Merge pull request #217 from Major-/tutorial_island

Fix many issues with the Tutorial island plugin
This commit is contained in:
Gary Tierney
2016-02-13 18:37:32 +00:00
15 changed files with 287 additions and 89 deletions
+46 -10
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@@ -18,6 +18,9 @@ java_import 'org.apollo.game.model.World'
java_import 'org.apollo.game.model.entity.Player' java_import 'org.apollo.game.model.entity.Player'
java_import 'org.apollo.game.model.event.EventListener' java_import 'org.apollo.game.model.event.EventListener'
java_import 'org.apollo.game.model.event.PlayerEvent' java_import 'org.apollo.game.model.event.PlayerEvent'
java_import 'org.apollo.game.model.event.impl.LoginEvent'
java_import 'org.apollo.game.model.event.ProxyEvent'
java_import 'org.apollo.game.model.event.ProxyEventListener'
java_import 'org.apollo.game.model.entity.setting.PrivilegeLevel' java_import 'org.apollo.game.model.entity.setting.PrivilegeLevel'
java_import 'org.apollo.game.scheduling.ScheduledTask' java_import 'org.apollo.game.scheduling.ScheduledTask'
java_import 'org.apollo.game.plugin.PluginContext' java_import 'org.apollo.game.plugin.PluginContext'
@@ -129,23 +132,26 @@ def schedule(*args, &block)
end end
end end
# Defines some sort of action to take upon an message. The following types of @@proxy_listener = ProxyEventListener.new
# message are currently valid: $world.listen_for(ProxyEvent.java_class, @@proxy_listener)
# Defines some sort of action to take upon an message. The following types of message are currently
# valid:
# #
# * :command # * :command
# * :message # * :message
# * :button # * :button
# * Any valid Event, as a symbol in ruby snake_case form. # * Any valid Event, as a symbol in ruby snake_case form.
# #
# A command takes one or two arguments (the command name and optionally the # A command takes one or two arguments (the command name and optionally the minimum rights level to
# minimum rights level to use it). The minimum rights level defaults to # use it). The minimum rights level defaults to STANDARD. The block should have two arguments:
# STANDARD. The block should have two arguments: player and command. # player and command.
# #
# An message takes no arguments. The block should have three arguments: the chain # An message takes no arguments. The block should have two arguments: the player and the message
# context, the player and the message object. # object.
# #
# A button takes one argument (the id). The block should have one argument: the # A button takes one argument (the id). The block should have one argument: the player who clicked
# player who clicked the button. # the button.
def on(type, *args, &block) def on(type, *args, &block)
case type case type
when :command then on_command(args, block) when :command then on_command(args, block)
@@ -153,11 +159,41 @@ def on(type, *args, &block)
when :button then on_button(args, block) when :button then on_button(args, block)
else else
class_name = type.to_s.camelize.concat('Event') class_name = type.to_s.camelize.concat('Event')
type = Java::JavaClass.for_name("org.apollo.game.model.event.impl.#{class_name}")
begin
type = Java::JavaClass.for_name("org.apollo.game.model.event.impl.#{class_name}")
rescue
@@proxy_listener.add(class_name, ProcEventListener.new(block))
return
end
$world.listen_for(type, ProcEventListener.new(block)) $world.listen_for(type, ProcEventListener.new(block))
end end
end end
# Contains extension methods for World.
module WorldExtensions
# Overrides World#submit, providing special-case behaviour for Events defined in Ruby, which
# need to be wrapped in a ProxyEvent, until https://github.com/jruby/jruby/issues/2359 is
# resolved.
def submit(event)
if event.java_class.name.end_with?(".Event", ".PlayerEvent")
event = ProxyEvent.new(event.class.name, event)
end
super(event)
end
end
# Prepend the methods defined in WorldExtensions to World.
class World
prepend WorldExtensions
end
private
# Defines an action to be taken upon a button press. # Defines an action to be taken upon a button press.
def on_button(args, proc) def on_button(args, proc)
fail 'Button must have one argument.' unless args.length == 1 fail 'Button must have one argument.' unless args.length == 1
+7 -4
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@@ -254,7 +254,7 @@ class Dialogue
def options def options
@options.dup @options.dup
end end
# Sets the precondition of this dialogue. # Sets the precondition of this dialogue.
def precondition(player=nil, &block) def precondition(player=nil, &block)
@precondition = block unless block.nil? @precondition = block unless block.nil?
