mirror of
https://github.com/2006-Scape/Parabot.git
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84816acd27
Allows users to add randoms though scripts.
193 lines
5.7 KiB
Java
193 lines
5.7 KiB
Java
package org.parabot.environment.scripts;
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import org.parabot.core.Context;
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import org.parabot.core.Core;
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import org.parabot.core.ui.BotUI;
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import org.parabot.core.ui.Logger;
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import org.parabot.environment.api.utils.PBPreferences;
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import org.parabot.environment.api.utils.Time;
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import org.parabot.environment.randoms.Random;
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import org.parabot.environment.randoms.RandomType;
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import org.parabot.environment.scripts.framework.*;
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import org.parabot.environment.scripts.framework.Frameworks;
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import java.util.Collection;
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/**
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* Script template, scripts are 'add-ons' which executes various tasks in-game
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*
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* @author Everel
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*/
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public class Script implements Runnable {
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public static final int TYPE_STRATEGY = 0;
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public static final int TYPE_LOOP = 1;
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public static final int TYPE_OTHER = 2;
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public static final int STATE_RUNNING = 0;
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public static final int STATE_PAUSE = 1;
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public static final int STATE_STOPPED = 2;
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private Collection<Strategy> strategies;
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private PBPreferences preferences;
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private AbstractFramework frameWork;
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private int state;
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private int frameWorkType;
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private int scriptID;
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public boolean onExecute() {
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return true;
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}
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public void onFinish() {
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}
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public final void provide(final Collection<Strategy> strategies) {
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this.strategies = strategies;
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}
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public final int getFrameWorkType() {
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return frameWorkType;
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}
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public final void setFrameWork(int frameWorkType) {
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if (frameWorkType < 0 || frameWorkType > 2) {
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throw new RuntimeException("Invalid framework type");
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}
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this.frameWorkType = frameWorkType;
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}
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public final void setAbstractFrameWork(AbstractFramework f) {
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this.frameWork = f;
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}
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@Deprecated
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public final void addRandom(org.parabot.environment.scripts.randoms.Random random) {
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new IllegalArgumentException("This type of random is deprecated").printStackTrace();
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}
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public final void addRandom(Random random) {
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Context.getInstance().getRandomHandler().addRandom(random);
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}
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@Override
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public final void run() {
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Context context = Context.getInstance();
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Core.verbose("Initializing script...");
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context.getServerProvider().initScript(this);
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Core.verbose("Done.");
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if (!onExecute()) {
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Core.verbose("Script#onExecute returned false, unloading and stopping script...");
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context.getServerProvider().unloadScript(this);
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this.state = STATE_STOPPED;
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Core.verbose("Done.");
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return;
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}
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context.getRandomHandler().runAll(RandomType.ON_SCRIPT_START);
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Core.verbose("Detecting script framework...");
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context.setRunningScript(this);
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BotUI.getInstance().toggleRun();
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if (this instanceof LoopTask) {
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Core.verbose("Script framework detected: LoopTask");
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frameWorkType = TYPE_LOOP;
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frameWork = Frameworks.getLooper((LoopTask) this);
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} else if (strategies != null && !strategies.isEmpty()) {
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Core.verbose("Script framework detected: Strategies");
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frameWorkType = TYPE_STRATEGY;
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frameWork = Frameworks.getStrategyWorker(strategies);
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} else {
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Core.verbose("Unknown script framework: Other");
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frameWorkType = TYPE_OTHER;
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}
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Core.verbose("Running script...");
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Logger.addMessage("Script started.", true);
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try {
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while (this.state != STATE_STOPPED) {
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if (context.getRandomHandler().checkAndRun(RandomType.SCRIPT)) {
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continue;
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}
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if (this.state == STATE_PAUSE) {
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sleep(500);
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continue;
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}
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if (!frameWork.execute()) {
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break;
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}
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}
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} catch (Throwable t) {
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t.printStackTrace();
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}
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Core.verbose("Script stopped/finished, unloading and stopping...");
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onFinish();
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context.getRandomHandler().runAll(RandomType.ON_SCRIPT_FINISH);
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Logger.addMessage("Script stopped.", false);
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context.getServerProvider().unloadScript(this);
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this.state = STATE_STOPPED;
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context.setRunningScript(null);
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Core.verbose("Resetting key bindings...");
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Context.getInstance().getPbKeyListener().resetBindings();
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BotUI.getInstance().toggleRun();
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Core.verbose("Done.");
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}
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/**
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* Sleeps until the SleepCondition is valid.
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* <p>
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* <B>DEPRECATED!</b> use {@link Time#sleep(SleepCondition, int)}
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*
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* @param conn the condition.
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* @param timeout the time in miliseconds before it stops sleeping.
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*
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* @return whether it ran successfully without timing out.
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*/
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@Deprecated
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public final boolean sleep(SleepCondition conn, int timeout) {
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return Time.sleep(conn, timeout);
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}
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/**
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* Sleeps for an amount of milliseconds
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*
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* @param ms
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*/
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public final void sleep(int ms) {
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Time.sleep(ms);
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}
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public int getState() {
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return state;
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}
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/**
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* Sets the script's state
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*
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* @param state
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*/
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public final void setState(final int state) {
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if (state < 0 || state > 2) {
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throw new IllegalArgumentException("Illegal state");
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}
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this.state = state;
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}
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public PBPreferences getPreferences() {
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if (this.preferences == null) {
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this.preferences = new PBPreferences(scriptID);
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}
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return this.preferences;
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}
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public void setScriptID(int scriptID) {
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this.scriptID = scriptID;
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}
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}
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