[CLASS UPDATE] Added Interface and Curses enum.

Added Book Interface.
Added Curses Class.
This commit is contained in:
Fryslan
2015-10-20 23:26:24 +02:00
parent c16f385d90
commit 5c20f4efe0
@@ -6,8 +6,18 @@ import org.parabot.environment.scripts.framework.SleepCondition;
/**
* @author JKetelaar, Fryslan
* TODO Set the actual level requirements
* TODO Set curses setting and action ids.
*/
public enum Prayer {
public class Prayer {
public interface Book{
public int getSetting();
public int getAction();
public int getLevel();
public String getName();
}
public enum Normal implements Book{
THICK_SKIN(83, 5609, 1),
BURST_OF_STRENGTH(84, 5610, 1),
CLARITY_OF_THOUGHT(85, 5611, 1),
@@ -43,7 +53,7 @@ public enum Prayer {
private int action;
private int level;
Prayer(int setting, int action, int level) {
Normal(int setting, int action, int level) {
this.setting = setting;
this.action = action;
this.level = level;
@@ -78,7 +88,7 @@ public enum Prayer {
/**
* Returns the name of the prayer action
*
* <p/>
* TODO Get the actual string from the variable
*
* @return String containing the name of the prayer action
@@ -87,33 +97,104 @@ public enum Prayer {
return name().charAt(0) + name().substring(1).toLowerCase().replace("_", " ");
}
public int getSettingID() {
}
public enum Curses implements Book{
PROTECT_ITEM_CURSE(0, 0, 50),
SAP_WARRIOR(0, 0, 50),
SAP_RANGER(0, 0, 52),
SAP_MAGE(0, 0, 54),
SAP_SPIRIT(0, 0, 56),
BERSERKER(0, 0, 59),
DEFLECT_SUMMONING(0, 0, 62),
DEFLECT_MAGIC(0, 0, 65),
DEFLECT_MISSILE(0, 0, 68),
DEFLECT_MELEE(0, 0, 71),
LEECH_ATTACK(0, 0, 74),
LEECH_RANGE(0, 0, 76),
LEECH_MAGIC(0, 0, 78),
LEECH_DEFENCE(0, 0, 80),
LEECH_STRENGTH(0, 0, 82),
LEECH_ENERGY(0, 0, 84),
LEECH_SPECIAL_ATTACK(0, 0, 86),
WRATH(0, 0, 89),
SOUL_SPLIT(0, 0, 92),
TURMOIL(0, 0, 95);
private int setting;
private int action;
private int level;
Curses(int setting, int action, int level) {
this.setting = setting;
this.action = action;
this.level = level;
}
/**
* Returns the required level for the requested prayer action
*
* @return Int standing for the required level
*/
public int getLevel() {
return level;
}
/**
* Returns the setting ID that can be used for detecting if it's enabled or not
*
* @return Int that stands for the setting ID
*/
public int getSetting() {
return setting;
}
public boolean isEnabled(){
return Game.getSetting(setting) == 1;
/**
* The action ID that can be used to perform a direct action within the client
*
* @return Int standing for the action ID
*/
public int getAction() {
return action;
}
public void enable() {
if (!isEnabled()) {
Menu.sendAction(169, -1, -1, action);
/**
* Returns the name of the prayer action
* <p/>
* TODO Get the actual string from the variable
*
* @return String containing the name of the prayer action
*/
public String getName() {
return name().charAt(0) + name().substring(1).toLowerCase().replace("_", " ");
}
}
public boolean isEnabled(Book book){
return Game.getSetting(book.getSetting()) == 1;
}
public void enable(final Book book) {
if (!isEnabled(book)) {
Menu.sendAction(169, -1, -1, book.getAction());
Time.sleep(new SleepCondition() {
@Override
public boolean isValid() {
return isEnabled();
return isEnabled(book);
}
}, 1500);
}
}
public void disable() {
if (isEnabled()) {
Menu.sendAction(169, -1, -1, action);
public void disable(final Book book) {
if (isEnabled(book)) {
Menu.sendAction(169, -1, -1, book.getAction());
Time.sleep(new SleepCondition() {
@Override
public boolean isValid() {
return !isEnabled();
return !isEnabled(book);
}
}, 1500);
}