@@ -413,8 +413,11 @@ end
# Sends a dialogue displaying only text. # Sends a dialogue displaying only text.
def send_text_dialogue(player, dialogue) def send_text_dialogue(player, dialogue)
title = dialogue.title text = dialogue.text
send_generic_dialogue(player, dialogue, title, TEXT_DIALOGUE_IDS) dialogue_id = TEXT_DIALOGUE_IDS[text.size - 1]
text.each_with_index { |line, index| set_text(player, dialogue_id + 1 + index, line) }
player.interface_set.open_dialogue(ContinueDialogueAdapter.new(player, dialogue.options[0]), dialogue_id)
end end
# Sends a dialogue displaying the player's head. # Sends a dialogue displaying the player's head.
@@ -555,4 +558,4 @@ GLYPH_SPACING = [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
# Gets the width of a single character. # Gets the width of a single character.
def get_width(char) def get_width(char)
return GLYPH_SPACING[char.ord] return GLYPH_SPACING[char.ord]
end end
+60 -19
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@@ -9,27 +9,48 @@ java_import 'org.apollo.game.model.Position'
private private
# The ids of tabs that are displayed when the player has yet to start the tutorial. # Contains constants used during the Runescape Guide part of Tutorial Island.
INITIAL_TABS = [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2449, 904, -1, -1] module GuideConstants
# The character design interface id. # The Runescape Guide Npc.
CHARACTER_DESIGN = 3559 RUNESCAPE_GUIDE = spawn_npc name: :runescape_guide, x: 3093, y: 3107
# The Runescape guide Npc # The character design interface id.
@runescape_guide = spawn_npc name: :runescape_guide, x: 3093, y: 3107 CHARACTER_DESIGN_INTERFACE = 3559
# The id of the door of the house new players spawn in.
DOOR_ID = 3014
# The Position of the door of the house new players spawn in.
DOOR_POSITION = Position.new(3098, 3107)
# The HintIconMessage sent to display a hint arrow above the door of the house new players spawn
# in.
DOOR_HINT = PositionHintIconMessage.new(HintIconMessage::Type::WEST, DOOR_POSITION, 120)
# The ids of tabs that are displayed when the player has yet to start the tutorial.
INITIAL_TABS = [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2449, 904, -1, -1].freeze
# The HintIconMessage sent to remove a hint arrow from above the door.
RESET_DOOR_HINT = PositionHintIconMessage.reset
# The HintIconMessage sent to remove a hint arrow from an Npc.
RESET_NPC_HINT = MobHintIconMessage.reset(EntityType::NPC)
end
# Sends the appropriate data to the client when the player logs in to the game. # Sends the appropriate data to the client when the player logs in to the game.
