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https://github.com/2006-Scape/Parabot-Randoms.git
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[NAMING] Fixed Naming in BobsRandom and Jail classes.
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@@ -20,7 +20,7 @@ import java.util.ArrayList;
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public class BobsIsland implements Random {
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public class BobsIsland implements Random {
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private static final Tile center = new Tile(2525,4777);
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private static final Tile center = new Tile(2525,4777);
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private static final int portal_id = 8987;
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private static final int portalId = 8987;
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public BobsIsland() {
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public BobsIsland() {
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}
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}
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@@ -32,7 +32,7 @@ public class BobsIsland implements Random {
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@Override
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@Override
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public void execute() {
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public void execute() {
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SceneObject[] portals = SceneObjects.getNearest(portal_id);
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SceneObject[] portals = SceneObjects.getNearest(portalId);
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for(final SceneObject portal : portals){
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for(final SceneObject portal : portals){
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if(portal != null){
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if(portal != null){
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@@ -17,7 +17,7 @@ import org.rev317.min.api.wrappers.SceneObject;
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public class Jail implements Random {
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public class Jail implements Random {
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private Npc jailer;
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private Npc jailer;
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private final int[] rocks = {2093, 2092};
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private final int[] rocks = {2093, 2092};
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private final int[] pick_axes = {1266, 1268, 1270, 1272, 1274, 1276, 14605, 14608};
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private final int[] pickAxes = {1266, 1268, 1270, 1272, 1274, 1276, 14605, 14608};
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@Override
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@Override
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public boolean activate() {
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public boolean activate() {
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@@ -39,7 +39,7 @@ public class Jail implements Random {
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SceneObject rock = getRock();
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SceneObject rock = getRock();
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//Check if we got an Pickaxe
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//Check if we got an Pickaxe
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if (Inventory.getCount(pick_axes) > 0) {
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if (Inventory.getCount(pickAxes) > 0) {
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//Check if we can min the ores
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//Check if we can min the ores
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if (!Inventory.isFull()) {
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if (!Inventory.isFull()) {
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