mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-03 00:38:21 +00:00
@@ -0,0 +1,12 @@
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plugin {
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name = "fishing_skill"
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packageName = "org.apollo.game.plugin.skills.fishing"
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authors = [
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"Linux",
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"Major",
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"tlf30"
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]
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dependencies = [
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"util:lookup", "entity:spawn", "api"
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]
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}
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@@ -0,0 +1,170 @@
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package org.apollo.game.plugin.skills.fishing
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import org.apollo.cache.def.ItemDefinition
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import org.apollo.game.model.Animation
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import org.apollo.game.plugin.skills.fishing.Fish.*
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import org.apollo.game.plugin.skills.fishing.FishingTool.*
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import java.util.Random
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/**
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* A fish that can be gathered using the fishing skill.
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*/
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enum class Fish(val id: Int, val level: Int, val experience: Double) {
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SHRIMP(317, 1, 10.0),
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SARDINE(327, 5, 20.0),
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MACKEREL(353, 16, 20.0),
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HERRING(345, 10, 30.0),
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ANCHOVY(321, 15, 40.0),
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TROUT(335, 20, 50.0),
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COD(341, 23, 45.0),
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PIKE(349, 25, 60.0),
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SALMON(331, 30, 70.0),
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TUNA(359, 35, 80.0),
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LOBSTER(377, 40, 90.0),
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BASS(363, 46, 100.0),
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SWORDFISH(371, 50, 100.0),
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SHARK(383, 76, 110.0);
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/**
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* The name of this fish, formatted so it can be inserted into a message.
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*/
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val formattedName = ItemDefinition.lookup(id).name.toLowerCase()
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}
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/**
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* A tool used to gather [Fish] from a [FishingSpot].
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*/
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enum class FishingTool(val id: Int, animation: Int, val message: String, val bait: Int, val baitName: String?) {
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LOBSTER_CAGE(301, 619, "You attempt to catch a lobster..."),
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SMALL_NET(303, 620, "You cast out your net..."),
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BIG_NET(305, 620, "You cast out your net..."),
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HARPOON(311, 618, "You start harpooning fish..."),
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FISHING_ROD(307, 622, "You attempt to catch a fish...", 313, "feathers"),
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FLY_FISHING_ROD(309, 622, "You attempt to catch a fish...", 314, "fishing bait");
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@Suppress("unused") // IntelliJ bug, doesn't detect that this constructor is used
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constructor(id: Int, animation: Int, message: String) : this(id, animation, message, -1, null)
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/**
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* The [Animation] played when fishing with this tool.
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*/
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val animation: Animation = Animation(animation)
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/**
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* The name of this tool, formatted so it can be inserted into a message.
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*/
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val formattedName = ItemDefinition.lookup(id).name.toLowerCase()
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}
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/**
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* A spot that can be fished from.
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*/
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enum class FishingSpot(val npc: Int, private val first: Option, private val second: Option) {
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ROD(309, Option.of(FLY_FISHING_ROD, TROUT, SALMON), Option.of(FISHING_ROD, PIKE)),
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CAGE_HARPOON(312, Option.of(LOBSTER_CAGE, LOBSTER), Option.of(HARPOON, TUNA, SWORDFISH)),
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NET_HARPOON(313, Option.of(BIG_NET, MACKEREL, COD), Option.of(HARPOON, BASS, SHARK)),
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NET_ROD(316, Option.of(SMALL_NET, SHRIMP, ANCHOVY), Option.of(FISHING_ROD, SARDINE, HERRING));
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companion object {
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private val FISHING_SPOTS = FishingSpot.values().associateBy({ it.npc }, { it })
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/**
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* Returns the [FishingSpot] with the specified [id], or `null` if the spot does not exist.
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*/
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fun lookup(id: Int): FishingSpot? = FISHING_SPOTS[id]
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}
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/**
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* Returns the [FishingSpot.Option] associated with the specified action id.
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*/
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fun option(action: Int): Option {
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return when (action) {
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1 -> first
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3 -> second
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else -> throw UnsupportedOperationException("Unexpected fishing spot option $action.")