on :login do |_event, player| on :login do |_event, player|
if player.in_tutorial_island && player.privilege_level != RIGHTS_ADMIN if player.in_tutorial_island && player.privilege_level != RIGHTS_ADMIN
TutorialInstructions.show_instruction(player) TutorialInstructions.show_instruction(player)
INITIAL_TABS.each_with_index do |tab, index| GuideConstants::INITIAL_TABS.each_with_index do |tab, index|
player.send(SwitchTabInterfaceMessage.new(index, tab)) player.send(SwitchTabInterfaceMessage.new(index, tab))
end end
if player.tutorial_island_progress == :not_started if player.tutorial_island_progress == :not_started
show_hint_icon(player) player.interface_set.open_window(GuideConstants::CHARACTER_DESIGN_INTERFACE)
player.interface_set.open_window(CHARACTER_DESIGN) player.send(MobHintIconMessage.create(GuideConstants::RUNESCAPE_GUIDE))
end end
end end
end end
@@ -95,23 +116,43 @@ conversation :tutorial_runescape_guide do
close do |player| close do |player|
if player.tutorial_island_progress < :runescape_guide_finished if player.tutorial_island_progress < :runescape_guide_finished
reset_hint_icon(player) player.send(GuideConstants::RESET_NPC_HINT)
# TODO: Maybe move this, define a constant for the Position and height
player.send(PositionHintIconMessage.new(HintIconMessage::Type::SOUTH, Position.new(3097, 3107), 120)) player.send(GuideConstants::DOOR_HINT)
player.tutorial_island_progress = :runescape_guide_finished player.tutorial_island_progress = :runescape_guide_finished
end end
TutorialInstructions.show_instruction(player) TutorialInstructions.show_instruction(player)
end end
end end
# The dialogue displayed if the player attempts to leave the Runescape Guide's house before they
# have spoken to him.
dialogue :talk_to_guide do
type :text
text 'You need to talk to the Runescape Guide before you are allowed to proceed through this '\
'door.'
close do |player|
TutorialInstructions.show_instruction(player)
end
end
end end
# Enables the hint icon above the Runescape guide. on :open_door do |event, player|
def show_hint_icon(player) door = event.door
player.send(MobHintIconMessage.create(@runescape_guide))
if player.in_tutorial_island && door.position.equals(GuideConstants::DOOR_POSITION)
if player.tutorial_island_progress < :runescape_guide_finished
send_dialogue(player, get_dialogue(:tutorial_runescape_guide, :talk_to_guide))
event.terminate
elsif player.tutorial_island_progress == :runescape_guide_finished
player.tutorial_island_progress = :moving_around
player.send(GuideConstants::RESET_DOOR_HINT)
TutorialInstructions.show_instruction(player)
end
end
end end
# Resets the hint icon.
def reset_hint_icon(player)
player.send(MobHintIconMessage.reset(EntityType::NPC))
end
@@ -18,7 +18,8 @@ module TutorialInstructions
when :given_axe then :viewing_items when :given_axe then :viewing_items
when :cut_tree then :cut_tree when :cut_tree then :cut_tree
when :cutting_tree then :please_wait when :cutting_tree then :please_wait
else fail 'No dialogue for current stage #{progress} exists.'
else raise "No dialogue for current stage #{progress} exists."
end end
dialogue = instructions.part(name) dialogue = instructions.part(name)
@@ -17,7 +17,8 @@
</scripts> </scripts>
<dependencies> <dependencies>
<dependency>dialogue</dependency> <dependency>dialogue</dependency>
<dependency>door</dependency>
<dependency>entity-spawning</dependency> <dependency>entity-spawning</dependency>
<dependency>quest</dependency> <dependency>quest</dependency>
</dependencies> </dependencies>
</plugin> </plugin>
@@ -2,15 +2,15 @@
private private
# The array of stages in tutorial island. # The array of stages in tutorial island.
STAGES = [] @stages = []
# The stages that are used when interacting with the Runescape Guide. # The stages that are used when interacting with the Runescape Guide.
RUNESCAPE_GUIDE = [:not_started, :talk_to_people, :go_through_door, :runescape_guide_finished, RUNESCAPE_GUIDE = [:not_started, :talk_to_people, :go_through_door, :runescape_guide_finished,
:moving_around] :moving_around].freeze
STAGES.concat(RUNESCAPE_GUIDE) @stages.concat(RUNESCAPE_GUIDE)
# The stages that are used when interacting with the Survival Expert. # The stages that are used when interacting with the Survival Expert.
