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Remove plugins.gradle and factor into common extension
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import org.apollo.game.action.DistancedAction
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import org.apollo.game.message.impl.NpcActionMessage
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import org.apollo.game.message.impl.ObjectActionMessage
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import org.apollo.game.model.Position
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import org.apollo.game.model.entity.Npc
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.inter.bank.BankUtils
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import org.apollo.net.message.Message
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val BANK_BOOTH_ID = 2213
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/**
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* Hook into the [ObjectActionMessage] and listen for when a bank booth's second action ("Open Bank") is selected.
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*/
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on { ObjectActionMessage::class }
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.where { option == 2 && id == BANK_BOOTH_ID }
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.then { BankAction.start(this, it, position) }
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/**
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* Hook into the [NpcActionMessage] and listen for when a banker's second action ("Open Bank") is selected.
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*/
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on { NpcActionMessage::class }
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.where { option == 2 }
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.then {
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val npc = it.world.npcRepository[index]
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if (npc.id in BANKER_NPCS) {
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BankAction.start(this, it, npc.position)
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}
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}
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/**
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* The ids of all banker [Npcs][Npc].
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*/
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val BANKER_NPCS = setOf(166, 494, 495, 496, 497, 498, 499, 1036, 1360, 1702, 2163, 2164, 2354, 2355, 2568, 2569, 2570)
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/**
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* A [DistancedAction] that opens a [Player]'s bank when they get close enough to a booth or banker.
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*
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* @property position The [Position] of the booth/[Npc].
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*/
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class BankAction(player: Player, position: Position) : DistancedAction<Player>(0, true, player, position, DISTANCE) {
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companion object {
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/**
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* The distance threshold that must be reached before the bank interface is opened.
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*/
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const val DISTANCE = 1
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/**
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* Starts a [BankAction] for the specified [Player], terminating the [Message] that triggered.
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*/
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fun start(message: Message, player: Player, position: Position) {
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player.startAction(BankAction(player, position))
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message.terminate()
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}
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}
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override fun executeAction() {
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mob.turnTo(position)
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BankUtils.openBank(mob)
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stop()
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}
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override fun equals(other: Any?): Boolean {
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return other is BankAction && position == other.position
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}
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override fun hashCode(): Int {
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return position.hashCode()
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}
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}
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