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}
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}
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/**
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* An option at a [FishingSpot] (e.g. either "rod fishing" or "net fishing").
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*/
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sealed class Option {
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companion object {
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fun of(tool: FishingTool, primary: Fish): Option = Single(tool, primary)
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fun of(tool: FishingTool, primary: Fish, secondary: Fish): Option {
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return when {
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primary.level < secondary.level -> Pair(tool, primary, secondary)
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else -> Pair(tool, secondary, primary)
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}
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}
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}
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/**
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* The tool used to obtain fish
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*/
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abstract val tool: FishingTool
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/**
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* The minimum level required to obtain fish.
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*/
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abstract val level: Int
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/**
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* Samples a [Fish], randomly (with weighting) returning one (that can be fished by the player).
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*
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* @param level The fishing level of the player.
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*/
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abstract fun sample(level: Int): Fish
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/**
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* A [FishingSpot] [Option] that can only provide a single type of fish.
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*/
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private data class Single(override val tool: FishingTool, val primary: Fish) : Option() {
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override val level = primary.level
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override fun sample(level: Int): Fish = primary
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}
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/**
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* A [FishingSpot] [Option] that can provide a two different types of fish.
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*/
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private data class Pair(override val tool: FishingTool, val primary: Fish, val secondary: Fish) : Option() {
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companion object {
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val random = Random()
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/**
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* The weighting factor that causes the lower-level fish to be returned more frequently.
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*/
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const val WEIGHTING = 70
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}
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override val level = Math.min(primary.level, secondary.level)
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override fun sample(level: Int): Fish {
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if (secondary.level > level) {
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return primary
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}
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return when {
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random.nextInt(100) < WEIGHTING -> primary
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else -> secondary
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}
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}
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}
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}
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}
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@@ -0,0 +1,137 @@
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import Fishing_plugin.FishingAction
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import org.apollo.game.action.ActionBlock
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import org.apollo.game.action.AsyncDistancedAction
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import org.apollo.game.message.impl.NpcActionMessage
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import org.apollo.game.model.Position
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.Skill
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import org.apollo.game.plugin.skills.fishing.FishingSpot
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import org.apollo.game.plugin.skills.fishing.FishingTool
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import org.apollo.game.plugins.api.fishing
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import org.apollo.game.plugins.api.skills
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import java.util.Objects
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import java.util.Random
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// TODO: moving fishing spots, seaweed and caskets, evil bob
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class FishingAction(player: Player, position: Position, val option: FishingSpot.Option) :
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AsyncDistancedAction<Player>(0, true, player, position, SPOT_DISTANCE) {
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companion object {
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private const val SPOT_DISTANCE = 1
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private const val FISHING_DELAY = 4
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/**
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* The random number generator used by the fishing plugin.
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*/
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private val random = Random()
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/**
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* Returns whether or not the catch was successful.
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* TODO: We need to identify the correct algorithm for this
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*/
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private fun successfulCatch(level: Int, req: Int): Boolean = minOf(level - req + 5, 40) > random.nextInt(100)
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/**
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* Returns whether or not the [Player] has (or does not need) bait.
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*/
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private fun hasBait(player: Player, bait: Int): Boolean = bait == -1 || player.inventory.contains(bait)
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/**
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* @return if the player has the needed tool to fish at the spot.
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*/
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private fun hasTool(player: Player, tool: FishingTool): Boolean = player.equipment.contains(tool.id) ||
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player.inventory.contains(tool.id)
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}
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/**
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* The [FishingTool] used for the fishing spot.
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*/
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private val tool = option.tool
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override fun action(): ActionBlock = {
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if (!verify()) {
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stop()
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}
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mob.turnTo(position)
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mob.sendMessage(tool.message)
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while (isRunning) {
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mob.playAnimation(tool.animation)
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wait(FISHING_DELAY)
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val level = mob.skills.fishing.currentLevel
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val fish = option.sample(level)
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if (successfulCatch(level, fish.level)) {
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if (tool.bait != -1) {
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mob.inventory.remove(tool.bait)
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}
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mob.inventory.add(fish.id)
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mob.sendMessage("You catch a ${fish.formattedName}.")
