Fix item enchanting and alchemising

This fixes #137
This commit is contained in:
Major-
2016-01-30 07:35:01 +00:00
parent 26199f8c13
commit 035c0a74e9
3 changed files with 8 additions and 10 deletions
+5 -7
View File
@@ -32,7 +32,7 @@ class AlchemyAction < ItemSpellAction
ILLEGAL_ALCH_ITEMS.include?(@item.id)
end
def executeAction
def execute_action
if @pulses == 0
mob.play_animation(@spell.animation)
mob.play_graphic(@spell.graphic)
@@ -70,16 +70,14 @@ def alchemy(_name, hash)
end
id, multiplier = hash[:button], hash[:multiplier]
level, runes, experience = hash[:level], hash[:runes], hash[:experience]
level, experience = hash[:level], hash[:experience]
runes = { FIRE => hash[:fires], NATURE => 1 }
animation = Animation.new(hash[:animation])
graphic = Graphic.new(hash[:graphic], 0, GRAPHIC_HEIGHT)
ALCHEMY_SPELLS[id] = AlchemySpell.new(level, runes, experience, animation, graphic, multiplier)
end
alchemy :low_level, button: 1_162, level: 21, runes: { FIRE => 3, NATURE => 1 }, animation: 712,
graphic: 112, multiplier: 0.48, experience: 31
alchemy :high_level, button: 1_178, level: 55, runes: { FIRE => 5, NATURE => 1 }, animation: 713,
graphic: 113, multiplier: 0.72, experience: 65
alchemy :low_level, button: 1_162, level: 21, fires: 3, animation: 712, graphic: 112, multiplier: 0.48, experience: 31
alchemy :high_level, button: 1_178, level: 55, fires: 5, animation: 713, graphic: 113, multiplier: 0.72, experience: 65
+1 -1
View File
@@ -48,7 +48,7 @@ class EnchantAction < ItemSpellAction
ENCHANT_ITEMS[@item.id].nil?
end
def executeAction
def execute_action
if @pulses == 0
mob.play_animation(@spell.animation)
mob.play_graphic(@spell.graphic)
+2 -2
View File
@@ -92,7 +92,7 @@ class ItemSpellAction < SpellAction
if illegal_item?
mob.send_message('You cannot use that spell on this item!')
stop
next
return false
end
id = @item.id
@@ -132,7 +132,7 @@ on :message, :magic_on_item do |player, message|
message.terminate
else
enchant = ENCHANT_SPELLS[message.id]
if !enchant.nil? && enchant.button == spell
slot = message.slot
item = player.inventory.get(slot)