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Fix Runecrafting (broken by cf7a742).
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@@ -3,6 +3,7 @@ require 'java'
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java_import 'org.apollo.game.action.DistancedAction'
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java_import 'org.apollo.game.model.Animation'
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java_import 'org.apollo.game.model.Graphic'
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java_import 'org.apollo.game.model.entity.Skill'
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RUNECRAFTING_ANIMATION = Animation.new(791)
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RUNECRAFTING_GRAPHIC = Graphic.new(186, 0, 100)
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@@ -22,7 +23,7 @@ class RunecraftingAction < DistancedAction
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end
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def executeAction
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runecrafting_level = @player.skill_set.get_skill(RUNECRAFT_SKILL_ID).current_level
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runecrafting_level = @player.skill_set.get_skill(Skill::RUNECRAFT).current_level
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if (runecrafting_level < @rune.level)
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@player.send_message("You need a runecrafting level of #{@rune.level} to craft this rune.")
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@@ -41,7 +42,7 @@ class RunecraftingAction < DistancedAction
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@player.inventory.add(@rune.id, added)
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@player.send_message("Your craft the rune essence into #{added > 1 ? 'some ' + @rune.name + 's' : 'an ' + @rune.name}.", true)
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@player.skill_set.add_experience(RUNECRAFT_SKILL_ID, removed * @rune.experience)
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@player.skill_set.add_experience(Skill::RUNECRAFT, removed * @rune.experience)
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stop
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end
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end
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