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mob.skills.addExperience(Skill.FISHING, fish.experience)
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if (mob.inventory.freeSlots() == 0) {
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mob.inventory.forceCapacityExceeded()
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mob.stopAnimation()
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stop()
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} else if (!hasBait(mob, tool.bait)) {
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mob.sendMessage("You need more ${tool.baitName} to fish at this spot.")
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mob.stopAnimation()
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stop()
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}
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}
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}
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}
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/**
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* Verifies that the player can gather fish from the [FishingSpot] they clicked.
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*/
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private fun verify(): Boolean {
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if (mob.skills.fishing.currentLevel < option.level) {
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mob.sendMessage("You need a fishing level of ${option.level} to fish at this spot.")
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return false
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} else if (!hasTool(mob, tool)) {
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mob.sendMessage("You need a ${tool.formattedName} to fish at this spot.")
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return false
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} else if (!hasBait(mob, tool.bait)) {
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mob.sendMessage("You need some ${tool.baitName} to fish at this spot.")
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return false
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} else if (mob.inventory.freeSlots() == 0) {
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mob.inventory.forceCapacityExceeded()
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return false
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}
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return true
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}
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override fun equals(other: Any?): Boolean {
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if (this === other) return true
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if (javaClass != other?.javaClass) return false
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other as FishingAction
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return option == other.option && position == other.position && mob == other.mob
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}
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override fun hashCode(): Int = Objects.hash(option, position, mob)
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}
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/**
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* Intercepts the [NpcActionMessage] and starts a [FishingAction] if the npc
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*/
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on { NpcActionMessage::class }
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.where { option == 1 || option == 3 }
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.then {
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val entity = it.world.npcRepository[index]
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val spot = FishingSpot.lookup(entity.id) ?: return@then
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val option = spot.option(option)
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it.startAction(FishingAction(it, entity.position, option))
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terminate()
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}
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@@ -0,0 +1,187 @@
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import org.apollo.game.model.Direction
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import org.apollo.game.model.Position
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import org.apollo.game.plugin.skills.fishing.FishingSpot
