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https://github.com/2006-Scape/apollo.git
synced 2026-07-03 00:38:21 +00:00
Fix nitpicks in Woodcutting plugin
This commit is contained in:
@@ -1,23 +1,28 @@
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package org.apollo.game.plugin.skills.woodcutting
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package org.apollo.game.plugin.skills.woodcutting
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import org.apollo.game.model.Animation;
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import org.apollo.game.model.Animation
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import org.apollo.game.model.entity.Player
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import org.apollo.game.plugin.api.woodcutting
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//Animation IDs thanks to Deadly A G S at rune-server.ee
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enum class Axe(val id: Int, val level: Int, animation: Int, val pulses: Int) {
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enum class Axe(val id: Int, val level: Int, val animation: Animation, val pulses: Int) {
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BRONZE(id = 1351, level = 1, animation = 879, pulses = 8),
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RUNE(1359, 41, Animation(867), 3),
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IRON(id = 1349, level = 1, animation = 877, pulses = 7),
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ADAMANT(1357, 31, Animation(869), 4),
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STEEL(id = 1353, level = 6, animation = 875, pulses = 6),
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MITHRIL(1355, 21, Animation(871), 5),
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BLACK(id = 1361, level = 11, animation = 873, pulses = 6),
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BLACK(1361, 11, Animation(873), 6),
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MITHRIL(id = 1355, level = 21, animation = 871, pulses = 5),
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STEEL(1353, 6, Animation(875), 6),
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ADAMANT(id = 1357, level = 31, animation = 869, pulses = 4),
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IRON(1349, 1, Animation(877), 7),
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RUNE(id = 1359, level = 41, animation = 867, pulses = 3);
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BRONZE(1351, 1, Animation(879), 8);
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val animation = Animation(animation)
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companion object {
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companion object {
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private val AXES = Axe.values()
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private val AXES = Axe.values().sortedByDescending { it.level }
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fun getAxes(): Array<Axe> {
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return AXES
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fun bestFor(player: Player): Axe? {
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return AXES.asSequence()
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.filter { it.level <= player.woodcutting.current }
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.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
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.firstOrNull()
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}
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}
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}
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}
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}
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}
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@@ -1,67 +1,27 @@
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package org.apollo.game.plugin.skills.woodcutting
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package org.apollo.game.plugin.skills.woodcutting
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private val NORMAL_STUMP = 1342
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/*
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private val ACHEY_STUMP = 3371
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* Values thanks to: http://oldschoolrunescape.wikia.com/wiki/Woodcutting
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private val OAK_STUMP = 1342
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* https://twitter.com/JagexKieren/status/713409506273787904
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private val WILLOW_STUMP = 1342
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private val TEAK_STUMP = 1342
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private val MAPLE_STUMP = 1342
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private val MAHOGANY_STUMP = 1342
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private val YEW_STUMP = 1342
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private val MAGIC_STUMP = 1324
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private val NORMAL_OBJECTS = hashSetOf(
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1276, 1277, 1278, 1279, 1280, 1282, 1283, 1284, 1285, 1285, 1286, 1289, 1290, 1291, 1315,
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1316, 1318, 1330, 1331, 1332, 1365, 1383, 1384, 2409, 3033, 3034, 3035, 3036, 3881, 3882,
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3883, 5902, 5903, 5904, 10041
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)
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private val ACHEY_OBJECTS = hashSetOf(
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2023
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)
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private val OAK_OBJECTS = hashSetOf(
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1281, 3037
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)
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private val WILLOW_OBJECTS = hashSetOf(
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5551, 5552, 5553
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)
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private val TEAK_OBJECTS = hashSetOf(
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9036
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)
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private val MAPLE_OBJECTS = hashSetOf(
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1307, 4674
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)
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private val MAHOGANY_OBJECTS = hashSetOf(
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9034
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)
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private val YEW_OBJECTS = hashSetOf(
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1309
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)
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private val MAGIC_OBJECTS = hashSetOf(
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1292, 1306
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)
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/**
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* values thanks to: http://oldschoolrunescape.wikia.com/wiki/Woodcutting
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*/
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*/
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enum class Tree(val id: Int, val objects: HashSet<Int>, val stump: Int, val level: Int, val exp: Double, val chance: Double) {
