From 021d14472bdaf28e80b64f49f6f80b316c97a086 Mon Sep 17 00:00:00 2001 From: Major- Date: Mon, 9 Mar 2015 08:23:50 +0000 Subject: [PATCH] Fix missing rparen in Survival Expert dialogue. --- data/plugins/location/tutorial-island/survival.rb | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/data/plugins/location/tutorial-island/survival.rb b/data/plugins/location/tutorial-island/survival.rb index e2952325..3db06877 100644 --- a/data/plugins/location/tutorial-island/survival.rb +++ b/data/plugins/location/tutorial-island/survival.rb @@ -112,22 +112,22 @@ end def add_survival_items(player) inventory = player.inventory - unless inventory.contains(BRONZE_AXE) - inventory.add(BRONZE_AXE) + unless inventory.contains(SurvivalConstants::BRONZE_AXE) + inventory.add(SurvivalConstants::BRONZE_AXE) dialogue = :give_bronze_axe end - unless inventory.contains(TINDERBOX) - inventory.add(TINDERBOX) + unless inventory.contains(SurvivalConstants::TINDERBOX) + inventory.add(SurvivalConstants::TINDERBOX) dialogue = (dialogue == :give_bronze_axe) ? :give_axe_and_tinderbox : give_tinderbox end - send_dialogue(player, get_dialogue(:tutorial_surivival_expert, dialogue) + send_dialogue(player, get_dialogue(:tutorial_surivival_expert, dialogue)) end # Intercept the FirstObjectActionMessage to send tutorial-only events if the player is chopping down a tree. on :message, :first_object_action do |ctx, player, message| - if (player.in_tutorial_island && message.id == TREE_ID) + if (player.in_tutorial_island && message.id == SurvivalConstants::TREE_ID) progress = player.tutorial_island_progress if (progress < :cut_tree) # TODO display "You cannot cut down this tree; you must first follow the guide's instructions." @@ -139,7 +139,7 @@ end # Intercept the FlashingTabClickedMessage to update the player's progress, if applicable. on :message, :flashing_tab_clicked do |ctx, player, message| - if (player.in_tutorial_island && message.tab == INVENTORY_TAB_INDEX && player.tutorial_island_progress == :given_axe) + if (player.in_tutorial_island && message.tab == SurvivalConstants::INVENTORY_TAB_INDEX && player.tutorial_island_progress == :given_axe) player.tutorial_island_progress = :cut_tree ctx.break_handler_chain() end