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import org.apollo.game.plugin.skills.fishing.FishingSpot.CAGE_HARPOON
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import org.apollo.game.plugin.skills.fishing.FishingSpot.NET_HARPOON
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import org.apollo.game.plugin.skills.fishing.FishingSpot.NET_ROD
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import org.apollo.game.plugin.skills.fishing.FishingSpot.ROD
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// Al-Kharid
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register(NET_ROD, x = 3267, y = 3148)
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register(NET_ROD, x = 3268, y = 3147)
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register(NET_ROD, x = 3277, y = 3139)
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register(CAGE_HARPOON, x = 3350, y = 3817)
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register(CAGE_HARPOON, x = 3347, y = 3814)
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register(CAGE_HARPOON, x = 3363, y = 3816)
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register(CAGE_HARPOON, x = 3368, y = 3811)
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// Ardougne
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register(ROD, x = 2561, y = 3374)
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register(ROD, x = 2562, y = 3374)
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register(ROD, x = 2568, y = 3365)
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// Bandit camp
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register(NET_ROD, x = 3047, y = 3703)
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register(NET_ROD, x = 3045, y = 3702)
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// Baxtorian falls
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register(ROD, x = 2527, y = 3412)
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register(ROD, x = 2530, y = 3412)
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register(ROD, x = 2533, y = 3410)
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// Burgh de Rott
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register(NET_HARPOON, x = 3497, y = 3175)
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register(NET_HARPOON, x = 3496, y = 3178)
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register(NET_HARPOON, x = 3499, y = 3178)
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register(NET_HARPOON, x = 3489, y = 3184)
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register(NET_HARPOON, x = 3496, y = 3176)
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register(NET_HARPOON, x = 3486, y = 3184)
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register(NET_HARPOON, x = 3479, y = 3189)
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register(NET_HARPOON, x = 3476, y = 3191)
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register(NET_HARPOON, x = 3472, y = 3196)
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register(NET_HARPOON, x = 3496, y = 3180)
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register(NET_HARPOON, x = 3512, y = 3178)
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register(NET_HARPOON, x = 3515, y = 3180)
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register(NET_HARPOON, x = 3518, y = 3177)
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register(NET_HARPOON, x = 3528, y = 3172)
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register(NET_HARPOON, x = 3531, y = 3169)
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register(NET_HARPOON, x = 3531, y = 3172)
|
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register(NET_HARPOON, x = 3531, y = 3167)
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|
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// Camelot
|
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register(ROD, x = 2726, y = 3524)
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register(ROD, x = 2727, y = 3524)
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|
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// Castle wars
|
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register(ROD, x = 2461, y = 3151)
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||||
register(ROD, x = 2461, y = 3150)
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||||
register(ROD, x = 2462, y = 3145)
|
||||
register(ROD, x = 2472, y = 3156)
|
||||
|
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// Catherby 1
|
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register(NET_ROD, x = 2838, y = 3431)
|
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register(CAGE_HARPOON, x = 2837, y = 3431)