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NORMAL(1511, NORMAL_OBJECTS, NORMAL_STUMP, 1, 25.0, 100.0),
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enum class Tree(
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ACHEY(2862, ACHEY_OBJECTS, ACHEY_STUMP, 1, 25.0, 100.0),
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val objects: Set<Int>,
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OAK(1521, OAK_OBJECTS, OAK_STUMP, 15, 37.5, 0.125),
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val id: Int,
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WILLOW(1519, WILLOW_OBJECTS, WILLOW_STUMP, 30, 67.5, 0.125),
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val stump: Int,
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TEAK(6333, TEAK_OBJECTS, TEAK_STUMP, 35, 85.0, 0.125),
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val level: Int,
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MAPLE(1517, MAPLE_OBJECTS, MAPLE_STUMP, 45, 100.0, 0.125),
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val exp: Double,
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MAHOGANY(6332, MAHOGANY_OBJECTS, MAHOGANY_STUMP, 50, 125.0, 0.125),
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val chance: Double
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YEW(1515, YEW_OBJECTS, YEW_STUMP, 60, 175.0, 0.125),
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) {
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MAGIC(1513, MAGIC_OBJECTS, MAGIC_STUMP, 75, 250.0, 0.125);
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NORMAL(NORMAL_OBJECTS, id = 1511, stump = 1342, level = 1, exp = 25.0, chance = 100.0),
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ACHEY(ACHEY_OBJECTS, id = 2862, stump = 3371, level = 1, exp = 25.0, chance = 100.0),
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OAK(OAK_OBJECTS, id = 1521, stump = 1342, level = 15, exp = 37.5, chance = 12.5),
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WILLOW(WILLOW_OBJECTS, id = 1519, stump = 1342, level = 30, exp = 67.5, chance = 12.5),
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TEAK(TEAK_OBJECTS, id = 6333, stump = 1342, level = 35, exp = 85.0, chance = 12.5),
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MAPLE(MAPLE_OBJECTS, id = 1517, stump = 1342, level = 45, exp = 100.0, chance = 12.5),
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MAHOGANY(MAHOGANY_OBJECTS, id = 6332, stump = 1342, level = 50, exp = 125.0, chance = 12.5),
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YEW(YEW_OBJECTS, id = 1515, stump = 1342, level = 60, exp = 175.0, chance = 12.5),
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MAGIC(MAGIC_OBJECTS, id = 1513, stump = 1324, level = 75, exp = 250.0, chance = 12.5);
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companion object {
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companion object {
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private val TREES = Tree.values().flatMap { tree -> tree.objects.map { Pair(it, tree) } }.toMap()
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private val TREES = Tree.values().flatMap { tree -> tree.objects.map { Pair(it, tree) } }.toMap()
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@@ -69,4 +29,17 @@ enum class Tree(val id: Int, val objects: HashSet<Int>, val stump: Int, val leve
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}
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}
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}
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}
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private val NORMAL_OBJECTS = hashSetOf(
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1276, 1277, 1278, 1279, 1280, 1282, 1283, 1284, 1285, 1285, 1286, 1289, 1290, 1291, 1315,
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1316, 1318, 1330, 1331, 1332, 1365, 1383, 1384, 2409, 3033, 3034, 3035, 3036, 3881, 3882,
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3883, 5902, 5903, 5904, 10041
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)
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private val ACHEY_OBJECTS = hashSetOf(2023)
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private val OAK_OBJECTS = hashSetOf(1281, 3037)
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private val WILLOW_OBJECTS = hashSetOf(5551, 5552, 5553)
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private val TEAK_OBJECTS = hashSetOf(9036)
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private val MAPLE_OBJECTS = hashSetOf(1307, 4674)
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private val MAHOGANY_OBJECTS = hashSetOf(9034)
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private val YEW_OBJECTS = hashSetOf(1309)
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private val MAGIC_OBJECTS = hashSetOf(1292, 1306)
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@@ -1,3 +1,4 @@
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import org.apollo.game.GameConstants
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import org.apollo.game.GameConstants
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import org.apollo.game.action.ActionBlock
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import org.apollo.game.action.ActionBlock
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import org.apollo.game.action.AsyncDistancedAction
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import org.apollo.game.action.AsyncDistancedAction
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@@ -13,17 +14,24 @@ import org.apollo.game.plugin.api.rand
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import org.apollo.game.plugin.api.woodcutting
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import org.apollo.game.plugin.api.woodcutting
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import org.apollo.game.plugin.skills.woodcutting.Axe
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import org.apollo.game.plugin.skills.woodcutting.Axe
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import org.apollo.game.plugin.skills.woodcutting.Tree
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import org.apollo.game.plugin.skills.woodcutting.Tree
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import java.util.Optional
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import java.util.concurrent.TimeUnit
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import java.util.concurrent.TimeUnit
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// TODO Accurate chopping rates, e.g. https://twitter.com/JagexKieren/status/713403124464107520
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on { ObjectActionMessage::class }
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.where { option == 1 }
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.then { player ->
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Tree.lookup(id)?.let { WoodcuttingAction.start(this, player, it) }
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}
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class WoodcuttingTarget(private val objectId: Int, val position: Position, val tree: Tree) {
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class WoodcuttingTarget(private val objectId: Int, val position: Position, val tree: Tree) {
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/**
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/**
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* Get the tree object in the world
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* Get the tree object in the world
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*/
