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[!] [FEATURE] Added new Random system, to have different type of Randoms
This is a breaking change for old randoms Related to issue #144
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@@ -27,7 +27,8 @@ public abstract class ServerExecuter {
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Context context = Context.getInstance(provider);
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context.load();
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PaintComponent.getInstance().startPainting(context);
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RandomParser.enable();
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Context.getInstance().getRandomHandler().init();
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} catch (Throwable t) {
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t.printStackTrace();
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}
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