Fix kotlin code style issues

This commit is contained in:
Gary Tierney
2018-09-04 04:43:34 +01:00
parent b6086d57b8
commit 475c7ac741
89 changed files with 338 additions and 435 deletions
+1 -2
View File
@@ -2,7 +2,6 @@ package org.apollo.game.plugin.skill.runecrafting
import org.apollo.game.plugin.skill.runecrafting.Altar.*
interface Rune {
/**
* The item id of the rune.
@@ -29,7 +28,7 @@ interface Rune {
*
* [playerLevel] - The players current runecrafting level.
*/
fun getBonusMultiplier(playerLevel: Int) : Double
fun getBonusMultiplier(playerLevel: Int): Double
}
enum class DefaultRune(
@@ -8,11 +8,10 @@ private val changeAltarObjectConfigId = 491
internal val RUNES = mutableListOf<Rune>()
fun List<Rune>.findById(id: Int) : Rune? {
fun List<Rune>.findById(id: Int): Rune? {
return find { rune -> rune.id == id }
}
start {
RUNES.addAll(DefaultRune.values())
}
@@ -25,7 +25,7 @@ class RunecraftingAction(val player: Player, val rune: Rune, altar: Altar) : Asy
wait(1)
val name = Definitions.item(rune.id).name;
val name = Definitions.item(rune.id).name
val nameArticle = LanguageUtil.getIndefiniteArticle(name)
val essenceAmount = player.inventory.removeAll(runeEssenceId)
val runeAmount = essenceAmount * rune.getBonusMultiplier(player.runecraft.current)
@@ -27,7 +27,6 @@ class RunecraftingActionTests {
fun setupPlayer() {
player.position = TEST_ALTAR.center
player.inventory.add(runeEssenceId, 25)
}
@Test