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*/
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fun getObject(world: World): Optional<GameObject> {
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fun getObject(world: World): GameObject? {
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val region = world.regionRepository.fromPosition(position)
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val region = world.regionRepository.fromPosition(position)
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return region.findObject(position, objectId)
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return region.findObject(position, objectId).orElse(null)
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}
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}
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/**
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/**
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@@ -44,23 +52,12 @@ class WoodcuttingAction(
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private const val TREE_SIZE = 2
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private const val TREE_SIZE = 2
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private const val MINIMUM_RESPAWN_TIME = 30L // In seconds
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private const val MINIMUM_RESPAWN_TIME = 30L // In seconds
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/**
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* Find the highest level axe the player has
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*/
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private fun axeFor(player: Player): Axe? {
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return Axe.getAxes()
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.filter { it.level <= player.woodcutting.current }
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.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
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.sortedByDescending { it.level }
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.firstOrNull()
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}
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/**
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/**
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* Starts a [WoodcuttingAction] for the specified [Player], terminating the [ObjectActionMessage] that triggered
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* Starts a [WoodcuttingAction] for the specified [Player], terminating the [ObjectActionMessage] that triggered
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* it.
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* it.
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*/
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*/
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fun start(message: ObjectActionMessage, player: Player, wood: Tree) {
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fun start(message: ObjectActionMessage, player: Player, wood: Tree) {
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val axe = axeFor(player)
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val axe = Axe.bestFor(player)
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if (axe != null) {
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if (axe != null) {
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if (player.inventory.freeSlots() == 0) {
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if (player.inventory.freeSlots() == 0) {
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player.inventory.forceCapacityExceeded()
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player.inventory.forceCapacityExceeded()
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@@ -92,33 +89,26 @@ class WoodcuttingAction(
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wait(tool.pulses)
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wait(tool.pulses)
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//Check that the object exists in the world
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// Check that the object exists in the world
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val obj = target.getObject(mob.world)
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val obj = target.getObject(mob.world)
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if (!obj.isPresent) {
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if (obj == null) {
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stop()
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stop()
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}
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}
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if (mob.inventory.add(target.tree.id)) {
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if (mob.inventory.add(target.tree.id)) {
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val logName = Definitions.item(target.tree.id)?.name?.toLowerCase()
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val logName = Definitions.item(target.tree.id)!!.name.toLowerCase()
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mob.sendMessage("You managed to cut some $logName.")
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mob.sendMessage("You managed to cut some $logName.")
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mob.woodcutting.experience += target.tree.exp
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mob.woodcutting.experience += target.tree.exp
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}
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}
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if (target.isCutDown()) {
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if (target.isCutDown()) {
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//respawn time: http://runescape.wikia.com/wiki/Trees
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// respawn time: http://runescape.wikia.com/wiki/Trees
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val respawn = TimeUnit.SECONDS.toMillis(MINIMUM_RESPAWN_TIME + rand(150)) / GameConstants.PULSE_DELAY
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val respawn = TimeUnit.SECONDS.toMillis(MINIMUM_RESPAWN_TIME + rand(150)) / GameConstants.PULSE_DELAY
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mob.world.expireObject(obj.get(), target.tree.stump, respawn.toInt())
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mob.world.expireObject(obj!!, target.tree.stump, respawn.toInt())
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stop()
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stop()
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}
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}
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}
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}
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}
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}
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}
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on { ObjectActionMessage::class }
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}
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.where { option == 1 }
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.then {
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val tree = Tree.lookup(id)
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if (tree != null) {
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WoodcuttingAction.start(this, it, tree)
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}
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}
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