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||||
register(CAGE_HARPOON, x = 2836, y = 3431)
|
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register(NET_ROD, x = 2846, y = 3429)
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||||
register(NET_ROD, x = 2844, y = 3429)
|
||||
register(CAGE_HARPOON, x = 2845, y = 3429)
|
||||
register(NET_HARPOON, x = 2853, y = 3423)
|
||||
register(NET_HARPOON, x = 2855, y = 3423)
|
||||
register(NET_HARPOON, x = 2859, y = 3426)
|
||||
|
||||
// Draynor village
|
||||
register(NET_ROD, x = 3085, y = 3230)
|
||||
register(NET_ROD, x = 3085, y = 3231)
|
||||
register(NET_ROD, x = 3086, y = 3227)
|
||||
|
||||
// Elf camp
|
||||
register(ROD, x = 2210, y = 3243)
|
||||
register(ROD, x = 2216, y = 3236)
|
||||
register(ROD, x = 2222, y = 3241)
|
||||
|
||||
// Entrana
|
||||
register(NET_ROD, x = 2843, y = 3359)
|
||||
register(NET_ROD, x = 2842, y = 3359)
|
||||
register(NET_ROD, x = 2847, y = 3361)
|
||||
register(NET_ROD, x = 2848, y = 3361)
|
||||
register(NET_ROD, x = 2840, y = 3356)
|
||||
register(NET_ROD, x = 2845, y = 3356)
|
||||
register(NET_ROD, x = 2875, y = 3342)
|
||||
register(NET_ROD, x = 2876, y = 3342)
|
||||
register(NET_ROD, x = 2877, y = 3342)
|
||||
|
||||
// Fishing guild
|
||||
register(CAGE_HARPOON, x = 2612, y = 3411)
|
||||
register(CAGE_HARPOON, x = 2607, y = 3410)
|
||||
register(NET_HARPOON, x = 2612, y = 3414)
|
||||
register(NET_HARPOON, x = 2612, y = 3415)
|
||||
register(NET_HARPOON, x = 2609, y = 3416)
|
||||
register(CAGE_HARPOON, x = 2604, y = 3417)
|
||||
register(NET_HARPOON, x = 2605, y = 3416)
|
||||
register(NET_HARPOON, x = 2602, y = 3411)
|
||||
register(NET_HARPOON, x = 2602, y = 3412)
|
||||
register(CAGE_HARPOON, x = 2602, y = 3414)
|
||||
register(NET_HARPOON, x = 2603, y = 3417)
|
||||
register(NET_HARPOON, x = 2599, y = 3419)
|
||||
register(NET_HARPOON, x = 2601, y = 3422)
|
||||
register(NET_HARPOON, x = 2605, y = 3421)
|
||||
register(CAGE_HARPOON, x = 2602, y = 3426)
|
||||
register(NET_HARPOON, x = 2604, y = 3426)
|
||||
register(CAGE_HARPOON, x = 2605, y = 3425)
|
||||
|
||||
// Fishing platform
|
||||
register(NET_ROD, x = 2791, y = 3279)
|
||||
register(NET_ROD, x = 2795, y = 3279)
|
||||
register(NET_ROD, x = 2790, y = 3273)
|
||||
|
||||
// Grand Tree
|
||||
register(ROD, x = 2393, y = 3419)
|
||||
register(ROD, x = 2391, y = 3421)
|
||||
register(ROD, x = 2389, y = 3423)
|
||||
register(ROD, x = 2388, y = 3423)
|
||||
register(ROD, x = 2385, y = 3422)
|
||||
register(ROD, x = 2384, y = 3419)
|
||||
register(ROD, x = 2383, y = 3417)
|
||||
|
||||
// Gunnarsgrunn
|
||||
register(ROD, x = 3101, y = 3092)
|
||||
register(ROD, x = 3103, y = 3092)
|
||||
|
||||
// Karamja
|
||||
register(NET_ROD, x = 2921, y = 3178)
|
||||
register(CAGE_HARPOON, x = 2923, y = 3179)
|
||||
register(CAGE_HARPOON, x = 2923, y = 3180)
|
||||
register(NET_ROD, x = 2924, y = 3181)
|
||||
register(NET_ROD, x = 2926, y = 3180)
|
||||
register(CAGE_HARPOON, x = 2926, y = 3179)
|
||||
|
||||
// Lumbridge
|
||||
register(ROD, x = 3239, y = 3244)
|
||||
register(NET_ROD, x = 3238, y = 3252)
|
||||
|
||||
// Miscellenia
|
||||
register(CAGE_HARPOON, x = 2580, y = 3851)
|
||||
register(CAGE_HARPOON, x = 2581, y = 3851)
|
||||
register(CAGE_HARPOON, x = 2582, y = 3851)
|
||||
register(CAGE_HARPOON, x = 2583, y = 3852)
|
||||
register(CAGE_HARPOON, x = 2583, y = 3853)
|
||||
|
||||
// Rellekka
|
||||
register(NET_ROD, x = 2633, y = 3691)
|
||||
register(NET_ROD, x = 2633, y = 3689)
|
||||
register(CAGE_HARPOON, x = 2639, y = 3698)
|
||||
register(CAGE_HARPOON, x = 2639, y = 3697)
|
||||
register(CAGE_HARPOON, x = 2639, y = 3695)
|
||||
register(NET_HARPOON, x = 2642, y = 3694)
|
||||
register(NET_HARPOON, x = 2642, y = 3697)
|
||||
register(NET_HARPOON, x = 2644, y = 3709)
|
||||
|
||||
// Rimmington
|
||||
register(NET_ROD, x = 2990, y = 3169)
|
||||
register(NET_ROD, x = 2986, y = 3176)
|
||||
|
||||
// Shilo Village
|
||||
|
||||
register(ROD, x = 2855, y = 2974)
|
||||
register(ROD, x = 2865, y = 2972)
|
||||
register(ROD, x = 2860, y = 2972)
|
||||
register(ROD, x = 2835, y = 2974)
|
||||
register(ROD, x = 2859, y = 2976)
|
||||
|
||||
// Tirannwn
|
||||
register(ROD, x = 2266, y = 3253)
|
||||
register(ROD, x = 2265, y = 3258)
|
||||
register(ROD, x = 2264, y = 3258)
|
||||
|
||||
// Tutorial island
|
||||
register(NET_ROD, x = 3101, y = 3092)
|
||||
register(NET_ROD, x = 3103, y = 3092)
|
||||
|
||||
/**
|
||||
* Registers the [FishingSpot] at the specified position.
|
||||
*/
|
||||
fun register(spot: FishingSpot, x: Int, y: Int, z: Int = 0) {
|
||||
val position = Position(x, y, z)
|
||||
Spawns.list.add(Spawn(spot.npc, "", position, Direction.NORTH))
|
||||
}
|
||||
Reference in New Issue
Block a user