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Redo attributes system, add support for saving and loading, move settings classes around.
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require 'java'
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java_import 'org.apollo.game.event.impl.DisplayCrossbonesEvent'
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java_import 'org.apollo.game.model.entity.Player'
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AREA_ACTIONS = {}
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# An action that is called when a player enters or exits an area.
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class AreaAction
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# Sets the block to be called when the player enters the area.
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def on_entry(&block)
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@on_enter = block
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end
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# Sets the block to be called while the player is in the area.
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def while_in(&block)
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@while_in = block
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end
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# Sets the block to be called when the player exits the area.
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def on_exit(&block)
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@on_exit = block
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end
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# Called when the player has entered an area this action is registered to.
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def entered(player)
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@on_enter.call(player) unless @on_enter == nil
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end
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# Called while the player is in area this action is registered to.
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def inside(player)
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@while_in.call(player) unless @while_in == nil
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end
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# Called when the player has exited an area this action is registered to.
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def exited(player)
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@on_exit.call(player) unless @on_exit == nil
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end
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end
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# Registers an area action.
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def area_action(name, &block)
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AREA_ACTIONS[name] = action = AreaAction.new
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action.instance_eval(&block)
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end
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# Defines a pvp area action.
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area_action :pvp do
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on_entry { |player| player.set_attribute("pvp", :boolean, true ) }
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on_exit { |player| player.set_attribute("pvp", :boolean, false) }
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end
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# Defines a multi-combat area action.
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area_action :wilderness do
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on_entry do |player|
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player.send(DisplayCrossbonesEvent.new(true))
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player.set_attribute("wilderness", :boolean, true)
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end
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on_exit do |player|
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player.send(DisplayCrossbonesEvent.new(false))
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player.set_attribute("wilderness", :boolean, false)
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end
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end
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