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Fix bugs in the magic skill plugin.
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@@ -83,29 +83,30 @@ class Element
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return false
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end
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end
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AIR_RUNES = [ 556, 4695, 4696, 4697 ]
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WATER_RUNES = [ 555, 4695, 4698, 4694 ]
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EARTH_RUNES = [ 557, 4696, 4697, 4698 ]
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FIRE_RUNES = [ 554, 4697, 4694, 4699 ]
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WATER_RUNES = [ 555, 4695, 4698, 4694 ]
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EARTH_RUNES = [ 557, 4696, 4697, 4698 ]
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FIRE_RUNES = [ 554, 4697, 4694, 4699 ]
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AIR_STAFFS = [ 1381, 1397, 1405 ]
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AIR_STAFFS = [ 1381, 1397, 1405 ]
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WATER_STAFFS = [ 1383, 1395, 1403 ]
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EARTH_STAFFS = [ 1385, 1399, 1407, 3053, 3054 ]
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FIRE_STAFFS = [ 1387, 1393, 1401, 3053, 3054 ]
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FIRE_STAFFS = [ 1387, 1393, 1401, 3053, 3054 ]
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AIR = Element.new(AIR_RUNES, AIR_STAFFS, "Air rune")
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WATER = Element.new(WATER_RUNES, WATER_STAFFS, "Water rune")
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EARTH = Element.new(EARTH_RUNES, EARTH_STAFFS, "Earth rune")
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FIRE = Element.new(FIRE_RUNES, FIRE_STAFFS, "Fire rune")
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AIR = Element.new(AIR_RUNES, AIR_STAFFS, "Air rune")
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WATER = Element.new(WATER_RUNES, WATER_STAFFS, "Water rune")
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EARTH = Element.new(EARTH_RUNES, EARTH_STAFFS, "Earth rune")
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FIRE = Element.new(FIRE_RUNES, FIRE_STAFFS, "Fire rune")
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MIND = Element.new([MIND_RUNE], nil, "Mind rune")
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CHAOS = Element.new([CHAOS_RUNE], nil, "Chaos rune")
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DEATH = Element.new([DEATH_RUNE], nil, "Death rune")
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BLOOD = Element.new([BLOOD_RUNE], nil, "Blood rune")
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MIND = Element.new([MIND_RUNE], nil, "Mind rune")
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CHAOS = Element.new([CHAOS_RUNE], nil, "Chaos rune")
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DEATH = Element.new([DEATH_RUNE], nil, "Death rune")
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BLOOD = Element.new([BLOOD_RUNE], nil, "Blood rune")
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COSMIC = Element.new([COSMIC_RUNE], nil, "Cosmic rune")
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LAW = Element.new([LAW_RUNE], nil, "Law rune")
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NATURE = Element.new([NATURE_RUNE], nil, "Nature rune")
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SOUL = Element.new([SOUL_RUNE], nil, "Soul rune")
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COSMIC = Element.new([COSMIC_RUNE], nil, "Cosmic rune")
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LAW = Element.new([LAW_RUNE], nil, "Law rune")
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NATURE = Element.new([NATURE_RUNE], nil, "Nature rune")
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SOUL = Element.new([SOUL_RUNE], nil, "Soul rune")
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