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Add ranged combat support
* Clean up the CombatAction and Attack code to make it easier to use for range. * Add collision detection to the distance checks before attacking in the CombatAction. * Create a Ruby DSL for defining projectile types and fix the ProjectileUpdateOperation so it uses the correct position offset. * Fix the packet structure of the HintIconMessageEncoder.
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TWO_HANDED_SWORD_WIDGET_ID = 82
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TWO_HANDED_SWORD_SPECIAL_CONFIG_ID = 12
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TWO_HANDED_SWORD_SPECIAL_BUTTON_ID = 10
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create_weapon_class :two_handed_sword, widget: TWO_HANDED_SWORD_WIDGET_ID do
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defaults speed: 7, animation: 7041, attack_type: :slash
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special_bar TWO_HANDED_SWORD_SPECIAL_CONFIG_ID, TWO_HANDED_SWORD_SPECIAL_BUTTON_ID
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animations stand: 7047, walk: 7046, run: 7039, idle_turn: 7044, turn_around: 7044, turn_left: 7043, turn_right: 7044
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attack_bonuses stab: -4, magic: -4
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defence_bonuses range: -1
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style :accurate, button: 2
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style :aggressive, attack_type: :crush, button: 3
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style :alt_aggressive, attack_type: :crush, animation: 7048, button: 4
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style :defensive, animation: 7049, button: 5
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end
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create_weapon :iron_2h_sword do
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attack_bonuses slash: 13, crush: 10
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other_bonuses melee_strength: 14
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end
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create_weapon :steel_2h_sword do
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attack_bonuses slash: 21, crush: 16
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other_bonuses melee_strength: 22
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end
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create_weapon /(?:black|white) 2h sword/ do
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attack_bonuses slash: 27, crush: 21
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other_bonuses melee_strength: 26
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end
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create_weapon :mithril_2h_sword do
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attack_bonuses slash: 30, crush: 24
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other_bonuses melee_strength: 26
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end
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create_weapon :adamant_2h_sword do
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attack_bonuses slash: 43, crush: 30
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other_bonuses melee_strength: 31
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end
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create_weapon :rune_2h_sword do
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attack_bonuses slash: 69, crush: 50
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other_bonuses melee_strength: 70
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end
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create_weapon :dragon_2h_sword do
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attack_bonuses slash: 92, crush: 80
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other_bonuses melee_strength: 70
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set_special_attack speed: 7, energy_requirement: 60, animation: 3157, graphic: 1225 do |_source, _target|
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damage!
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end
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end
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