Default apollo.

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2013-10-27 17:45:36 +00:00
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# A script to 'bootstrap' all of the other plugins, wrapping Apollo's verbose
# Java-style API in a Ruby-style API.
#
# Written by Graham.
# ********************************** WARNING **********************************
# * If you do not really understand what this is for, do not edit it without *
# * creating a backup! Many plugins rely on the behaviour of this script, and *
# * will break if you mess it up. *
# * *
# * This is actually part of the core server and in an ideal world shouldn't *
# * be changed. *
# *****************************************************************************
require 'java'
java_import 'org.apollo.game.event.handler.EventHandler'
java_import 'org.apollo.game.command.PrivilegedCommandListener'
java_import 'org.apollo.game.model.Player'
java_import 'org.apollo.game.model.World'
java_import 'org.apollo.game.scheduling.ScheduledTask'
# Alias the privilege levels.
RIGHTS_ADMIN = Player::PrivilegeLevel::ADMINISTRATOR
RIGHTS_MOD = Player::PrivilegeLevel::MODERATOR
RIGHTS_STANDARD = Player::PrivilegeLevel::STANDARD
# Extends the (Ruby) String class with a method to convert a lower case,
# underscore delimited string to camel-case.
class String
def camelize
gsub(/(?:^|_)(.)/) { $1.upcase }
end
end
# A CommandListener which executes a Proc object with two arguments: the player
# and the command.
class ProcCommandListener < PrivilegedCommandListener
def initialize(rights, block)
super rights
@block = block
end
def executePrivileged(player, command)
@block.call player, command
end
end
# An EventHandler which executes a Proc object with three arguments: the chain
# context, the player and the event.
class ProcEventHandler < EventHandler
def initialize(block)
super() # required (with brackets!), see http://jira.codehaus.org/browse/JRUBY-679
@block = block
end
def handle(ctx, player, event)
@block.call ctx, player, event
end
end
# A ScheduledTask which executes a Proc object with one argument (itself).
class ProcScheduledTask < ScheduledTask
def initialize(delay, immediate, block)
super delay, immediate
@block = block
end
def execute
@block.call self
end
end
# Schedules a ScheduledTask. Can be used in two ways: passing an existing
# ScheduledTask object or passing a block along with one or two parameters: the
# delay (in pulses) and, optionally, the immediate flag.
#
# If the immediate flag is not given, it defaults to false.
#
# The ScheduledTask object is passed to the block so that methods such as
# setDelay and stop can be called. execute MUST NOT be called - if it is, the
# behaviour is undefined (and most likely it'll be bad).
def schedule(*args, &block)
if block_given?
if args.length == 1 or args.length == 2
delay = args[0]
immediate = args.length == 2 ? args[1] : false
World.world.schedule ProcScheduledTask.new(delay, immediate, block)
else
raise "invalid combination of arguments"
end
elsif args.length == 1
World.world.schedule args[0]
else
raise "invalid combination of arguments"
end
end
# Defines some sort of action to take upon an event. The following 'kinds' of
# event are currently valid:
#
# * :command
# * :event
# * :button
#
# A command takes one or two arguments (the command name and optionally the
# minimum rights level to use it). The minimum rights level defaults to
# STANDARD. The block should have two arguments: player and command.
#
# An event takes no arguments. The block should have three arguments: the chain
# context, the player and the event object.
#
# A button takes one argument (the id). The block should have one argument: the
# player who clicked the button.
def on(kind, *args, &block)
case kind
when :command then on_command(args, block)
when :event then on_event(args, block)
when :button then on_button(args, block)
else raise "unknown event type"
end
end
# Defines an action to be taken upon a button press.
def on_button(args, proc)
if args.length != 1
raise "button must have one argument"
end
id = args[0].to_i
on :event, :button do |ctx, player, event|
if event.interface_id == id
proc.call player
end
end
end
# Defines an action to be taken upon an event.
# The event can either be a symbol with the lower case, underscored class name
# or the class itself.
def on_event(args, proc)
if args.length != 1
raise "event must have one argument"
end
evt = args[0]
if evt.is_a? Symbol
class_name = evt.to_s.camelize.concat "Event"
evt = Java::JavaClass.for_name("org.apollo.game.event.impl.".concat class_name)
end
$ctx.add_last_event_handler evt, ProcEventHandler.new(proc)
end
# Defines an action to be taken upon a command.
def on_command(args, proc)
if args.length != 1 and args.length != 2
raise "command event must have one or two arguments"
end
rights = RIGHTS_STANDARD
if args.length == 2
rights = args[1]
end
$ctx.add_command_listener args[0].to_s, ProcCommandListener.new(rights, proc)
end