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https://github.com/2006-Scape/2006Scape.git
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eab153ee3f
* Object definition cleanup * Update ShopAssistant.java * stackables * notables * unused files * more junk * almost done * working * moving old methods to deprecated * update * fixed pickpocket typos * Update Pickpocket.java * Remove redundant method. Fix stall stealing * Documentation for deprecated methods * WIP commit partial removal. Has test and dump classes * Final cleanup * Move definitions from data folder to cfg * Temporarily moving definition loaders to GameEngine This is until loading can be done asynchronously. * Correct indentation.
145 lines
4.5 KiB
Java
145 lines
4.5 KiB
Java
package com.rs2.game.objects;
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import org.apollo.cache.def.ObjectDefinition;
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import com.rs2.game.players.Player;
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/**
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* ObjectDefaults
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* @author Andrew (Mr Extremez)
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*/
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public class ObjectDefaults {
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private static int
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SOUTH = 0,
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NORTH = 1,
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EAST = 2,
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WEST = 3;
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public static int getObjectType(Player player, int objectType) {
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String objectName = ObjectDefinition.lookup(objectType).getName();
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if (objectName.contains("Wardrobe") || objectName.contains("chest") || objectName.contains("Cupboard") || objectName.contains("Coffin")) {
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return 10;
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} else if (objectName.contains("Curtain")) {
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if ((player.getX() >= 3298 && player.getX() <= 3300) && (player.getY() >= 3186 && player.getY() <= 3188)) {
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return 9;
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}
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}
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return 0;
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}
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/**
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* object x
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* object y
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* object face
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* object height
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*/
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private static final int[][] GET_FACE = {
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{3209, 3217, 2, 1}, {3382, 3270, 1, 0}, {3381, 3269, 2, 0},
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{3309, 3120, 3, 0}, {3112, 3355, 2, 0}, {3112, 3356, 2, 0},
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{3104, 3360, 2, 0}, {3104, 3356, 2, 0}, {3096, 3356, 2, 0},
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{3096, 3361, 2, 0}, {3114, 3362, 3, 1}, {3118, 3362, 3, 1},
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{3113, 3368, 1, 1}, {3104, 3368, 1, 1}, {3118, 3359, 2, 1},
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{3112, 3360, 2, 2}, {3112, 3358, 2, 2}, {3049, 3383, 2, 0},
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{3042, 3375, 2, 0}, {3042, 3376, 2, 0}, {3046, 3367, 1, 0},
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{3047, 3367, 1, 0}, {3045, 3361, 3, 1}, {3216, 3487, 3, 1},
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{3224, 3493, 2, 1}, {3224, 3495, 2, 1}, {3201, 3483, 1, 0},
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{3201, 3484, 1, 0}, {3203, 3481, 1, 0}, {3192, 3273, 3, 0},
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{3185, 3274, 2, 0}, {3096, 3266, 1, 0}, {3096, 3267, 1, 0},
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{3087, 3261, 1, 0}, {3084, 3256, 3, 0}, {3024, 3259, 3, 0},
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{3023, 3259, 3, 0}, {3027, 3262, 1, 1}, {3026, 3259, 3, 1},
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{3013, 3249, 1, 0}, {3013, 3234, 3, 1}, {3014, 3234, 3, 1},
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{3016, 3205, 3, 1}, {3009, 3206, 1, 1}, {3009, 3207, 1, 1},
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{3016, 3207, 3, 0}, {2657, 3322, 2, 1}, {3090, 3479, 2, 0},
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{3090, 3476, 2, 0}, {3096, 3469, 3, 0}, {2970, 3214, 2, 1},
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{2765, 3505, 1, 1}, {2748, 3495, 2, 2}, {3303, 3172, 2, 0},
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{3300, 3177, 1, 0}, {3282, 3169, 1, 0}, {3282, 3168, 1, 0},
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{3299, 3169, 2, 1}, {3300, 3169, 2, 1}, {3301, 3169, 2, 1},
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{3319, 3137, 3, 0}, {3324, 3137, 3, 0}, {3099, 3373, 1, 0},
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{2620, 3291, 3, 1}, {2578, 3295, 1, 1}, {2575, 3292, 3, 0},
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{2578, 3295, 2, 1}, {2579, 3295, 2, 1}, {3023, 3259, 3, 1},
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{3012, 3452, 3, 0}, {3021, 3449, 3, 0}, {3016, 3256, 2, 0},
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{3016, 3261, 2, 0}, {2649, 3361, 3, 0}, {3090, 9899, 2, 0},
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{3089, 9899, 2, 0}
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};
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public static int getObjectFace(Player player, int objectType) {
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//default face
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int face = SOUTH;
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for (final int[] element : GET_FACE) {
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if (player.objectX == element[0] && player.objectY == element[1] && player.getH() == element[3]) {
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return face = element[2];
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} else {
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switch (objectType) {
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case 6910:
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if (player.objectX == 3263) {
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return face = WEST;
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}
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case 1529:
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case 1528:
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if (getObjectType(player, objectType) == 9 || player.objectX == 3315 || player.objectX == 3172 || player.objectX == 3259) {
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return face = WEST;
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} else if (player.objectX == 3313 || player.objectX == 3317) {
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return face = EAST;
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} else if (player.objectX == 3287 || player.objectX == 3292) {
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return face = NORTH;
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}
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case 388:
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case 389:
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if (player.objectX == 3112 || player.objectX == 3104 || player.objectX == 3096) {
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return face = EAST;
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}
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case 14879:
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return face = NORTH;
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case 1568:
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return face = (player.objectX == 3405) ? EAST : SOUTH;
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case 375:
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case 376:
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case 377:
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if (player.objectX == 3096) {
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return face = NORTH;
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} else if (player.objectX == 3263) {
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return face = WEST;
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} else if (player.objectX == 2892) {
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return face = WEST;
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}
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case 399:
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case 398:
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return face = (player.objectX == 3096 && player.objectY == 3469) ? WEST : (player.objectX == 3096) ? SOUTH : EAST;
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case 3193:
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return face = (player.objectX == 3381) ? EAST : NORTH;
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case 378:
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if (player.objectX == 3096) {
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return face = NORTH;
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} else if (player.objectX == 3263) {
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return face = WEST;
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} else if (player.objectX == 2892) {
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return face = WEST;
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}
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case 3194:
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switch (player.objectX) {
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case 3381:
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return face = EAST;
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case 3309:
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return face = WEST;
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default:
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return face = NORTH;
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}
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case 348:
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case 349:
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if (player.objectX == 2971) {
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return face = NORTH;
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}
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case 350:
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case 351:
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if (player.objectY == 3382) {
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return face = WEST;
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}
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}
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}
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}
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return face;
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}
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} |