -1);
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c.getPlayerAssistant().addSkillXP(
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c.getAgility().getXp(objectId), c.playerAgility);
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if (c.getAgility().agilityProgress[2] == true) {
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c.getAgility().agilityProgress[3] = true;
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}
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}
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return true;
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case 5139:
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if (c.getAgility().hotSpot(3528, 9910)) {
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c.getAgility().walk(
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0,
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-39,
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c.getAgility().getAnimation(
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WerewolfAgility.WEREWOLF_SLING_OBJECT), 743);
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c.getPlayerAssistant().addSkillXP(
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c.getAgility().getXp(objectId), c.playerAgility);
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if (c.getAgility().agilityProgress[3] == true) {
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c.getAgility().agilityProgress[4] = true;
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}
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c.getAgility().agilityProgress[5] = true;
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c.getAgility().lapBonus = 2350 / 30;
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c.getAgility().lapFinished();
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}
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return true;
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case WEREWOLF_SLING_OBJECT:
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if (c.getAgility().checkLevel(objectId)) {
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return false;
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}
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if (c.getX() == 3530) {
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c.getPlayerAction().setAction(true);
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c.getPlayerAction().canWalk(false);
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c.getPlayerAssistant().movePlayer(3528, 9910, 0);
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c.isRunning2 = true;
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// c.getAgility().zipLine = 0;
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// c.getAgility().moveHeight = 0;
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}
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return true;
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}
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return false;
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}
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}
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