Update DSceneObjects.java

Reverses the output. So it become easier to read. And I added nullchecks just incase.
This commit is contained in:
Mathias
2014-04-15 11:43:42 -07:00
parent eb1d3ce717
commit 99cfb31b7c
+9 -3
View File
@@ -10,7 +10,6 @@ public class DSceneObjects extends AbstractDebugger {
@Override
public void paint(Graphics g) {
}
@Override
@@ -21,8 +20,15 @@ public class DSceneObjects extends AbstractDebugger {
@Override
public void toggle() {
SceneObject[] objects = SceneObjects.getNearest();
for(SceneObject object : objects) {
System.out.println("ID: " + object.getId() + " UID: " + object.getHash() + " Location: " + object.getLocation() + " Distance: " + object.distanceTo());
if(objects == null || objects.length == 0)
return;
for (int i = objects.length - 1; i >= 0; i--) {
System.out.println(
" ID: " + objects[i].getId() +
" UID: " + objects[i].getHash() +
" Location: "+ objects[i].getLocation() +
" Distance: "+ objects[i].distanceTo());
}
}