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Clean-up code.
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@@ -1,6 +1,7 @@
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require 'java'
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java_import 'org.apollo.game.model.settings.PrivacyState'
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java_import 'org.apollo.game.event.impl.SendFriendEvent'
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on :event, :privacy_option do |ctx, player, event|
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player.chat_privacy = event.chat_privacy
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@@ -16,17 +16,17 @@ on :event, :add_friend do |ctx, player, event|
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player.add_friend(friend_username)
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friend = World.world.get_player(friend_username)
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if (friend == nil) # the friend the player added is offline
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if friend == nil # the friend the player added is offline
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player.send(SendFriendEvent.new(friend_username, 0))
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elsif (friend.friends_with(player_username)) # new friend already has the player added
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unless (player.friend_privacy == PrivacyState::OFF) # player's private chat state is not off
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elsif friend.friends_with(player_username) # new friend already has the player added
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unless player.friend_privacy == PrivacyState::OFF # player's private chat state is not off
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friend.send(SendFriendEvent.new(player_username, player.world_id)) # ... so we can tell the friend what world they're on
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end
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unless (friend.friend_privacy == PrivacyState::OFF) # new friend's private chat state is not off
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unless friend.friend_privacy == PrivacyState::OFF # new friend's private chat state is not off
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player.send(SendFriendEvent.new(friend_username, friend.world_id)) # ... so we can let the player know what world they're on
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end
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elsif (friend.friend_privacy == PrivacyState::ON) # new friend doesn't have the player added but their private chat state is online
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elsif friend.friend_privacy == PrivacyState::ON # new friend doesn't have the player added but their private chat state is online
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player.send(SendFriendEvent.new(friend_username, friend.world_id)) # ... so we can let the player know what world they're on
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end
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end
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@@ -46,15 +46,17 @@ end
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# Update the friend server status and send the friend/ignore lists of the player logging in.
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on :login do |player|
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player.send(FriendServerStatusEvent.new(ServerStatus::CONNECTING))
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player.send(IgnoreListEvent.new(player.ignored_usernames)) if player.ignored_usernames.size > 0
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username = player.username
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world = World.world
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iterator = player.friend_usernames.iterator
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iterator = player.friend_usernames.iterator # Iterate the player's friend list and notify the player that they are online if they are
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while iterator.has_next
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username = iterator.next
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world_id = world.is_player_online(username) ? world.get_player(username).world_id : 0;
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player.send(SendFriendEvent.new(username, world_id))
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friend_username = iterator.next
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friend = world.get_player(friend_username)
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friend_world_id = (friend == nil || !viewable?(friend, username)) ? 0 : friend.world_id
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player.send(SendFriendEvent.new(friend_username, friend_world_id))
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end
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player.send(FriendServerStatusEvent.new(ServerStatus::ONLINE))
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@@ -76,7 +78,15 @@ def update_friends(player, world=0)
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while iterator.has_next
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other = iterator.next
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next if other == player
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other.send(SendFriendEvent.new(username, world)) if (player.friends_with(other.username) || player.friend_privacy == PrivacyState::ON)
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next if (!other.friends_with(username) || other == player)
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world = viewable?(player, other.username) ? world : 0
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other.send(SendFriendEvent.new(username, world))
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end
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end
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# Checks if the specified player can be viewed by the player with the specified other username
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def viewable?(player, other_username)
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privacy = player.friend_privacy
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return privacy != PrivacyState::OFF && player.friends_with(other_username) || privacy == PrivacyState::ON
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end
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@@ -6,9 +6,7 @@ java_import 'org.apollo.game.model.settings.PrivacyState'
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on :event, :private_message do |ctx, player, event|
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friend = World.world.get_player(event.username)
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return unless interaction_permitted(player, friend)
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friend.send(ForwardPrivateMessageEvent.new(player.username, player.privilege_level, event.compressed_message))
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friend.send(ForwardPrivateMessageEvent.new(player.username, player.privilege_level, event.compressed_message)) if interaction_permitted(player, friend)
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end
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# Checks if the sender is permitted to interact with the friend they have added:
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