SURVIVAL_EXPERT = [:given_axe, :cut_tree, :cutting_tree] SURVIVAL_EXPERT = [:given_axe, :cut_tree, :cutting_tree].freeze
STAGES.concat(SURVIVAL_EXPERT) @stages.concat(SURVIVAL_EXPERT)
quest :tutorial_island, STAGES quest :tutorial_island, @stages
@@ -42,7 +42,7 @@ conversation :tutorial_surivival_expert do
' tricks. First off we\'re going to start with the most basic survival skill of all: '\ ' tricks. First off we\'re going to start with the most basic survival skill of all: '\
'making a fire.' 'making a fire.'
close(&:add_survival_items) close { |player| add_survival_items(player) }
end end
dialogue :hello_again do dialogue :hello_again do
@@ -54,7 +54,7 @@ conversation :tutorial_surivival_expert do
text 'Hello again. I\'m here to teach you a few survival tips and tricks. First off we\'re '\ text 'Hello again. I\'m here to teach you a few survival tips and tricks. First off we\'re '\
'going to start with the most basic survival skill of all: making a fire.' 'going to start with the most basic survival skill of all: making a fire.'
close(&:add_survival_items) close { |player| add_survival_items(player) }
end end
# The dialogue displayed when the Survival Expert gives the player a bronze axe. # The dialogue displayed when the Survival Expert gives the player a bronze axe.
@@ -123,7 +123,7 @@ def add_survival_items(player)
unless inventory.contains(SurvivalConstants::TINDERBOX) unless inventory.contains(SurvivalConstants::TINDERBOX)
inventory.add(SurvivalConstants::TINDERBOX) inventory.add(SurvivalConstants::TINDERBOX)
dialogue = (dialogue == :give_bronze_axe) ? :give_axe_and_tinderbox : give_tinderbox dialogue = (dialogue == :give_bronze_axe) ? :give_axe_and_tinderbox : :give_tinderbox
end end
send_dialogue(player, get_dialogue(:tutorial_surivival_expert, dialogue)) send_dialogue(player, get_dialogue(:tutorial_surivival_expert, dialogue))
+26 -5
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@@ -1,5 +1,8 @@
java_import 'org.apollo.game.action.DistancedAction' java_import 'org.apollo.game.action.DistancedAction'
java_import 'org.apollo.game.model.event.Event'
private
# A distanced action which opens a door. # A distanced action which opens a door.
class OpenDoorAction < DistancedAction class OpenDoorAction < DistancedAction
@@ -13,8 +16,11 @@ class OpenDoorAction < DistancedAction
end end
def executeAction def executeAction
mob.turn_to(@door.position) if $world.submit(OpenDoorEvent.new(mob, @door))
DoorUtil.toggle(@door) mob.turn_to(@door.position)
DoorUtil.toggle(@door)
end
stop stop
end end
@@ -24,10 +30,25 @@ class OpenDoorAction < DistancedAction
end end
# MessageListener for opening and closing doors. # A PlayerEvent that is fired when a player attempts to open a door.
class OpenDoorEvent < PlayerEvent
attr_reader :door
def initialize(player, door)
super(player)
@door = door
end
end
# Listens for FirstObjectActions performed on doors.
on :message, :first_object_action do |player, message| on :message, :first_object_action do |player, message|
if DoorUtil.door?(message.id) id = message.id
door = DoorUtil.get_door_object(message.position, message.id)
if DoorUtil.door?(id)
door = DoorUtil.get_door_object(message.position, id)
player.start_action(OpenDoorAction.new(player, door)) unless door.nil? player.start_action(OpenDoorAction.new(player, door)) unless door.nil?
end end
end end
@@ -25,24 +25,24 @@ public abstract class HintIconMessage extends Message {
CENTER(2), CENTER(2),
/** /**
* A HintIcon that hovers north over a Position. * A HintIcon that hovers west over a Position.
*/ */
NORTH(3), WEST(3),
/**
* A HintIcon that hovers south over a Position.
*/
SOUTH(4),
/** /**
* A HintIcon that hovers east over a Position. * A HintIcon that hovers east over a Position.
*/ */
EAST(5), EAST(4),
/** /**
* A HintIcon that hovers west over a Position. * A HintIcon that hovers south over a Position.
