mirror of
https://github.com/2006-Scape/Script-Factory.git
synced 2026-07-02 16:49:10 +00:00
Add animation id if
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@@ -55,7 +55,6 @@ public class Action {
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array[i] = Integer.parseInt(params.get(i));
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}
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return array;
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//return params.stream().mapToInt(Integer::parseInt).toArray();
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}
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public Action(String action, ArrayList<JTextArea> inputs) {
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@@ -1,6 +1,8 @@
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package scriptfactory.Actions.Logic;
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import org.parabot.core.reflect.RefClass;
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import org.parabot.environment.api.utils.Filter;
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import org.parabot.environment.api.utils.Time;
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import org.rev317.min.api.wrappers.GroundItem;
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import org.rev317.min.api.wrappers.Tile;
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import scriptfactory.Actions.Action;
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@@ -38,6 +40,22 @@ public class LogicHandler {
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return Players.getMyPlayer().isInCombat();
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case "Within x Tiles of Coords":
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return new Tile(a.getParam(1), a.getParam(2)).distanceTo() < a.getParam(0);
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case "Player Animation ID":
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for (int i = 0; i <= a.getParam(1); i+=5) //Allow multiple checks for when the animation is happening
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{
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Time.sleep(5);
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if (a.getParam(2) == 1){
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if (Players.getMyPlayer().getAnimation() != a.getParam(0)) //"Inverse"
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return true;
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}
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else
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{
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if (Players.getMyPlayer().getAnimation() == a.getParam(0))
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return true;
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}
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}
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return false;
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default:
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log("Error: Unimplemented conditional: " + a.getAction());
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}
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@@ -20,7 +20,7 @@ import static scriptfactory.VarsMethods.log;
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* Welcome to AIO AIO - ScriptFactory. Make your own scripts!
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*/
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@ScriptManifest(author = "Before", name = "Script Factory 1.8", category = Category.OTHER, version = 1.8, description = "Create your own scripts!", servers = "All")
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@ScriptManifest(author = "Before", name = "Script Factory 1.9", category = Category.OTHER, version = 1.9, description = "Create your own scripts!", servers = "All")
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public class Core extends Script implements Paintable {
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private ArrayList<Action> actions = new ArrayList<>();
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@@ -11,7 +11,7 @@ import java.util.ArrayList;
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*/
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public class ConditionGuiInfo extends NewStatementGUI {
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public ConditionGuiInfo(ArrayList<Action> actionList, Consumer<Integer> updateTextfield) {
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String[] actionTypes = new String[]{"Item is in Inventory", "Inventory slots used", "Item is on Ground", "Entity is around", "Hitpoints is below", "In Combat", "Within x Tiles of Coords"};
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String[] actionTypes = new String[]{"Item is in Inventory", "Inventory slots used", "Item is on Ground", "Entity is around", "Hitpoints is below", "In Combat", "Within x Tiles of Coords", "Detect Animation ID"};
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Descriptions[] setDescs = {
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new Descriptions("Item to detect (eg. 4296 = bones)", "Number of them to detect (blank = 1)"),
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new Descriptions("Inventory slots greater than or equal to (eg. \"28\" detects a full inventory)"),
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@@ -20,6 +20,7 @@ public class ConditionGuiInfo extends NewStatementGUI {
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new Descriptions("Below health # (eg. 10)"),
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new Descriptions(),
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new Descriptions("Tiles to be within (i.e. 6)", "x Coordinate", "y Coordinate"),
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new Descriptions("Animation ID to detect", "ms to look for animation (recommended 600+)", "\"1\" to look for any ID other than the one specified (use this with anim ID -1 to detect any animation)"),
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};
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initGui("Add new condition", actionList, updateTextfield, actionTypes, setDescs);
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