[NAMING] Fixed Naming in BobsRandom and Jail classes.

This commit is contained in:
Fryslan
2016-06-10 21:51:20 +02:00
parent 31e732ee42
commit 191645ca3a
2 changed files with 15 additions and 15 deletions
@@ -19,20 +19,20 @@ import java.util.ArrayList;
*/ */
public class BobsIsland implements Random { public class BobsIsland implements Random {
private static final Tile CENTER = new Tile(2525,4777); private static final Tile center = new Tile(2525,4777);
private static final int PORTAL_ID = 8987; private static final int portal_id = 8987;
public BobsIsland() { public BobsIsland() {
} }
@Override @Override
public boolean activate() { public boolean activate() {
return CENTER.distanceTo() < 25; return center.distanceTo() < 25;
} }
@Override @Override
public void execute() { public void execute() {
SceneObject[] portals = SceneObjects.getNearest(PORTAL_ID); SceneObject[] portals = SceneObjects.getNearest(portal_id);
for(final SceneObject portal : portals){ for(final SceneObject portal : portals){
if(portal != null){ if(portal != null){
@@ -45,7 +45,7 @@ public class BobsIsland implements Random {
}, 10000); }, 10000);
Time.sleep(1000); Time.sleep(1000);
if(CENTER.distanceTo() > 24){ if(center.distanceTo() > 24){
break; break;
} }
} }
@@ -16,14 +16,14 @@ import org.rev317.min.api.wrappers.SceneObject;
public class Jail implements Random { public class Jail implements Random {
private Npc jailer; private Npc jailer;
private final int[] ROCKS = {2093, 2092}; private final int[] rocks = {2093, 2092};
private final int[] PICK_AXES = {1266, 1268, 1270, 1272, 1274, 1276, 14605, 14608}; private final int[] pick_axes = {1266, 1268, 1270, 1272, 1274, 1276, 14605, 14608};
@Override @Override
public boolean activate() { public boolean activate() {
try { try {
if (jailer() != null) { if (getJailer() != null) {
this.jailer = jailer(); this.jailer = getJailer();
return true; return true;
} }
return false; return false;
@@ -36,10 +36,10 @@ public class Jail implements Random {
public void execute() { public void execute() {
try { try {
SceneObject rock = rock(); SceneObject rock = getRock();
//Check if we got an Pickaxe //Check if we got an Pickaxe
if (Inventory.getCount(PICK_AXES) > 0) { if (Inventory.getCount(pick_axes) > 0) {
//Check if we can min the ores //Check if we can min the ores
if (!Inventory.isFull()) { if (!Inventory.isFull()) {
@@ -84,17 +84,17 @@ public class Jail implements Random {
} }
} }
private Npc jailer(){ private Npc getJailer(){
for(Npc jailer : Npcs.getNearest(201)){ for(Npc jailer : Npcs.getNearest(201)){
if(jailer != null){ if(jailer != null && jailer.getDef() != null){
return jailer; return jailer;
} }
} }
return null; return null;
} }
private SceneObject rock(){ private SceneObject getRock(){
for(SceneObject rock : SceneObjects.getNearest(ROCKS)){ for(SceneObject rock : SceneObjects.getNearest(rocks)){
if(rock != null){ if(rock != null){
return rock; return rock;
} }