Add ranged combat support

* Clean up the CombatAction and Attack code to make it easier to use for
  range.

* Add collision detection to the distance checks before attacking in the
  CombatAction.

* Create a Ruby DSL for defining projectile types and fix the
  ProjectileUpdateOperation so it uses the correct position offset.

* Fix the packet structure of the HintIconMessageEncoder.
This commit is contained in:
Gary Tierney
2016-01-03 22:24:43 +00:00
parent f80ea82ce7
commit 3082fade1d
35 changed files with 741 additions and 433 deletions
+5 -5
View File
@@ -1,11 +1,11 @@
create_weapon_class :no_weapon, widget: 92 do
default_speed 4
defaults speed: 4, animation: 422
add_style :accurate, animation: 422, block_animation: 424
add_style :aggressive, animation: 423, block_animation: 424
add_style :defensive, animation: 422, block_animation: 424
style :accurate, button: 2
style :aggressive, animation: 423, button: 3
style :defensive, button: 4
end
create_weapon :unarmed, :no_weapon, named: true do
# Todo factor out empty blocks
end
end