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# Thanks to Mikey` <http://www.rune-server.org/members/mikey%60/> for helping
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# to find some of the item/object IDs, minimum levels and experiences.
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#
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# Thanks to Clifton <http://www.rune-server.org/members/clifton/> for helping
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# to find some of the expired object IDs.
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ORES = {}
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EXPIRED_ORES = {}
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class Ore
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attr_reader :id, :objects, :level, :exp, :respawn
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def initialize(id, objects, level, exp, respawn)
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@id = id
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@objects = objects
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@level = level
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@exp = exp
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@respawn = respawn
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end
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end
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def append_ore(ore)
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ore.objects.each do |obj, expired_obj|
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ORES[obj] = ore
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EXPIRED_ORES[expired_obj] = true
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end
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end
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CLAY_OBJECTS = {
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2180 => 450 , 2109 => 451 , 14904 => 14896, 14905 => 14897
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}
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COPPER_OBJECTS = {
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11960 => 11555, 11961 => 11556, 11962 => 11557, 11936 => 11552,
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11937 => 11553, 11938 => 11554, 2090 => 450 , 2091 => 451 ,
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14906 => 14898, 14907 => 14899, 14856 => 14832, 14857 => 14833,
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14858 => 14834
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}
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TIN_OBJECTS = {
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11597 => 11555, 11958 => 11556, 11959 => 11557, 11933 => 11552,
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11934 => 11553, 11935 => 11554, 2094 => 450 , 2095 => 451 ,
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14092 => 14894, 14903 => 14895
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}
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IRON_OBJECTS = {
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11954 => 11555, 11955 => 11556, 11956 => 11557, 2092 => 450 ,
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2093 => 451 , 14900 => 14892, 14901 => 14893, 14913 => 14915,
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14914 => 14916
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}
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COAL_OBJECTS = {
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11963 => 11555, 11964 => 11556, 11965 => 11557, 11930 => 11552,
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11931 => 11553, 11932 => 11554, 2096 => 450 , 2097 => 451 ,
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14850 => 14832, 14851 => 14833, 14852 => 14834
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}
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SILVER_OBJECTS = {
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11948 => 11555, 11949 => 11556, 11950 => 11557, 2100 => 450 ,
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2101 => 451
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}
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GOLD_OBJECTS = {
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11951 => 11555, 11952 => 11556, 11953 => 11557, 2098 => 450 ,
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2099 => 451
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}
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MITHRIL_OBJECTS = {
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11945 => 11555, 11946 => 11556, 11947 => 11557, 11942 => 11552,
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11943 => 11553, 11944 => 11554, 2102 => 450 , 2103 => 451 ,
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14853 => 14832, 14854 => 14833, 14855 => 14834
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}
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ADAMANT_OBJECTS = {
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11939 => 11552, 11940 => 11553, 11941 => 11554, 2104 => 450 ,
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2105 => 451 , 14862 => 14832, 14863 => 14833, 14864 => 14834
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}
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RUNITE_OBJECTS = {
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2106 => 450 , 2107 => 451 , 14859 => 14832, 14860 => 14833,
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14861 => 14834
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}
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append_ore Ore.new(434, CLAY_OBJECTS, 1, 5, 3 ) # clay
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append_ore Ore.new(436, COPPER_OBJECTS, 1, 17.5, 6 ) # copper ore
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append_ore Ore.new(438, TIN_OBJECTS, 1, 17.5, 6 ) # tin ore
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append_ore Ore.new(440, IRON_OBJECTS, 15, 35, 16 ) # iron ore
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append_ore Ore.new(453, COAL_OBJECTS, 30, 50, 100 ) # coal
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append_ore Ore.new(444, GOLD_OBJECTS, 40, 65, 200 ) # gold ore
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append_ore Ore.new(442, SILVER_OBJECTS, 20, 40, 200 ) # silver ore
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append_ore Ore.new(447, MITHRIL_OBJECTS, 55, 80, 400 ) # mithril ore
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append_ore Ore.new(449, ADAMANT_OBJECTS, 70, 95, 800 ) # adamant ore
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append_ore Ore.new(451, RUNITE_OBJECTS, 85, 125, 2500) # runite ore
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# TODO: rune essence object id = 2491
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# level 1, exp 5, rune ess = 1436, pure ess = 7936
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