*/ */
WEST(6), SOUTH(5),
/**
* A HintIcon that hovers north over a Position.
*/
NORTH(6),
/** /**
* A HintIcon that hovers over a Player. * A HintIcon that hovers over a Player.
@@ -1,8 +1,7 @@
package org.apollo.game.message.impl; package org.apollo.game.message.impl;
import org.apollo.game.model.Position;
import com.google.common.base.Preconditions; import com.google.common.base.Preconditions;
import org.apollo.game.model.Position;
/** /**
* A {@link HintIconMessage} which displays a hint over a Position. * A {@link HintIconMessage} which displays a hint over a Position.
@@ -16,20 +15,20 @@ public final class PositionHintIconMessage extends HintIconMessage {
/** /**
* Tests if the specified Type if valid for a Position HintIcon. * Tests if the specified Type if valid for a Position HintIcon.
* *
* @param type The Type to test. * @param type The Type to test.
* @return The Type if it was valid. * @return The Type if it was valid.
*/ */
private static Type testType(Type type) { private static Type testType(Type type) {
Preconditions.checkArgument(type != Type.NPC && type != Type.PLAYER, Preconditions.checkArgument(type != Type.NPC && type != Type.PLAYER,
"Hint icons over a Position may not have a type of Player or Npc."); "Hint icons over a Position may not have a type of Player or Npc.");
return type; return type;
} }
/** /**
* Creates a new {@link PositionHintIconMessage} which resets the current * Creates a new {@link PositionHintIconMessage} which resets the current
* HintIcon. * HintIcon.
* *
* @return The new {@link PositionHintIconMessage}, never {@code null}. * @return The new {@link PositionHintIconMessage}, never {@code null}.
*/ */
public static PositionHintIconMessage reset() { public static PositionHintIconMessage reset() {
@@ -48,7 +47,7 @@ public final class PositionHintIconMessage extends HintIconMessage {
/** /**
* Constructs a new {@link PositionHintIconMessage}. * Constructs a new {@link PositionHintIconMessage}.
* *
* @param type The Type of the HintIcon. * @param type The Type of the HintIcon.
* @param position The Position of the hint icon. * @param position The Position of the hint icon.
* @param height The display height of the hint icon. * @param height The display height of the hint icon.
@@ -61,7 +60,7 @@ public final class PositionHintIconMessage extends HintIconMessage {
/** /**
* Gets the Position of the HintIcon. * Gets the Position of the HintIcon.
* *
* @return The Position of the HintIcon. * @return The Position of the HintIcon.
*/ */
public Position getPosition() { public Position getPosition() {
@@ -70,7 +69,7 @@ public final class PositionHintIconMessage extends HintIconMessage {
/** /**
* Gets the display height of the HintIcon. * Gets the display height of the HintIcon.
* *
* @return The display height of the HintIcon. * @return The display height of the HintIcon.
*/ */
public int getHeight() { public int getHeight() {
+11 -13
View File
@@ -7,6 +7,7 @@ import java.util.Map;
import java.util.Queue; import java.util.Queue;
import java.util.logging.Logger; import java.util.logging.Logger;
import com.google.common.base.Preconditions;
import org.apollo.Service; import org.apollo.Service;
import org.apollo.cache.IndexedFileSystem; import org.apollo.cache.IndexedFileSystem;
import org.apollo.cache.decoder.ItemDefinitionDecoder; import org.apollo.cache.decoder.ItemDefinitionDecoder;
@@ -31,8 +32,6 @@ import org.apollo.game.scheduling.Scheduler;
import org.apollo.game.scheduling.impl.NpcMovementTask; import org.apollo.game.scheduling.impl.NpcMovementTask;
import org.apollo.util.NameUtil; import org.apollo.util.NameUtil;
import com.google.common.base.Preconditions;
/** /**
* The world class is a singleton which contains objects like the {@link MobRepository} for players and NPCs. It should * The world class is a singleton which contains objects like the {@link MobRepository} for players and NPCs. It should
* only contain things relevant to the in-game world and not classes which deal with I/O and such (these may be better * only contain things relevant to the in-game world and not classes which deal with I/O and such (these may be better
@@ -86,6 +85,11 @@ public final class World {
*/ */
private final MobRepository<Npc> npcRepository = new MobRepository<>(WorldConstants.MAXIMUM_NPCS); private final MobRepository<Npc> npcRepository = new MobRepository<>(WorldConstants.MAXIMUM_NPCS);
/**
* The Queue of Npcs that have yet to be removed from the repository.
