Fix bugs in the magic skill plugin.

This commit is contained in:
Major-
2014-03-09 09:42:06 +00:00
parent f9d982934c
commit 01a9631f32
7 changed files with 109 additions and 119 deletions
+18 -17
View File
@@ -83,29 +83,30 @@ class Element
return false
end
end
AIR_RUNES = [ 556, 4695, 4696, 4697 ]
WATER_RUNES = [ 555, 4695, 4698, 4694 ]
EARTH_RUNES = [ 557, 4696, 4697, 4698 ]
FIRE_RUNES = [ 554, 4697, 4694, 4699 ]
WATER_RUNES = [ 555, 4695, 4698, 4694 ]
EARTH_RUNES = [ 557, 4696, 4697, 4698 ]
FIRE_RUNES = [ 554, 4697, 4694, 4699 ]
AIR_STAFFS = [ 1381, 1397, 1405 ]
AIR_STAFFS = [ 1381, 1397, 1405 ]
WATER_STAFFS = [ 1383, 1395, 1403 ]
EARTH_STAFFS = [ 1385, 1399, 1407, 3053, 3054 ]
FIRE_STAFFS = [ 1387, 1393, 1401, 3053, 3054 ]
FIRE_STAFFS = [ 1387, 1393, 1401, 3053, 3054 ]
AIR = Element.new(AIR_RUNES, AIR_STAFFS, "Air rune")
WATER = Element.new(WATER_RUNES, WATER_STAFFS, "Water rune")
EARTH = Element.new(EARTH_RUNES, EARTH_STAFFS, "Earth rune")
FIRE = Element.new(FIRE_RUNES, FIRE_STAFFS, "Fire rune")
AIR = Element.new(AIR_RUNES, AIR_STAFFS, "Air rune")
WATER = Element.new(WATER_RUNES, WATER_STAFFS, "Water rune")
EARTH = Element.new(EARTH_RUNES, EARTH_STAFFS, "Earth rune")
FIRE = Element.new(FIRE_RUNES, FIRE_STAFFS, "Fire rune")
MIND = Element.new([MIND_RUNE], nil, "Mind rune")
CHAOS = Element.new([CHAOS_RUNE], nil, "Chaos rune")
DEATH = Element.new([DEATH_RUNE], nil, "Death rune")
BLOOD = Element.new([BLOOD_RUNE], nil, "Blood rune")
MIND = Element.new([MIND_RUNE], nil, "Mind rune")
CHAOS = Element.new([CHAOS_RUNE], nil, "Chaos rune")
DEATH = Element.new([DEATH_RUNE], nil, "Death rune")
BLOOD = Element.new([BLOOD_RUNE], nil, "Blood rune")
COSMIC = Element.new([COSMIC_RUNE], nil, "Cosmic rune")
LAW = Element.new([LAW_RUNE], nil, "Law rune")
NATURE = Element.new([NATURE_RUNE], nil, "Nature rune")
SOUL = Element.new([SOUL_RUNE], nil, "Soul rune")
COSMIC = Element.new([COSMIC_RUNE], nil, "Cosmic rune")
LAW = Element.new([LAW_RUNE], nil, "Law rune")
NATURE = Element.new([NATURE_RUNE], nil, "Nature rune")
SOUL = Element.new([SOUL_RUNE], nil, "Soul rune")