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Add ranged combat support
* Clean up the CombatAction and Attack code to make it easier to use for range. * Add collision detection to the distance checks before attacking in the CombatAction. * Create a Ruby DSL for defining projectile types and fix the ProjectileUpdateOperation so it uses the correct position offset. * Fix the packet structure of the HintIconMessageEncoder.
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CROSSBOW_WIDGET_ID = 79
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create_weapon_class :crossbow, widget: CROSSBOW_WIDGET_ID, type: :ranged do
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defaults animation: 426, speed: 6, range: 7
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style :accurate, range: 7, button: 2
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style :rapid, speed: 5, button: 3
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style :long_range, range: 9, button: 4
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end
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create_weapon /rune c'bow/, :crossbow
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