*/
private final Queue<Npc> oldNpcs = new ArrayDeque<>();
/** /**
* The {@link MobRepository} of {@link Player}s. * The {@link MobRepository} of {@link Player}s.
*/ */
@@ -100,11 +104,6 @@ public final class World {
* The Queue of Npcs that have yet to be added to the repository. * The Queue of Npcs that have yet to be added to the repository.
*/ */
private final Queue<Npc> queuedNpcs = new ArrayDeque<>(); private final Queue<Npc> queuedNpcs = new ArrayDeque<>();
/**
* The Queue of Npcs that have yet to be removed from the repository.
*/
private final Queue<Npc> oldNpcs = new ArrayDeque<>();
/** /**
* This world's {@link RegionRepository}. * This world's {@link RegionRepository}.
@@ -209,8 +208,8 @@ public final class World {
releaseNumber = release; releaseNumber = release;
SynchronousDecoder decoder = new SynchronousDecoder(new ItemDefinitionDecoder(fs), SynchronousDecoder decoder = new SynchronousDecoder(new ItemDefinitionDecoder(fs),
new NpcDefinitionDecoder(fs), new GameObjectDecoder(fs, this), new NpcDefinitionDecoder(fs), new GameObjectDecoder(fs, this),
EquipmentDefinitionParser.fromFile("data/equipment-" + release + "" + ".dat")); EquipmentDefinitionParser.fromFile("data/equipment-" + release + "" + ".dat"));
decoder.block(); decoder.block();
@@ -315,8 +314,7 @@ public final class World {
* @param npc The npc. * @param npc The npc.
*/ */
public void unregister(final Npc npc) { public void unregister(final Npc npc) {
Preconditions.checkNotNull(npc, "Npc may not be null."); Preconditions.checkNotNull(npc, "Npc must not be null.");
oldNpcs.add(npc); oldNpcs.add(npc);
} }
@@ -362,7 +360,7 @@ public final class World {
npcMovement.addNpc(npc); npcMovement.addNpc(npc);
} }
} else { } else {
logger.warning("Failed to register npc, repository capacity reached: [count=" + npcRepository.size() + "]"); logger.warning("Failed to register npc (capacity reached): [count=" + npcRepository.size() + "]");
} }
} }
} }
@@ -373,7 +371,7 @@ public final class World {
private void unregisterNpcs() { private void unregisterNpcs() {
while (!oldNpcs.isEmpty()) { while (!oldNpcs.isEmpty()) {
Npc npc = oldNpcs.poll(); Npc npc = oldNpcs.poll();
Region region = regions.fromPosition(npc.getPosition()); Region region = regions.fromPosition(npc.getPosition());
region.removeEntity(npc); region.removeEntity(npc);
@@ -0,0 +1,52 @@
package org.apollo.game.model.event;
/**
* An {@link Event} that wraps another {@link Event}.
*
* This is a workaround for JRuby issue <a href="https://github.com/jruby/jruby/issues/2359">2359</a>. This class
* should <strong>not</strong> be used in Java.
*
* @author Major
*/
public final class ProxyEvent extends Event {
/**
* The Event created by a Ruby plugin.
*/
private final Event event;
/**
* The name of the Ruby Event.
*/
private final String name;
/**
* Creates the ProxyEvent.
*
* @param name The name of the {@link Event} defined in Ruby.
* @param event The Event created by a Ruby plugin.
