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https://github.com/2006-Scape/apollo.git
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Fix formatting throughout various plugins.
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@@ -1,221 +0,0 @@
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# A script to 'bootstrap' all of the other plugins, wrapping Apollo's verbose
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# Java-style API in a Ruby-style API.
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#
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# Written by Graham.
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# ********************************** WARNING **********************************
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# * If you do not really understand what this is for, do not edit it without *
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# * creating a backup! Many plugins rely on the behaviour of this script, and *
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# * will break if you mess it up. *
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# * *
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# * This is actually part of the core server and in an ideal world shouldn't *
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# * be changed. *
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# *****************************************************************************
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require 'java'
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java_import 'org.apollo.game.command.CommandListener'
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java_import 'org.apollo.game.event.handler.EventHandler'
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java_import 'org.apollo.game.login.LoginListener'
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java_import 'org.apollo.game.login.LogoutListener'
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java_import 'org.apollo.game.model.World'
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java_import 'org.apollo.game.model.entity.Player'
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java_import 'org.apollo.game.model.setting.PrivilegeLevel'
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java_import 'org.apollo.game.scheduling.ScheduledTask'
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# Alias the privilege levels.
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RIGHTS_ADMIN = PrivilegeLevel::ADMINISTRATOR
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RIGHTS_MOD = PrivilegeLevel::MODERATOR
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RIGHTS_STANDARD = PrivilegeLevel::STANDARD
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# Extends the (Ruby) String class with a method to convert a lower case,
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# underscore delimited string to camel-case.
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class String
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def camelize
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gsub(/(?:^|_)(.)/) { $1.upcase }
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end
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end
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# A CommandListener that executes a Proc object with two arguments: the player
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# and the command.
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class ProcCommandListener < CommandListener
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def initialize(rights, block)
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super rights
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@block = block
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end
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def execute(player, command)
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@block.call(player, command)
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end
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end
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# A LoginListener that executes a Proc object with the player argument.
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class ProcLoginListener
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java_implements LoginListener
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def initialize(block)
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super()
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@block = block
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end
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def execute(player)
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@block.call(player)
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end
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end
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# A LogoutListener that executes a Proc object with the player argument.
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class ProcLogoutListener
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java_implements LogoutListener
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def initialize(block)
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super()
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@block = block
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end
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def execute(player)
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@block.call(player)
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end
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end
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# An EventHandler which executes a Proc object with three arguments: the chain
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# context, the player and the event.
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class ProcEventHandler < EventHandler
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def initialize(block)
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super() # required (with brackets!), see http://jira.codehaus.org/browse/JRUBY-679
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@block = block
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end
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def handle(ctx, player, event)
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@block.call(ctx, player, event)
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end
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end
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# A ScheduledTask which executes a Proc object with one argument (itself).
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class ProcScheduledTask < ScheduledTask
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def initialize(delay, immediate, block)
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super(delay, immediate)
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@block = block
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end
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def execute
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@block.call(self)
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end
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end
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# Schedules a ScheduledTask. Can be used in two ways: passing an existing
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# ScheduledTask object or passing a block along with one or two parameters: the
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# delay (in pulses) and, optionally, the immediate flag.
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#
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# If the immediate flag is not given, it defaults to false.
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#
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# The ScheduledTask object is passed to the block so that methods such as
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# setDelay and stop can be called. execute MUST NOT be called - if it is, the
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# behaviour is undefined (and most likely it'll be bad).
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def schedule(*args, &block)
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if block_given?
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raise 'Invalid combination of arguments.' unless args.length == 1 or args.length == 2
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delay = args[0]
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immediate = args.length == 2 ? args[1] : false
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World.world.schedule(ProcScheduledTask.new(delay, immediate, block))
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elsif args.length == 1
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World.world.schedule(args[0])
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else
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raise 'Invalid combination of arguments.'
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end
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end
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# Defines some sort of action to take upon an event. The following types of
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# event are currently valid:
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#
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# * :command
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# * :event
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# * :button
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# * :login
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# * :logout
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#
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# A command takes one or two arguments (the command name and optionally the
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# minimum rights level to use it). The minimum rights level defaults to
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# STANDARD. The block should have two arguments: player and command.
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#
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# An event takes no arguments. The block should have three arguments: the chain
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# context, the player and the event object.
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#
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# A button takes one argument (the id). The block should have one argument: the
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# player who clicked the button.
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def on(type, *args, &block)
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case type
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when :command then on_command(args, block)
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when :event then on_event(args, block)
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when :button then on_button(args, block)
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when :login then on_login(block)
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when :logout then on_logout(block)
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else raise 'Unknown event type.'
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end
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end
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# Defines an action to be taken upon a button press.
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def on_button(args, proc)
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raise 'Button must have one argument.' unless args.length == 1
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id = args[0].to_i
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on :event, :button do |ctx, player, event|
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proc.call(player) if event.widget_id == id
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end
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end
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# Defines an action to be taken upon an event.
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# The event can either be a symbol with the lower case, underscored class name
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# or the class itself.
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def on_event(args, proc)
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raise "event must have one argument" unless args.length == 1
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event = args[0]
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if event.is_a?(Symbol)
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class_name = event.to_s.camelize.concat('Event')
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event = Java::JavaClass.for_name("org.apollo.game.event.impl.#{class_name}")
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end
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$ctx.add_last_event_handler(event, ProcEventHandler.new(proc))
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end
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# Defines an action to be taken upon a command.
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def on_command(args, proc)
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raise 'Command event must have one or two arguments.' unless (1..2).include?(args.length)
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rights = args.length == 2 ? args[1] : RIGHTS_STANDARD
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$ctx.add_command_listener(args[0].to_s, ProcCommandListener.new(rights, proc))
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end
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# Defines an action to be taken upon login.
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def on_login(proc)
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$ctx.add_login_listener(ProcLoginListener.new(proc))
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end
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# Defines an action to be taken upon logout.
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def on_logout(proc)
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$ctx.add_logout_listener(ProcLogoutListener.new(proc))
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end
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# Ids of in-game skills.
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ATTACK_SKILL_ID = 0
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DEFENCE_SKILL_ID = 1
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STRENGTH_SKILL_ID = 2
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HITPOINTS_SKILL_ID = 3
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RANGED_SKILL_ID = 4
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PRAYER_SKILL_ID = 5
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MAGIC_SKILL_ID = 6
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COOKING_SKILL_ID = 7
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WOODCUTTING_SKILL_ID = 8
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FLETCHING_SKILL_ID = 9
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FISHING_SKILL_ID = 10
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FIREMAKING_SKILL_ID = 11
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CRAFTING_SKILL_ID = 12
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SMITHING_SKILL_ID = 13
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MINING_SKILL_ID = 14
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HERBLORE_SKILL_ID = 15
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AGILITY_SKILL_ID = 16
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THIEVING_SKILL_ID = 17
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SLAYER_SKILL_ID = 18
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FARMING_SKILL_ID = 19
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RUNECRAFT_SKILL_ID = 20
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