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Queue Npcs before they are registered.
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@@ -3,6 +3,8 @@ package org.apollo.game.model;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Queue;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.logging.Logger;
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import org.apollo.Service;
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@@ -94,6 +96,11 @@ public final class World {
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*/
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private final Map<Long, Player> players = new HashMap<>();
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/**
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* The Queue of Npcs that have yet to be added to the repository.
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*/
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private final Queue<Npc> queuedNpcs = new ConcurrentLinkedQueue<>();
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/**
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* This world's {@link RegionRepository}.
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*/
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@@ -232,40 +239,26 @@ public final class World {
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}
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/**
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* Pulses the world.
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* Pulses this World.
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*/
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public void pulse() {
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registerNpcs();
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scheduler.pulse();
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}
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/**
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* Registers the specified npc.
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* Registers the specified {@link Npc}.
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*
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* @param npc The npc.
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* @return {@code true} if the npc registered successfully, otherwise
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* {@code false}.
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* @param npc The Npc.
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*/
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public boolean register(Npc npc) {
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boolean success = npcRepository.add(npc);
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if (success) {
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Region region = regions.fromPosition(npc.getPosition());
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region.addEntity(npc);
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if (npc.hasBoundaries()) {
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npcMovement.addNpc(npc);
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}
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} else {
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logger.warning("Failed to register npc, repository capacity reached: [count=" + npcRepository.size() + "]");
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}
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return success;
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public void register(Npc npc) {
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queuedNpcs.add(npc);
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}
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/**
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* Registers the specified player.
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* Registers the specified {@link Player}.
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*
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* @param player The player.
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* @param player The Player.
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*/
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public void register(Player player) {
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String username = player.getUsername();
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@@ -351,4 +344,25 @@ public final class World {
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private void placeEntities(Entity... entities) {
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Arrays.stream(entities).forEach(entity -> regions.fromPosition(entity.getPosition()).addEntity(entity, false));
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}
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/**
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* Registers all of the {@link Npc}s in the {@link #queuedNpcs queue}.
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*/
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private void registerNpcs() {
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while (!queuedNpcs.isEmpty()) {
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Npc npc = queuedNpcs.poll();
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boolean success = npcRepository.add(npc);
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if (success) {
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Region region = regions.fromPosition(npc.getPosition());
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region.addEntity(npc);
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if (npc.hasBoundaries()) {
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npcMovement.addNpc(npc);
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}
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} else {
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logger.warning("Failed to register npc, repository capacity reached: [count=" + npcRepository.size() + "]");
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}
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}
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}
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}
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