*/
public ProxyEvent(String name, Event event) {
this.name = name;
this.event = event;
}
/**
* Gets the name of the {@link Event} defined in Ruby.
*
* @return The name.
*/
public String getName() {
return name;
}
/**
* Gets the {@link Event} created in a Ruby plugin.
*
* @return The Ruby {@link Event}.
*/
public Event getRuby() {
return event;
}
}
@@ -0,0 +1,52 @@
package org.apollo.game.model.event;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
* An {@link EventListener} for {@link ProxyEvent}s.
*
* This is a workaround for JRuby issue <a href="https://github.com/jruby/jruby/issues/2359">2359</a>.
*
* @author Major
*/
public final class ProxyEventListener implements EventListener<ProxyEvent> {
/**
* The {@link Map} from Event names to {@link List}s of {@link EventListener}s.
*/
private final Map<String, List<EventListener<Event>>> listeners = new HashMap<>();
/**
* Registers an {@link EventListener} to this proxy. This method is <strong>not</strong> type-safe, and must only
* be called from ruby.
*
* @param name The name of the Event. Must not be {@code null}.
* @param listener The {@link EventListener} to add. Must not be {@code null}.
*/
public void add(String name, EventListener<Event> listener) {
List<EventListener<Event>> listeners = this.listeners.computeIfAbsent(name, n -> new ArrayList<>(2));
listeners.add(listener);
}
@Override
@SuppressWarnings("unchecked")
public void handle(ProxyEvent event) {
List<EventListener<Event>> chain = listeners.get(event.getName());
if (chain != null) {
for (EventListener<Event> listener : chain) {
Event ruby = event.getRuby();
listener.handle(ruby);
if (ruby.terminated()) {
event.terminate();
break;
}
}
}
}
}
@@ -20,11 +20,6 @@ public final class RubyPluginEnvironment implements PluginEnvironment {
*/ */
private final ScriptingContainer container = new ScriptingContainer(); private final ScriptingContainer container = new ScriptingContainer();
/**
* The World this RubyPluginEnvironment is for.
*/
private final World world;
/** /**
* Creates and bootstraps the Ruby plugin environment. * Creates and bootstraps the Ruby plugin environment.
* *
@@ -32,7 +27,7 @@ public final class RubyPluginEnvironment implements PluginEnvironment {
* @throws IOException If an I/O error occurs during bootstrapping. * @throws IOException If an I/O error occurs during bootstrapping.
*/ */
public RubyPluginEnvironment(World world) throws IOException { public RubyPluginEnvironment(World world) throws IOException {
this.world = world; container.put("$world", world);
parseBootstrapper(); parseBootstrapper();
} }
@@ -42,7 +37,7 @@ public final class RubyPluginEnvironment implements PluginEnvironment {
container.runScriptlet(is, name); container.runScriptlet(is, name);
} catch (Exception e) { } catch (Exception e) {
e.printStackTrace(); e.printStackTrace();
throw new RuntimeException("Error parsing scriptlet " + name + "."); throw new RuntimeException("Error parsing scriptlet " + name + ".", e);
} }
} }
@@ -61,7 +56,6 @@ public final class RubyPluginEnvironment implements PluginEnvironment {
@Override @Override
public void setContext(PluginContext context) { public void setContext(PluginContext context) {
container.put("$ctx", context); container.put("$ctx", context);
container.put("$world", world);
} }
} }
@@ -15,7 +15,7 @@ public final class FlashTabInterfaceMessageEncoder extends MessageEncoder<FlashT
@Override @Override
public GamePacket encode(FlashTabInterfaceMessage message) { public GamePacket encode(FlashTabInterfaceMessage message) {
GamePacketBuilder builder = new GamePacketBuilder(283); GamePacketBuilder builder = new GamePacketBuilder(238);
builder.put(DataType.BYTE, message.getTab()); builder.put(DataType.BYTE, message.getTab());
return builder.toGamePacket(); return builder.toGamePacket();
} }