Files
2006Scape/2006Scape Server/src/main/java/com/rs2/game/objects/ObjectDefaults.java
T
MatthewBishop eab153ee3f Def cleanup (#585)
* Object definition cleanup

* Update ShopAssistant.java

* stackables

* notables

* unused files

* more junk

* almost done

* working

* moving old methods to deprecated

* update

* fixed pickpocket typos

* Update Pickpocket.java

* Remove redundant method. Fix stall stealing

* Documentation for deprecated methods

* WIP commit partial removal. Has test and dump classes

* Final cleanup

* Move definitions from data folder to cfg

* Temporarily moving definition loaders to GameEngine

This is until loading can be done asynchronously.

* Correct indentation.
2023-02-05 22:30:29 +00:00

145 lines
4.5 KiB
Java

package com.rs2.game.objects;
import org.apollo.cache.def.ObjectDefinition;
import com.rs2.game.players.Player;
/**
* ObjectDefaults
* @author Andrew (Mr Extremez)
*/
public class ObjectDefaults {
private static int
SOUTH = 0,
NORTH = 1,
EAST = 2,
WEST = 3;
public static int getObjectType(Player player, int objectType) {
String objectName = ObjectDefinition.lookup(objectType).getName();
if (objectName.contains("Wardrobe") || objectName.contains("chest") || objectName.contains("Cupboard") || objectName.contains("Coffin")) {
return 10;
} else if (objectName.contains("Curtain")) {
if ((player.getX() >= 3298 && player.getX() <= 3300) && (player.getY() >= 3186 && player.getY() <= 3188)) {
return 9;
}
}
return 0;
}
/**
* object x
* object y
* object face
* object height
*/
private static final int[][] GET_FACE = {
{3209, 3217, 2, 1}, {3382, 3270, 1, 0}, {3381, 3269, 2, 0},
{3309, 3120, 3, 0}, {3112, 3355, 2, 0}, {3112, 3356, 2, 0},
{3104, 3360, 2, 0}, {3104, 3356, 2, 0}, {3096, 3356, 2, 0},
{3096, 3361, 2, 0}, {3114, 3362, 3, 1}, {3118, 3362, 3, 1},
{3113, 3368, 1, 1}, {3104, 3368, 1, 1}, {3118, 3359, 2, 1},
{3112, 3360, 2, 2}, {3112, 3358, 2, 2}, {3049, 3383, 2, 0},
{3042, 3375, 2, 0}, {3042, 3376, 2, 0}, {3046, 3367, 1, 0},
{3047, 3367, 1, 0}, {3045, 3361, 3, 1}, {3216, 3487, 3, 1},
{3224, 3493, 2, 1}, {3224, 3495, 2, 1}, {3201, 3483, 1, 0},
{3201, 3484, 1, 0}, {3203, 3481, 1, 0}, {3192, 3273, 3, 0},
{3185, 3274, 2, 0}, {3096, 3266, 1, 0}, {3096, 3267, 1, 0},
{3087, 3261, 1, 0}, {3084, 3256, 3, 0}, {3024, 3259, 3, 0},
{3023, 3259, 3, 0}, {3027, 3262, 1, 1}, {3026, 3259, 3, 1},
{3013, 3249, 1, 0}, {3013, 3234, 3, 1}, {3014, 3234, 3, 1},
{3016, 3205, 3, 1}, {3009, 3206, 1, 1}, {3009, 3207, 1, 1},
{3016, 3207, 3, 0}, {2657, 3322, 2, 1}, {3090, 3479, 2, 0},
{3090, 3476, 2, 0}, {3096, 3469, 3, 0}, {2970, 3214, 2, 1},
{2765, 3505, 1, 1}, {2748, 3495, 2, 2}, {3303, 3172, 2, 0},
{3300, 3177, 1, 0}, {3282, 3169, 1, 0}, {3282, 3168, 1, 0},
{3299, 3169, 2, 1}, {3300, 3169, 2, 1}, {3301, 3169, 2, 1},
{3319, 3137, 3, 0}, {3324, 3137, 3, 0}, {3099, 3373, 1, 0},
{2620, 3291, 3, 1}, {2578, 3295, 1, 1}, {2575, 3292, 3, 0},
{2578, 3295, 2, 1}, {2579, 3295, 2, 1}, {3023, 3259, 3, 1},
{3012, 3452, 3, 0}, {3021, 3449, 3, 0}, {3016, 3256, 2, 0},
{3016, 3261, 2, 0}, {2649, 3361, 3, 0}, {3090, 9899, 2, 0},
{3089, 9899, 2, 0}
};
public static int getObjectFace(Player player, int objectType) {
//default face
int face = SOUTH;
for (final int[] element : GET_FACE) {
if (player.objectX == element[0] && player.objectY == element[1] && player.getH() == element[3]) {
return face = element[2];
} else {
switch (objectType) {
case 6910:
if (player.objectX == 3263) {
return face = WEST;
}
case 1529:
case 1528:
if (getObjectType(player, objectType) == 9 || player.objectX == 3315 || player.objectX == 3172 || player.objectX == 3259) {
return face = WEST;
} else if (player.objectX == 3313 || player.objectX == 3317) {
return face = EAST;
} else if (player.objectX == 3287 || player.objectX == 3292) {
return face = NORTH;
}
case 388:
case 389:
if (player.objectX == 3112 || player.objectX == 3104 || player.objectX == 3096) {
return face = EAST;
}
case 14879:
return face = NORTH;
case 1568:
return face = (player.objectX == 3405) ? EAST : SOUTH;
case 375:
case 376:
case 377:
if (player.objectX == 3096) {
return face = NORTH;
} else if (player.objectX == 3263) {
return face = WEST;
} else if (player.objectX == 2892) {
return face = WEST;
}
case 399:
case 398:
return face = (player.objectX == 3096 && player.objectY == 3469) ? WEST : (player.objectX == 3096) ? SOUTH : EAST;
case 3193:
return face = (player.objectX == 3381) ? EAST : NORTH;
case 378:
if (player.objectX == 3096) {
return face = NORTH;
} else if (player.objectX == 3263) {
return face = WEST;
} else if (player.objectX == 2892) {
return face = WEST;
}
case 3194:
switch (player.objectX) {
case 3381:
return face = EAST;
case 3309:
return face = WEST;
default:
return face = NORTH;
}
case 348:
case 349:
if (player.objectX == 2971) {
return face = NORTH;
}
case 350:
case 351:
if (player.objectY == 3382) {
return face = WEST;
}
}
}
}
return face;
}
}