Split objects debug up into all & each of the 5 types

This commit is contained in:
Shadowrs
2018-09-07 13:21:46 +01:00
parent f9725b58c8
commit 515b36ed56
7 changed files with 339 additions and 2 deletions
+20 -2
View File
@@ -32,7 +32,13 @@ public class BotMenu implements ActionListener {
JMenuItem messages = newItem("Messages");
JMenuItem mouse = newItem("Mouse");
JMenuItem npcs = newItem("Npcs");
JMenuItem objects = newItem("Objects");
JMenu objects = new JMenu("Objects");
JMenuItem enableAllObject = newItem("Enable All Objects");
JMenuItem groundDecorations = newItem("Ground Decorations");
JMenuItem interactiveObjects = newItem("Interactive Objects");
JMenuItem wallObjects = newItem("Wall Objects");
JMenuItem wallDecorations = newItem("Wall Decorations");
JMenuItem groundItems = newItem("Ground Items");
JMenuItem players = newItem("Players");
JMenuItem skills = newItem("Skills");
@@ -47,7 +53,12 @@ public class BotMenu implements ActionListener {
debugger.addDebugger("Messages", new DMessages());
debugger.addDebugger("Mouse", new DMouse());
debugger.addDebugger("Npcs", new DNpcs());
debugger.addDebugger("Objects", new DSceneObjects());
debugger.addDebugger("Enable All Objects", new DSceneObjects());
debugger.addDebugger("Ground Decorations", new DSceneObjectsGroundDec());
debugger.addDebugger("Interactive Objects", new DSceneObjectsInteractiveObj());
debugger.addDebugger("Wall Objects", new DSceneObjectsWallObj());
debugger.addDebugger("Wall Decorations", new DSceneObjectsWallDec());
debugger.addDebugger("Ground Items", new DSceneObjectsGroundItems());
debugger.addDebugger("Players", new DPlayers());
debugger.addDebugger("Skills", new DSkills());
@@ -64,6 +75,13 @@ public class BotMenu implements ActionListener {
debug.add(mouse);
debug.add(npcs);
debug.add(objects);
objects.add(enableAllObject);
objects.addSeparator();
objects.add(groundDecorations);
objects.add(groundItems);
objects.add(wallDecorations);
objects.add(wallObjects);
objects.add(interactiveObjects);
debug.add(players);
debug.add(skills);