Fixed name issue in Prayer

This commit is contained in:
JKetelaar
2015-06-26 13:07:18 +02:00
parent 3b74ade3a2
commit fdbc8433ea
+32 -34
View File
@@ -5,49 +5,47 @@ import org.parabot.environment.scripts.framework.SleepCondition;
/** /**
* @author JKetelaar, Fryslan * @author JKetelaar, Fryslan
* TODO Set the actual names and level requirements * TODO Set the actual level requirements
*/ */
public enum Prayer { public enum Prayer {
THICK_SKIN(83, 5609, "name", 1), THICK_SKIN(83, 5609, 1),
BURST_OF_STRENGTH(84, 5610, "name", 1), BURST_OF_STRENGTH(84, 5610, 1),
CLARITY_OF_THOUGHT(85, 5611, "name", 1), CLARITY_OF_THOUGHT(85, 5611, 1),
SHARP_EYE(700, 19812, "name", 1), SHARP_EYE(700, 19812, 1),
MYSTIC_WILL(701, 19814, "name", 1), MYSTIC_WILL(701, 19814, 1),
ROCK_SKIN(86, 5612, "name", 1), ROCK_SKIN(86, 5612, 1),
SUPERHUMAN_STRENGTH(87, 5613, "name", 1), SUPERHUMAN_STRENGTH(87, 5613, 1),
IMPROVED_REFLEXES(88, 5614, "name", 1), IMPROVED_REFLEXES(88, 5614, 1),
RAPID_RESTORE(89, 5615, "name", 1), RAPID_RESTORE(89, 5615, 1),
RAPID_HEAL(90, 5616, "name", 1), RAPID_HEAL(90, 5616, 1),
PROTECT_ITEM(91, 5617, "name", 1), PROTECT_ITEM(91, 5617, 1),
HAWK_EYE(702, 19816, "name", 1), HAWK_EYE(702, 19816, 1),
MYSTIC_LORE(703, 19818, "name", 1), MYSTIC_LORE(703, 19818, 1),
STEEL_SKIN(92, 5618, "name", 1), STEEL_SKIN(92, 5618, 1),
ULTIMATE_STRENGTH(93, 5619, "name", 1), ULTIMATE_STRENGTH(93, 5619, 1),
INCREDIBLE_REFLEXES(94, 5620, "name", 1), INCREDIBLE_REFLEXES(94, 5620, 1),
PROTECT_FROM_SUMMONING(708, 23105, "name", 1), PROTECT_FROM_SUMMONING(708, 23105, 1),
PROTECT_FROM_MAGIC(95, 5621, "name", 1), PROTECT_FROM_MAGIC(95, 5621, 1),
PROTECT_FROM_MISSILES(96, 5622, "name", 1), PROTECT_FROM_MISSILES(96, 5622, 1),
PROTECT_FROM_MELEE(97, 5623, "name", 1), PROTECT_FROM_MELEE(97, 5623, 1),
EAGLE_EYE(704, 19823, "name", 1), EAGLE_EYE(704, 19823, 1),
MYSTIC_MIGHT(705, 19823, "name", 1), MYSTIC_MIGHT(705, 19823, 1),
RETRIBUTION(98, 683, "name", 1), RETRIBUTION(98, 683, 1),
REDEMPTION(99, 684, "name", 1), REDEMPTION(99, 684, 1),
SMITE(100, 685, "name", 1), SMITE(100, 685, 1),
CHIVALRY(706, 19825, "name", 1), CHIVALRY(706, 19825, 1),
RAPID_RENEWAL(709, 23109, "name", 1), RAPID_RENEWAL(709, 23109, 1),
PIETY(707, 19827, "name", 1), PIETY(707, 19827, 1),
RIGOUR(710, 23113, "name", 1), RIGOUR(710, 23113, 1),
AUGURY(711, 23116, "name", 1); AUGURY(711, 23116, 1);
private int setting; private int setting;
private int action; private int action;
private String name;
private int level; private int level;
Prayer(int setting, int action, String name, int level) { Prayer(int setting, int action, int level) {
this.setting = setting; this.setting = setting;
this.action = action; this.action = action;
this.name = name;
this.level = level; this.level = level;
} }